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  • The Twin Galaxies Log... RSS Feed

    by Published on 10-20-2014 07:48 PM
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    2. Forum Talk
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    Wow, it's been a long time since anyone has posted here, but I just now beat another game, so it's time to renew this thread.


    Took about a month of playing it nightly, but I used each character and beat the game at the hardest possible difficulty setting.
    Each character needs 11 rounds to beat the game, and I used all 8 characters for a total of 88 matches. All of those 88 matches are uploaded to my YouTube account. M. Bison (the last boss) is absolutely insane on the hardest difficulty setting. He made me want to give up at times, but I kept on playing... and playing... and now I have totally beaten the game. :)

    by Published on 10-18-2014 09:59 PM
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    2. Forum Talk

    Ever wanted to play a 2-player / co-op game but you had no one to play it with?

    So, I've thought about this for some time now and I wanted to throw it out there to see what other people think about it. Yes, MAMEHub is another variation of MAME but it's also different as it's a network version. I imagine any scores would strictly be simultaneous doubles / 2-players / co-op ONLY. So no reason to even think about a donkey kong or Pac-Man 2 player game as those games take turns. It would just be nice to have 2 of the greatest players team up to play a game such as Mario Bros., Bubble Bobble, Joust, Wizard of Wor, Gauntlet (3 or 4 players?) or Contra as one person may live in South Carolina and the other person may live in California and ...
    by Published on 10-17-2014 09:44 PM
    1. Categories:
    2. Blog Highlight

    In Part 2, we stripped the cab down and got to work on some of the parts.

    Here in part 3, we continue the work required to get the cab ship shape again. First job was the coin doors. I've detailed in previous blogs how I do this with paint stripper and metallic paint, so won't bore you with the process again. Suffice to say, they needed doing. Here we are with the new paint applied and drying out in the garage

    The base of the cab presented some challenges. The feet were metal, and were broken off. In the end I decided to remove the old feet. No matter what I put on them, the bolts wouldn't budge - wedged and rusted in there, so took the lot out. All that was left of the feet was the bolt themselves - don't want those tearing up my carpets so they had to go. Then put some wood hardener on the base.
    by Published on 10-17-2014 08:16 PM
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    2. News and Articles,
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    Greetings Community!

    While we are keenly aware that a full status update is way overdue, please know that the fact that we have not been able to provide a detailed update does not mean that we are not working diligently on all matters TG.

    There are numerous aspects involved in wrangling together all the various Twin Galaxies responsibilities, publications, historical assets, relationships, etc. and all these things are connected in sometimes complicated ways.

    Fortunately we are making progress on all the important fronts and eventually you will begin to feel the totality of the effort. It's slow going, but the progress is rock solid.

    While we are indeed addressing thousands of items, most of the time we are not highlighting what we have fixed/addressed. We are just doing the work and moving on so that we can stay focused - ...
    by Published on 10-13-2014 10:15 PM
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    2. Blog Highlight

    Sorry I haven't kept up here, things have been a little crazy since I went to the library. Some good leads, a new bunch of people and things to look up in connection with the hypnotic trigger experiments known as the Polybius project. The "Portland Hoax Polybius" was designed to be an interesting diversion leading off to nowhere by people involved with the project. The project was not always called Polybius, and they changed it again not long afterwards. But for any test subjects that might begin breaking their program and having recall, the hoax provides cover against research. It is really only through a series of highly ridiculous coincidences and luck that I stumbled onto some of the avenues of research that I'm pursuing. The astronomical odds of the way things come together sometimes is actually starting to scare me pretty badly. But we'll get to that...

    by Published on 10-09-2014 10:42 AM
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    2. Forum Talk

    I'm making a post about this because it has happened to me many times.

    What do I mean by default scores not being representative of actual scores? I mean when you play a game and set a high score and the current default scores are way off in comparison to an actual score.

    For example I just played a game where on the rankings it said level 10 and 30,000 points as a default score, but really if you managed to get to level 10 you would probably have a score around 500,000 points.

    So is this due to the programmers not really knowing what kind of scores are possible or did they simply just not really care to have it matching up with real playing and real scoring.

