Arcade/MAME
Bounty (1) – Joust 2 (Bounty Prize: $2,500.00) for arcade/MAME
ROMset = “JOUST2” Challenge Difficulty Rating – 10 (borderline impossible) Challenge: In a single player game, starting from any of the initial starting levels, finish the game by clearing wave 99.
Rules and Settings – difficulty set to “5”, five (5) lives to start, extra lives awarded at 25K then every 25K thereafter. Bounty Prize - $2,500.00. Yes, you saw that correctly, two thousand, five hundred US $) Special Rule Clarification: Players should consult the Twin Galaxies Policy governing "hunting, leeching, point-scabbing of unlimited and extensive hunting of Pterodactyls -- this tactic is prohibited. (A good rule of thumb is to hunt no more than ten Pterodactyls per wave.) Special Bounty Payable Date – beginning with ninety (90) days after mailing postmark of successful accomplishment, bounty, five (5) equal installments of $500.00 each will be awarded to the extraordinary player who manages to pull this off.
Bounty (2) – Cosmic Alien (Bounty Prize: $100.00) for arcade/MAME ROMset = “COSMICA” Challenge Difficulty Rating – 4 (out of 5) Challenge: Attain a score of 350,000 or more points
Rules and Settings – three (3) ships to start, one (1) extra at 5,000 points Bounty Prize - $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment
Bounty (3a) – Donkey Kong (US Set 1) (Bounty Prize: $100.00) for arcade/MAME ROMset = “DKONG” Challenge Difficulty Rating – 2 (out of 5) Challenge: Highest score after a complete game without using the hammer on any stage Rules and Settings – three (3) lives to start, one (1) extra at 10,000 points Bounty Prize - $50.00 Bounty Payable Date – Jan 31st, 2006 Special Note – the same performance may be submitted for “bounty” 3a and 3b
Bounty (3b) – Donkey Kong (US Set 1)(Bounty Prize: $100.00) for arcade/MAME ROMset = “DKONG” Challenge Difficulty Rating – 4 (out of 5)
Challenge – attain a score of 50,000 points or more on your 1st life upon completing Level 2 Stage 3 Bounty Prize - $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment Special Note – the same performance may be submitted for “bounty” 3a and 3b.
Bounty (4a) – Zookeeper (set 1)(Bounty Prize: $150.00) for arcade/MAME ROMset = “ZOOKEEP” Challenge Rating – 4.5 (out of 5) Challenge: Be the first player to successfully capture a 30 million-point jump onto videotape or a MAME INP file Rules and Settings – Novice animal speed = “39”, expert animal speed = “30”, three (3) starting lives, extras awarded after each successful completion of an escalator stage Bounty Prize - $150.00 (see bounty “4a”) Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment Special Note – this is the ultimate achievement for this title…jumping every animal at once. To date, a 15 million-point jump has been verified, one animal short of the maximum. Rumour has it that years back this feat has been done by at least one player, but no one ever captured proof of these historic achievements, and so no 30 million-point jump has ever been accomplished. And I want to see it happen !!
Bounty (4b) – Zookeeper (set 1)(Bounty Prize: $1,000.00) for arcade/MAME ROMset = “ZOOKEEP” Challenge Rating – 9 (out of 5 !!) Challenge: Be the first player to successfully capture TWO (2) 30 million-point jumps onto videotape or a MAME INP file Rules and Settings – Novice animal speed = “39”, expert animal speed = “30”, three (3) starting lives, extras awarded after each successful completion of an escalator stage Bounty Prize - Special Bounty Payable Date – beginning with ninety (90) days after mailing postmark of successful accomplishment, bounty, two (2) equal installments of $500.00 each will be awarded to the extraordinary player who manages to pull this off.
Special Note – if someone manages to pull this “bounty” off before the single jump “bounty”, then Bounty “4a” becomes null and void effective immediately. However, if Bounty “4a” is accomplished at any point in the year, then Bounty “4b” is still in effect until Dec31/05. So that there is no misunderstanding, the same performance CANNOT be submitted for both bounty prizes.
