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  • The Twin Galaxies Log... RSS Feed

    by Published on 12-19-2014 10:03 PM
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    Basically it took me 3 years to get my first Donkey Kong Killscreen back in March 23, 2014 and I had a score of 848,800 then. About a week ago now my new top score was 880,900 for my 2nd DK killscreen that I had on December 9, 2014 and then I had 1 yesterday that Allen Staal told me that I would have another killscreen happen within about a week, and he was totally right and then I ended up with this game of 905,500!

    Basically just like my Twin Galaxies card says, "Never Give Up!" No matter what life may bring to you like health problems and just never giving up and always trying no matter what. . Through all of lifes troubles.

    If anyone would like to watch me go for a 4th Donkey Kong Killscreen ...
    by Published on 12-19-2014 06:31 PM



    Hey guys, I beat Michael Damiani's Zelda Ocarina of Time record on the TG scoreboard last night. No glitches were used and it was done on a USA N64 with a USA Zelda Ocarina of Time (v1.1) cartridge. This was no easy task. Just wanted to share this with you guys.

    Zelda Ocarina of Time Glitchless 4:56:50: http://www.youtube.com/playlist?list...bV-_1rX2HGpNUg

    I'm surprised Mr. Damiani didn't go for the sub 5 hours for TG back when he was around.
    by Published on 12-18-2014 09:22 PM
    1. Categories:
    2. Blog Highlight

    Things Begin to Heat Up...

    Shortly after the MAGFest event, another great marathon player, David Gomez out of Texas, topped Ken's Robotron score while streaming on TwitchTV. David's 125 million point game was watched by hundreds of stoked enthusiasts, once again thanks to Jace Hall and his LeetLounge feed.

    The fact that there were numerous Robotron players stepping up to play true marathon games quickly got the attention of Larry DeMar, original VidKidz programmer and one of the two people (along with Eugene Jarvis) that created the game. Larry was so inspired by the enthusiasm of current Robotron marathon players and the discovery of the 100 million point "Goldilocks Affect" that he dug out his old developer kit and created an updated set of ROMs that included the extra scoring digit AND tracked the actual number of men a player has saved up (the original code of the game stored up to 255 extra men, but due to space limitations on the screen, only showed up to 7).

    This new ROMset, labeled the Tie-Die ROMs, is currently in beta testing (I am very proud to have been asked to test out these ROMs on some long games) and should be publicly released in the coming year. Some folks were asking in my last post why my top score in the All Time Robotron Heroes list was 9,999,999 (instead of9,999,975 - traditionally highest score possible on the leader board readout). When using the new Tie-Die ROM set, if a player scored over 10,000,000 points, the score will read as 9,999,999 on the leader board. This is because the leader board can only track up to 7 digits, even though the in-game score readout can now read 8 digits. So when you see 9,999,999 points on the leader board for a machine that is using these new ROMs, the player scored at least 10,000,000 points (but quite possible much more).....

    by Published on 12-17-2014 11:16 PM
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    Mame Olympics

    Signups will be taken now, make sure you post your nation. I will decide how the teams will be a week prior to the contest.

    Contest start date will be January 26th and will end February 27th

    1. –For the entire contest there will be 20 to 40 games. I am debating on limited the number of entries per team for each event what is everyone take on this. I was thinking 3 to 5 per game.

    2. - Auto fire is not allowed

    3. - Adjudication – Creating INPs is encouraged but not necessary. If there are any score disputes the player in question must submit a separate INP of their game play for approval. In this case, it is suggested to create INPs for large scores and/or long play-sessions.

    4. - Submissions: coming soon

    5. - All games must be completed and submissions received no later than The start of next round. Any scores submitted after this time will not be valid.

    6. Scoring: all scores are calculated but only top x from each team counts

    Looking forward to an awesome tournament!


    Any questions, write vgwolfman@yahoo.com

    Sign page
    https://docs.google.com/forms/d/14c5...ftRGw/viewform ...
    by Published on 12-17-2014 10:25 AM
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    World Champion player Allen Staal achieved an amazing personal best of 806,000 points on Donkey Kong on Tuesday, December 16th 2014! - resulting in his first ever "Kill Screen."

    For those unaware, the 22nd level of Donkey Kong is colloquially known as the kill screen due to an error in the game's programming that automatically kills Mario after a few seconds, effectively ending the game and making it impossible to proceed further.

    After achieving this great feat, Mr. Staal posted this below image to his Facebook wall with a message flatly stating,


    "Omg my First Kill Screen. Lit. Im so Happy right now. Billy Mitchell loved it."


    Many friends and supporters expressed genuine congratulatory thoughts and celebrated this personal milestone with Mr. Staal.