    You would think that they would want you to try and challenge a big score AKA play more of the game and insert more money (for arcade ...
    by Published on 10-04-2014 12:58 AM
    1. Categories:
    2. Twin Galaxies Live,
    3. Announcements

    Then you missed out on the chance to win real prizes like:

    NVIDIA Shield Tablets
    Alienware X51 PCs
    TITAN Black Video Cards
    Gigabyte GeForce GTX 980 Overclocked 4GB GDDR5 PCiE Video Graphics Card
    High End Gaming Keyboards
    Mad Catz Pro Controllers
    Plantronics RIG Headsets
    Middle Earth: Shadow of Mordor



    by Published on 10-01-2014 12:02 PM
    1. Categories:
    2. Blog Highlight

    Review by Dave Vogt

    If you're interested in getting into game development, then chances are you've heard of Unity. Unity is a development middleware- a software platform and engine that basically streamlines and simplifies the process. Not only that, but it has utilities to easily port your software to various platforms, including PC, iOS, Wii U, and many, many more.

    "Mastering Unity 2D Game Development" is an eBook that will teach you the ins and outs of using Unity to create 2D games, and walks you through a sample RPG project; going as far as to provide you with a library of sample code and free graphical/audio assets. Beyond that, the book also covers a multitude of other subjects pertinent to creating and selling your game. You get technical advice such as how to extend and add on to the Unity editor itself, and effectively deploying to the multiple platforms that Unity supports. There is also a lot of important info on the non-tech side; work flow and project management, planning and preparation for publishing, and even a bit on APIs and different monetization options.

    Is this book right for me?
    by Published on 09-30-2014 04:09 PM
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    2. Announcements
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    "Gauntlet Arena" is the world's first weekly LIVE online game show, where viewers can instantly become contestants in every Gauntlet match, with the chance to win incredible prizes like Alienware PC's, NVIDIA Tablets, Collector's editions of upcoming WB Game's like Arkham Knight and Shadow of Mordor, and much much more.

    Twin Galaxies Live's upcoming "Gauntlet Arena" game show premieres Wednesday, October 1st at 5PM PST. In addition to breaking new ground in terms of format, live narrative story telling and gameplay challenges, it also promises to have some of the most epic prizes ever being given away in a weekly live broadcast to the Twitch audience.

    Additionally, the show is centered around ...
    by Published on 09-30-2014 04:08 PM
    1. Categories:
    2. Forum Talk

    There are two 100 hour marathons currently under way. John Salter v.s. Armour Attack and Joel West v.s. Frenzy.

    They are both streaming their games on Twitch, make sure to stop in and watch these warriors duke it out with their computerized opponents.

    John Salter Live Stream
    Joel West Live Stream

    by Published on 09-29-2014 02:53 PM
    1. Categories:
    2. Blog Highlight

    I mentioned this in passing when the archive was opened in the NYPLibrary. Boxes of Tim Leary's video game ideas, tons of floppy discs, even his old power glove. They don't talk about his power glove in this article, but there is a picture of it out there on the internet.

    I bring it up again because I was reading about some programmers from the early eighties that were researching sound and light induction, and two of them are programmers that Tim was working with and talking with, about his "self-improvement" personality change and biodfeedback game ideas. So I have a renewed interest in going over to the Tim archive at the library this week. The next Polybius-related arcade weirdness piece will be this week, and will be about what I find out, if anything.

    "Leary brought an angle of psychological interaction to this idea of interactive gaming, this idea of reprogramming your brain,” he said. “It didn’t catch on then, but he was pretty far ahead of the curve.

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Founded in 1981, Twin Galaxies(tm) is the most preeminent professional organization focused on video game player achievement, recognition and world record keeping in the world. It is where competitive video game rules are officially set, player performances are measured/adjudicated, and official records/wikis are logged, maintained and updated. TwinGalaxies.com is comprehensive utility and platform that facilitates community and provides structure and parameter to video game playing achievement. It operates the Twin Galaxies website (www.twingalaxies.com) and has published multiple editions of its 984-page book containing scores compiled since 1981 known as the Twin Galaxies Official Video Game & Pinball Book of World Records, with the Arcade Volume included. Editions of the Guinness Book of World Records - Gamers Edition have also been published in conjunction with Twin Galaxies authoritative scores included. Twin Galaxies founded the U.S. National Video Game Team on July 25, 1983
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