Bounty (5a) – Frogger (Bounty Prize: $250.00) for arcade/MAME ROMset = “FROGGER” Challenge Rating – 5 (out of 5) Challenge: beat the existing world record of 442,330 points (source=TG) Rules and Settings – five (5) lives to start, one (1) extra life at 20,000 points Bounty Prize - $250.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (5b) – Frogger (Bounty Prize: $1,000.00) for arcade/MAME ROMset = “FROGGER” Challenge Rating – 9 (out of 5) Challenge: attain or beat the ficticious world record of 863,050 points as set by George Costanza in the now-famous episode of “Seinfeld” Rules and Settings – five (5) lives to start, one (1) extra life at 20,000 points Bounty Prize - Special Bounty Payable Date – beginning with ninety (90) days after mailing postmark of successful accomplishment, bounty, two (2) equal installments of $500.00 each will be awarded to the extraordinary player who manages to pull this off.
Special Note – if someone manages to pull this “bounty” off before the current world record “bounty”, then Bounty “5a” becomes null and void effective immediately. However, if Bounty “5a” is accomplished at any point in the year, then Bounty “5b” is still in effect until Dec31/05. So that there is no misunderstanding, the same performance CANNOT be submitted for both bounty prizes.
Bounty (6) – Gyruss (Bounty Prize: $100.00) for arcade/MAME ROMset = “GYRUSS” Challenge Rating – 4 (out of 5) Challenge: attain a score of 2.5 million or more at tournament settings (TGTS) Rules and Settings – difficulty “8” (Hardest), game ends after losing five (5) ships Bonus Prize - $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment
Bounty (7) – Indiana Jones and the Temple of Doom (set 1)(Bounty Prize: $150.00) for arcade/MAME ROMset = “INDYTEMP” Challenge Rating – 4.5 (out of 5) Challenge: attain a score of 2 million or more Rules and Settings – difficulty is player’s choice at beginning of game, three (3) starting lives Bounty Prize - $150.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment Special Note – MAME INP playback is problematic with this title. At this time I am unsure of a solution…could be turning sound default off, could be that MAME cannot handle the title yet without incident. Gamer is responsible for ensuring that a MAME INP submission will play back correctly. Videotaped arcade performances, and simultaneously videotaped MAME performances, however, do not have this concern.
Bounty (8) – Rally X (Bounty Prize: $150.00) for arcade/MAME ROMset = “RALLYX” Challenge Rating – 4.5 (out of 5) Challenge: attain a score of 250,000 points or more Rules and Settings – difficulty “3 lives medium”, bonus life “A” Bounty Prize - $150.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (9) – Stratovox (Bounty Prize: $150.00) for arcade/MAME ROMset = “STRATVOX” Challenge Rating – 4.5 (out of 5) Challenge: attain a score of 100,000 points or more Rules and Settings – three (3) starting ships, one (1) extra ship at 5,000 points, 2 attackers at wave two (2), replenish astronauts = NO, kidnapped = MORE OFTEN Bounty Prize - $150.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (10) – Pole Position (Bounty Prize: $300.00) for arcade/MAME ROMset = “POLEPOS” Challenge Rating – 6 (out of 5) Challenge: beat the existing world record of 67,310 points (source=TG) Special Rules and Settings – Time = 120, Laps = 4, Extend Rank = C, Practice Rank = C, Acceleration = 0, Brake = 0, Steering = 80 Bounty Prize - $300.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment
