this is what causes tippy toeing. Why doesnt anyone understand why tippy toeing is bad?Jesse Porter Today, 11:10 AM
rejected..Aieoiue Today, 11:00 AM
It is clear how first place got the score. He tippy toedJesse Porter Today, 10:59 AM
Maybe its the case of which ROM you need to use to practice?
You can confirm with Tim and others but as I understood it that the original pacman patterns as described do work on original pacman arcade machines. So the ROM
you need to use to practice the same patterns would be pacman (midway) ROM and not the puckman ROM. The behaviour on puckamn ROM between the pacman (midway) ROM is different allthough puckman
Three quick questions
1- pacman not in list for wolfmame 106. Does it not work on that version?
2-wolf160 when i record and set dips to 5, the game still starts with 3 lives. How to get it to switch?
3- what is criteria to decide when ghosts leave pen to the right. Getting caught by that at end of mazes on grouping for last energizers. Do not understand explanation in Dossier.
Thanks, guys! Appreciate the interest!
Here's the book link. You can order via Amazon or B&N. The patterns I used in the Kill Screen Challenge are in the book.
The Kill Screen Challenge video is here: http://m.youtube.com/watch?v=38dExG5DZQc
If you have to manually time yourself then any standard Game Boy derivative except the Super Gameboy is permissible: Gameboy, Gameboy Color, Gameboy Advance, Game Boy Player are all considered equal. I remember the DS has some backward compatibility but I think that was GBA only - whatever it supports is also considered equal.Barthax Yesterday, 12:17 AM
Yes that would be fantastic Tim, also please post the kill screen youtube link, I want to have a look again. I did watched your live play via twicth that day. Impresive skill and I am glad you pulled that off after so many hours to continue after your break in between.
Nice to know as I've been wondering about this too lately. Seems like the problem with manual timed speedrunning is that the SGB runs too fast on a US SNES. 61+hz vs original gb 59'ish hz. you should be able to manual speedrun on a pal snes as the sgb on that runs the exact same as the original gb.spectre 10-02-2015, 02:35 PM
Lots of precendent here for the SGB: points runs are fine, in-game timers are fine but manual timing is not.
One of the earliest discussions - several then-refs discuss: http://www.twingalaxies.com/showthre...Super-Game-Boy (NB: manually timed runs were rare back then, that particular ban-ruling came later).
Hey Mike - I asked a similar question on one of the submission threads recently for a GB/GBC attempt.
The answer I got was YES this is an acceptable form of submission for GB/GBC tracks.
But at this point, that may be hearsay, so everyone chime in please :)
Final thought - there's a GBA version of this too that's a 3rd party adapter for SNES. Haven't tested that yet but I think that's valid for GBA submissions
Hello folks! The most recent update for the PS4 has added a feature called Community. I added Twin Galaxies to the community and hope all members here that have a PS4 (dunno if the ps3 or Vita has this yet) can join and we can realize it's potential together. As I'm not fully immersed in all things the Community can do, I'm hoping others will help answer that for me when they join. I'm sure it's beneficial to any multiplayer game but also has messagingDesidious 10-02-2015, 08:34 AM
Nintendo Wii U titles that should be under the eShop and NOT the console:
Zen Pinball 2
I intend to submit to the first two shortly and don't want any trouble when I do. Can there be more discretion in deciding where games get put between Wii U/Wii U eShop?
Cool and helpful lead...so it seems ok to be sticking to learning maze 1 by using the upper T and home and tunnel to control the game. It makes it easier to slowly clear out upper dots, but that bottom row of dots is very challenging to reach safely!
I must admit a tinge of disappointment when i saw patterns emerge at maze 21 but GDL explained the game would take too long to reach killscreen otherwise. So i guess i now see the core
Yes you are on the right track here.
Jon Stoodley also use patterns but not continious forward motion pattern like Tim B. or Donald Hayes or David Race.
His patterns are free form but in logical separation execution blocks.
Patterns to group all ghost.
Patterns to eat all ghost at all the blue time boards approaching each pill at the correct angle and path.