    One supporter had this to say: ...
    by Published on 12-16-2014 09:49 AM
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    FOR IMMEDIATE RELEASE:
    Dec 16, 2014

    Guinness World Records and Twin Galaxies Announce Global Collaboration

    Guinness World Records and Twin Galaxies’ Collaboration Poised to Significantly Elevate Video Game Enthusiast Record Attempts and Individual E-Sport Player Achievement Recognition.

    New York, New York
    Guinness World Records, the global authority on record-breaking achievement, today announces a worldwide collaboration with long standing internationally recognized video game score adjudicator and record keeper Twin Galaxies. Guinness World Records and Twin Galaxies will collaborate to promote, adjudicate, document and broadcast video game record attempts and incredible player achievements across the globe.

    The collaboration sees a new collective effort to celebrate, recognize and create achievement opportunity for record-breaking video game players across the world. Bringing together both organization’s expertise and resources, the collaboration will include and expanded opportunity for greater exposure and presence for live interactive video game record attempts, more formalized player recognition through greater publication, expanded video game adjudication practices, greater access and creation of statistical player data, and the support of digital content creation around the entire subject of video game players. Players can now submit applications or scores to www.guinnessworldrecords.com or www.twingalaxies.com beginning January 2, 2015. Please check either websites for more information on how to submit. Applications will be redirected accordingly depending on the type of record.

    ...
    by Published on 12-14-2014 09:48 AM
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    Hello fellow gamers:

    Borrowing an excerpt from the above thread on Undisputed Champions (see post #63), below is an excerpt of just those scores which have remained undefeated/undisputed for 25 or more years as of when this data was compiled on Dec13/14.

    In order of duration, followed by alpha-order, can any of these titles fall??? ...
    by Published on 12-13-2014 04:59 PM
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    2. News and Articles,
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    After reviewing this entire thread we wanted to offer some thoughts and some guidance to the matter or MAME submissions for the time being.

    First and foremost:

    For the near immediate future, Twin Galaxies is just trying to get everything back up and running as it was before the scoreboard went down. We have not added any new tracks, we have not changed any posted TGTS rules for any particular game or platform.

    Under this circumstance, it would be logical to assume that the MAME submission rules that stood before, in terms of what versions of MAME players should use and etc., are still the recommended guidelines.

    Please understand that the current scores in the TG MAME database were accepted according to those rules/standards and it would seem to be a logical approach for everyone to stick to those rules/standards if they would like to legitimately compete alongside those scores. Generally, you want things to be as "apples-to-apples" as possible if you really want to know if you are the better player....



    by Published on 12-12-2014 01:44 PM
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    Many of us in the video game playing community like to stream our gameplay live so that others can participate and watch.

    In order to help the community more easily find each other's live gameplay streams, we have opened this forum section to provide our community members a central place where they can post and promote their live streams.

    This also makes it easier for people to know where to look to find interesting live streams being produced by Twin Galaxies' community members. We all want to see what you can do!
    ...
    by Published on 12-10-2014 12:04 PM
    1. Categories:
    2. Blog Highlight



    As I sit at home feeling under the weather (and thus not neck deep in my typical work day), I finally have the opportunity to watch Jace's appearance on the Settle It on the Screen Podcast (link for the archived video is on the TG Front Page if you missed it). To say that I am excited about the coming year is an understatement. Jace continues to impress me with his professional, meticulously thought-out & concise approach to the TG reboot. Most importantly, I am awaiting the relaunch of the Score Submission & Adjudication with great anticipation for one huge reason. I wish to submit new scores for the arcade version of Robotron 2084, specifically for the marathon track.
    by Published on 12-09-2014 02:08 AM


    Settle it on the Screen
    - Feat: Q&A with Jace Hall about Twin Galaxies



    In Case you missed it, here is the complete episode where Jace Hall has a 90 minute Q & A with the hosts on the state of affairs and the future of Twin Galaxies.

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About us
Founded in 1981, Twin Galaxies(tm) is the most preeminent professional organization focused on video game player achievement, recognition and world record keeping in the world. It is where competitive video game rules are officially set, player performances are measured/adjudicated, and official records/wikis are logged, maintained and updated. TwinGalaxies.com is comprehensive utility and platform that facilitates community and provides structure and parameter to video game playing achievement. It operates the Twin Galaxies website (www.twingalaxies.com) and has published multiple editions of its 984-page book containing scores compiled since 1981 known as the Twin Galaxies Official Video Game & Pinball Book of World Records, with the Arcade Volume included. Editions of the Guinness Book of World Records - Gamers Edition have also been published in conjunction with Twin Galaxies authoritative scores included. Twin Galaxies founded the U.S. National Video Game Team on July 25, 1983
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