Special Note – settings for acceleration, brake and steering are accessed in the service menu and must be EXACTLY what is stated above, and MUST be displayed prior to the game attempt. Proof of this MUST be included with any qualifying submission or the performance will be rejected. Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (11a) – Astro Fighter (set 1) (Bounty Prize: $500.00) for arcade/MAME ROMset = “ASTROF” Challenge Rating – 7.5 (out of 5) Challenge: attain a score of 50,000 points or more Rules and Settings – difficulty “Easy”, three (3) starting ships, one (1) bonus ship at 3,000 points Special Rules – you are allowed to use the 10,000 point trick as many times as you can manage per each ship Special Note (1) – the ROMset approved by Twin Galaxies results in each fireball being worth sixty (60) points when hit. Another ROMset which awards a large score based on hitting multiple fireballs is the wrong ROMset, so please verify your ROMset before you attempt this record. Special Note (2) – if someone manages to pull this “bounty” off before bounty “11b”, then Bounty “11b” becomes null and void effective immediately. However, if Bounty “11b” is accomplished at any point in the year, then Bounty “11a” is still in effect until Dec31/05. So that there is no misunderstanding, the same performance CANNOT be submitted for both bounty prizes. Bounty Prize - $500.00 (see bounty 11b) Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (11b) – Astro Fighter (set 1) (Bounty Prize: $150.00) for arcade/MAME ROMset = “ASTROF” Challenge Rating – 4.5 (out of 5) Challenge: attain a score of 45,000 points or more (see “Special Note” below) Rules and Settings – difficulty “Easy”, three (3) starting ships, one (1) bonus ship at 3,000 points Special Rules – you are allowed to use the 10,000 point trick as many times as you can manage per each ship. Special Note – if no one can claim bounty (11a) by December 31st, 2005, then this bounty (11b) will be awarded to the first successful claim of 45,000 points or more prior to December 31st, 2005. If someone manages to attain a score of 50,000 points or more by December 31st, 2005, then bounty “11b” is immediately null and void as a direct result. Bounty Prize - $150.00 Bounty Payable Date – January 31st, 2006.
Bounty (12) – Green Beret (Bounty Prize: $150.00) for arcade/MAME ROMset = “GBERET” Challenge Rating – 4.5 (out of 5) Challenge: attain a score of 1,000,000 points or more Rules and Settings – difficulty “Medium”, three (3) starting lives, 1st extra life at 30K then every 70K thereafter, Unknown = “OFF” (all) Special Rules – you are allowed to “hunt” (see Twin Galaxies rules governing time-based titles) as each stage contains multiple stage threshold timers Bounty Prize - $150.00
Bounty (13) – Defender (Red Label) (Bounty Prize: $100.00) for arcade/MAME ROMset = “DEFENDER” Challenge Rating – 4 (out of 5) Challenge: beat existing world record of 230,125 points (source=TG) Rules and Settings – TGTS (Twin Galaxies Tournament Settings) - difficulty “5”, five (5) ships and smart bombs to start, no extra ships/smart bombs awarded Bounty Prize - $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (14) – Cloak and Dagger (rev. 5) (Bounty Prize: $150.00) for arcade/MAME ROMset = “CLOAK” Challenge Rating = 4.5 (out of 5) Challenge: attain a score of 1.3 million points or more AND complete the game on a single credit Special Rules – you must start a new game and complete the game Rules and Settings – difficulty factor “B”, three (3) starting lives, extra lives awarded, deep freeze mode = “OFF” Bounty Prize - $150.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (15) – Faster, Harder, More Challenging Q*Bert (prototype) (Bounty Prize: $150.00) for arcade/MAME ROMset = “SQBERT” Challenge Rating – 4.5 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings – difficulty = “Normal”, three (3) starting lives, 1st extra life at 10K then every 20K thereafter, kicker = “ON”, auto round advance = “OFF”, SW 5, 7 & 8 = “OFF” (all) Bounty Prize - $150.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (16) – Vs. The Goonies (Bounty Prize: $250.00) >for arcade/MAME ROMset = “GOONIES” Challenge Rating – 5 (out of 5) Challenge: beat existing world record of 504,820 points (source=TG) Rules and Settings – timer “Normal”, three (3) starting lives, unknown = “OFF” (all) Bounty Prize - $250.