The Battle Royale genre is booming with games like BATTLEGROUNDS and Fortnite fighting to keep their market share. But can they keep their player bases when cheating is becoming such a big issue, and negative press from toxic streamers is so prevalent?
Today’s show talks about the rise of Fortnite, a direct competitor to games such as PUBG and H1Z1, and whether there is room for more in the Battle Royale genre. Additionally, does the negative press from toxic streamers affect the bottom line, and is the issue of cheaters in games such as these enough to drive fans away?
The panel discusses whether or not the perception of a games fan base can affect how new fans will perceive the game. Discussion moves to how the effects of cheating will change how a game can grow, and whether people will be willing to stick with a game.
Discussion then turns towards why players might be interested in cheating. How accessible and prevalent are the cheats we see? Just as well, are the repercussions for cheating meaningful outside of the games themselves?
The next topic questions whether Battle Royale games are affected particularly hard by online cheaters. Do other types of games, such as first-person shooters also suffer similar levels of bad behavior? The focus moves on to talk about the reason why people might want to cheat, as well as possible benefits that players might be receiving from cheating in games like PUBG. Additionally, the panel discusses how the cheats come to be, as well as how and why creators get into creating cheat programs.
The conversation moved along to the developers of these games. Developers are combating cheating in their games, and the panel talked about the various ways that players can respond to cheaters in their game. Discussion moves to whether the need for effective anti-cheat measures can affect other areas of a games development, and whether perception of a particular platform can be the factor in how fans choose to play.
The topic then shifts to streamers, and whether popular streamers can help or hinder a games growth. The panel discusses whether streamers need to create gimmicks to become popular, and whether streamers should be considered separate from their online personas.
Discussion moves to the audiences of popular streamers, and with the rise of toxic streamer characters, is there a growing issue with audiences growing younger and younger. The panel discusses whether streamers should be considered role models, as well as whether a streamer is incentivized to act out on camera, such as the outrageous actions and persona related to PUBG streamer DrDisRespect. The panel considers whether streamer gimmicks will be sustainable in the long term, as well as whether their actions on camera have the potential to go against the games Terms of Service. What happens when a streamer goes too far, and is there a benefit to creating that type of controversy?
The topic moves to the rise of new games in the Battle Royale genre, and whether there is really room for multiple games at the top. The panel discusses if the current big names are too similar, or if they appeal to different people, as well as how sustainable the genre is. Does Fortnite differentiate itself enough from PUBG to command its own audience?
Finally, the show tackles what makes Battle Royale games so appealing to fans and the rise of streaming culture in general. Will opening these games to new platforms will cause even more growth? If so, what do developers need to do in order to keep building and maintaining their player base? Discussion covers how the genre can evolve and what the future holds for it.
The show has finished for today, but you can watch the whole episode in the video above. You can also catch up on Game Talk Live’s previous episode about underage pro players and the rise of collegiate eSports.