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (17) – Anteater (Bounty Prize: $150.00) for arcade/MAME ROMset = “ANTEATER” Challenge Rating – 4.5 (out of 5) Challenge: attain a score of 400,000 points or more Rules and Settings – three (3) starting lives, extra lives every 20,000 points, unknown = “OFF” (all) Bounty Prize - $150.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (18) – Jungle Hunt (US) (Bounty Prize: $250.00) for arcade/MAME ROMset = “JUNGLEH” Challenge Rating – 5 (out of 5) Challenge: attain a score of 750,000 points or more Rules and Settings – three (3) starting lives, one (1) extra life at 10,000 points, finish bonus = “NONE”, all unknown = “OFF” Bounty Prize = $250.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (19) – Total Carnage (rev LA1 3/10/92) (Bounty Prize: $250.00) for arcade/MAME ROMset = “TOTCARN” Challenge Rating – 5 (out of 5) Challenge: complete game, including pleasure dome, on single player mode under maximum difficulty…Highest score by 12/31/05 Rules and Settings – difficulty = 10 (Hardest), violence level = “Normal”, starting lives = 3, keys to pleasure dome = 220, continuation is NOT allowed, single player ONLY. the usage of password warps is BANNED. Bounty Prize = $250.00 Bounty Payable Date – January 31st, 2005.
Bounty (20) – Cosmos (Bounty Prize: $100.00) for arcade/MAME ROMset = “COSMOS” Challenge Rating – 4 (out of 5) Challenge: clear level 7 regardless of score Rules and Settings – three (3) starting ships, one (1) bonus ship at 10K, meter pulse is “2”, one (1) time warp per ship is default Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (21) – Track n Field (Bounty Prize: $500.00) >for arcade/MAME ROMset = “TRACKFLD” Challenge Rating – 7.5 (out of 5) Challenge: achieve a score of at least 98,000 points Rules and Settings – difficulty = 2 (Normal), starting lives = 2, bonus life = None, Game is OVER after last event Special Note (1) – due to the multiple methods for cheating on this title, and the years of hearing stories of alleged accomplishments, I am taking unique steps to ensure that any submission is totally legit as follows below. Special Note (2) – any submissions received will be met with an extra level of scrutiny, which may even include asking a world class player for their professional opinion on the legitimacy of the performance. In that event, at my own expense, a copy will be forwarded to an expert on the title. Their opinion will be considered but will not be the sole determining factor on whether the performance is legitimate. SPECIAL ADDITION - in the event that no one manages to pull off a score of 98,000 points by December 31st, 2005, then I will offer HALF the bounty reward ($250.00) to the first submitted and verified score that beats the current MARP world record of 95,930 points by Tommi Tihonnen of Finland, the highest verified score ever made, and this half-prize will be awarded on December 31st, 2005. HOWEVER, if at any point between now and December 31st, 2005, a score of 98,000 points materializes and is deemed legitimate, than any "bounty" claim for the aformentioned half-prize of $250.00 is null and void effective immediately. And so that I am perfectly clear, one or the other bounty prize will be awarded...not both. That being said…
Special ARCADE Rules – track balls are NOT allowed…proof that buttons were used is an absolute must or “bounty” cannot and will not be awarded. Also, challenge is for single player performance ONLY…assistance from a second player is expressly prohibited. Lastly, player may ONLY use their hands/fingers on the buttons…no external devices are allowed (NO exceptions), and proof that hands/fingers were used is an absolute must or “bounty” cannot and will not be awarded.
Special MAME Rules – for MAME players, unless the game is captured by video camcorder, it is impossible to determine whether a track ball was utilized or whether an external device was used to facilitate rapid consistent depressing of buttons. Therefore, to prevent any form of cheating, the following three (3) steps must be adhered to… 1st – MAME players MUST capture their entire performance via video camcorder onto VHS videocassette inclusive of accessing their folder for MAME screenshots (.png files) to show that no screenshot exists prior to gameplay 2nd – Continue recording while launching MAME and selecting the “Play and Record” option, this way I know that an INP playback is not being recorded instead. 3rd - Further, upon completion of the title, hit “F12” to capture a screenshot, then continue recording and access the screenshot folder on your MAME directory. Open the new ‘png file. If the score matches, then I will accept your submission Bounty Prize = $500.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (22) – Galaxian – SPECIAL BILL MITCHELL CHALLENGE (Bounty Prize: Read Below) After nearly twenty (20) years, one of the most venerable classic arcade world records was broken on the game “Galaxian”. Bill Mitchell would like to see just how far this game’s world record score can reach, and has offered a unique cash challenge to fuel the competition.
In short, if you think you can beat the current world record, do so and immediately stop, and you win $100.00. Why stop ? That’s the catch. If you think you can reach the 500K mark, you forego the chance to win the $100.00 prize as you try to reach 500K.
If you fail to reach 500K, you get nothing, not even the $100.00 for breaking the existing world record, but you at least can register an awesome score with Twin Galaxies. Reach 500K and stop, and win $250.00, but there’s more.
Think you have what it takes to reach the million point barrier ? Keep on going, BUT you forego the claim on the $250.00 bounty !! Fail to get a million, and you win nothing…except the chance to register an awesome score with Twin Galaxies. However, if you reach a million points, keep on going as long as you can, and rejoice, as you’ve won Bill’s thousand dollar prize !!
It is Bill Mitchell’s intent that this special bounty challenge is to be handled similar to the classic vintage game show, “The $64,000 Question”. You must decide before proceeding further…do you take what you’ve won, or try for more, risking it all in an all-or-nothing challenge. To further clarify, it is Bill Mitchell’s intent that a single performance may only be eligible for one (1) of the three challenge thresholds below.
That being said, below are the specifics of this most unique classic arcade gaming challenge. Good luck one and all.
Bounty (22a) – Galaxian – SPECIAL BILLY MITCHELL CHALLENGE (PART ONE)(Bounty Prize: Read Below) for- “Galaxian (Namco set 1)” for arcade ONLY (i.e. MAME not eligible) ROMset = “GALAXIAN” Challenge Rating – 4 (out of 5) Challenge: achieve a score of at least 399,300 points Rules and Settings – three (3) ships to start, one (1) extra ship at 7,000 points Special Rule (A) - player MUST immediately end their game as soon as they pass 399,290 points Special Rule (B) – the current arcade world record holder as of Dec31/04 is NOT eligible for this challenge Special Rule (C) – bounty (22a) is nulled and voided if either bounty (22b) or (22c) is successfully claimed before bounty (22a) at any point on or before December 31st, 2005 Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (22a) – Galaxian – SPECIAL BILLY MITCHELL CHALLENGE (PART TWO)(Bounty Prize: Read Below) for arcade ONLY (i.e. MAME not eligible) ROMset = “GALAXIAN” Challenge Rating – 5 (out of 5) Challenge: achieve a score of at least 500,000 points Rules and Settings – three (3) ships to start, one (1) extra ship at 7,000 points Special Rule (A) - player MUST immediately end their game as soon as they pass 500,000 points Special Rule (B) – bounty (22a) AND bounty (22b) are BOTH null and void if bounty (22c) is successfully claimed before bounty (22a) and/or bounty (22b) at any point on or before December 31st, 2005 Bounty Prize = $250.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (22a) – Galaxian – SPECIAL BILLY MITCHELL CHALLENGE (PART Three)(Bounty Prize: Read Below) for “Galaxian (Namco set 1)” for arcade ONLY (i.e. MAME not eligible) ROMset = “GALAXIAN” Challenge Rating – 9 (out of 5) Challenge: achieve a score of at least 1,000,000 points Rules and Settings – three (3) ships to start, one (1) extra ship at 7,000 points Special Rule (A) - player may continue their performance until their fourth (last) ships is destroyed Special Rule (B) – bounty (22a) AND bounty (22b) are BOTH null and void if bounty (22c) is successfully claimed before bounty (22a) and/or bounty (22b) at any point on or before December 31st, 2005 Bounty Prize = $1,000.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (23) – Stocker – (Bounty Prize: $75.00) for arcade/MAME ROMset = “STOCKER” Challenge Rating – 3 (out of 5) Challenge: beat existing world record of 54,030 points (source=MARP) Rules and Settings – factory default (OPTSW0=11111110, OPTSW1=00000000) Bounty Prize = $75.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (24) – Up’n Down (not encrypted) (Bounty Prize: $100.00) for arcade/MAME ROMset = “UPNDOWNU” Challenge Rating – 4 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings – difficulty = “EASY”, starting lives = 3, bonus life = 10,000 points Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (25a) – Ghox (Bounty Prize: $150.00) for arcade/MAME ROMset = “GHOX” Challenge Rating – 4.5 (out of 5) Challenge: clear stage (5-7) as a single player on a single credit Rules and Settings – difficulty = “MEDIUM”, starting lives = 3, bonus lives = 100K then every 200K thereafter, unused = “OFF” (all), continuation is NOT allowed Bounty Prize = $150.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (25b) – Ghox (Bounty Prize: $300.00) for arcade/MAME ROMset = “GHOX” Challenge Rating – 6 (out of 5) Challenge: go beyond stage (5-7) as a single player on a single credit and complete the game Rules and Settings – difficulty = “MEDIUM”, starting lives = 3, bonus lives = 100K then every 200K thereafter, unused = “OFF” (all), continuation is NOT allowed Special Note – I have no proof that the game goes beyond this point short of the cryptic text at the end of the game, which alludes that going further is possible. As with the classic arcade title “Wonderboy” where there are multiple endings, I want to know if “Ghox” has such an ending, and if so, can someone actually finish this game on a single credit. I would have offered more, but since I do not know if getting past that point is even part of the game, I cannot afford to be anything but conservative. Bounty Prize = $300.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (26) – Popeye (revision D) (Bounty Prize: $250.00) for arcade/MAME (see special rules below) ROMset = “POPEYE” Challenge Rating – 5 (out of 5) Challenge: beat the existing world record of 1,232,250 points (source=TG) Rules and Settings – difficulty = 1 (“MEDIUM”), starting lives = 3, bonus *life at 40,000 points, unknown = “OFF” Special Rules – for MAME submissions, WolfMAME 0.88 or higher must be used or proper playback is not possible. (Note that this is the ONLY “bounty” that allows for useage of a WolfMAME version other than 0.78) Bounty Prize = $250.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (27) – Polaris (set 1) (Bounty Prize: $100.00) for arcade/MAME ROMset = “POLARIS” Challenge Rating – 4 (out of 5) Challenge: attain a score of 100,000 points or more Rules and Settings – starting lives = 3, bonus life = 5,000 points, not used = “OFF” (all), invincibility = “OFF” Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (28) – Trog (revision LA4 3/11/91) (Bounty Prize: $250.00) for arcade/MAME ROMset = “TROG” Challenge Rating – 5 (out of 5) Challenge: complete the game on ONE (1) life, regardless of score, as a single player, on a single credit Rules and Settings – unused = “OFF” (all), player allowed to start up to island 4 Special Note – MAME INP playback is problematic with this title. At this time I am unsure of a solution. I have been informed that the solution could be turning sound default off, or that it could be that MAME cannot handle the title yet without incident. Gamer is responsible for ensuring that a MAME INP submission will play back correctly. Videotaped arcade performances, and simultaneously videotaped MAME performances, however, do not have this concern. Bounty Prize = $250.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (29) – Targ (Bounty Prize: $100.00) for arcade/MAME ROMset = “TARG” Challenge Rating – 4 (out of 5) Challenge: beat the existing world record of 91,330 points (source=MARP) Rules and Settings – starting lives = 3, top score awards credit and NOT extended play Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (30) – Pipi & Bibis / Whoopee (Bounty Prize: $250.00) for arcade/MAME ROMset = “PIPIBIBS” Challenge Rating – 5 (out of 5) Challenge: complete the game on ONE (1) life, regardless of score, as a single player, on a single credit Rules and Settings – difficulty = “MEDIUM”, starting lives = 3, bonus lives = 200K then every 300K, unused = “OFF” (all), invulnerability = “OFF”, continuation is NOT allowed Bounty Prize = $250.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment. Special Note - you MUST be eighteen years of age or older to submit a score on this title.
Bounty (31) – Penguin-Kun Wars (US) (Bounty Prize: $100.00) for arcade/MAME ROMset = “PKUNWAR” Challenge Rating – 4 (out of 5) Challenge: attain a score of 2,000,000 points or more Rules and Settings – difficulty = 2 (“MEDIUM”), unused = “OFF” (all) Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (32) – Lunar Rescue (Bounty Prize: $100.00) for arcade/MAME ROMset = “LRESCUE” Challenge Rating – 4 (out of 5) Challenge: beat the existing world record of 30,720 points (source=MARP) Rules and Settings – starting lives = 3, unknown = “ON” (all), extra life after completion of 1st level Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (33) – Cosmic Guerilla (Bounty Prize: $100.00) for arcade/MAME ROMset = “COSMICG” Challenge Rating – 4 (out of 5) Challenge: beat the existing world record of 25,740 points (source=MARP) Rules and Settings – starting lives = 3, bonus life at 2,000 points, unknown = “OFF” Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (34) – I, Robot (Bounty Prize: $150.00) for arcade/MAME ROMset = “IROBOT” Challenge Rating – 4.5 (out of 5) Challenge: beat the existing world record of 1,383,959 points (source=TG) Rules and Settings – difficulty = “MEDIUM”, starting lives = 3, bonus life every 20,000 points, minimum game time = 3 lives Special Rules = transporter warping is allowed, as is collecting letters Bounty Prize = $150.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (35) – Diver Boy (Bounty Prize: $150.00) for arcade/MAME ROMset = “DIVERBOY” Challenge Rating – 4.5 (out of 5) Challenge: complete the first loop on “Normal” difficulty, regardless of score, on a single credit Rules and Settings – difficulty = “Normal”, starting lives = 3, bonus lives possible by spelling out “Diver Boy” Special Rules – MAME players MUST turn sound “OFF” or the INP will not record properly Bounty Prize = $150.00.
Bounty (36) – Arabian (Bounty Prize: $100.00) for arcade/MAME ROMset = “ARABIAN” Challenge Rating – 4 (out of 5) Challenge: attain a score of 500,000 points or more Rules and Settings – starting lives = 3, bonus life at 20,000 points, carry bowls to next life = “YES” Special Rules – hunting IS allowed under TG guidelines for time-limit titles Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (37) – Crazy Climber (US) (Bounty Prize: $250.00) for arcade/MAME ROMset = “CCLIMBER” Challenge Rating – 5 (out of 5) Challenge: beat the existing world record of 516,750 points (source=MARP) Rules and Settings – starting lives = 3, one (1) bonus life awarded, unknown = “OFF” Bounty Prize = $250.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (38) – Front Line (Bounty Prize: $150.00) for arcade/MAME ROMset = “FRONTLIN” Challenge Rating – 4.5 (out of 5) Challenge: beat the existing world record of 727,500 points (source=TG) Rules and Settings – starting lives = 3, bonus life at 30,000 points, unknown = “OFF” (all), invulnerability = “OFF” Bounty Prize = $150.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.
Bounty (39) – Cerberus (Bounty Prize: $100.00) for arcade/MAME ROMset = “CERBERUS” Challenge Rating – 4 (out of 5) Challenge: – beat the existing world record of 122,400 points (source=MARP) Rules and Settings – factory default (unchangeable) Bounty Prize = $100.00 Bounty Payable Date – ninety (90) days after mailing postmark of successful accomplishment.