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About Jace Hall

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About Jace Hall
Jason "Jace" Hall (born May 20, 1971 in Buffalo, New York) is an American film, television and video game producer, known for being founder and Chief Executive Officer of Monolith Productions Inc, SVP General Manager and one of the founders of Warner Bros. Interactive Entertainment and current President of HDFILMS, INC.

He is also the star, producer, and writer of the online reality series The Jace Hall Show and currently serves as the executive producer of numerous premium online series , having previously done so on ABC's TV series "V."
Video Game Playing and the Entire Culture Around it.
Head Custodian of Twin Galaxies
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Jace Hall


Jace Hall
Head Custodian and Caretaker


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12-06-2015 07:15 PM
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Today at 03:10 AM

Twin Galaxies is growing!

So a friend of mine is in China right now at a video gaming event, and he just sent me this picture!

He said a bunch of people are wearing them!

Now it makes me unhappy that some company in China is creating unauthorized Twin Galaxies

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05-21-2017 at 12:33 PM

How esports is changing our perception of gaming.

An important message I wanted to share, as reported by

Video games are everywhere in 2017, from the silver screen to our smartphones. But despite their ubiquity, society at large often looks at gaming as an enjoyable waste of time, at best.

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01-22-2017 at 12:08 AM

Twin Galaxies Making an Impact in the Modern Game Era!

This article represents a significant step forward for Twin Galaxies and its growing community.

While H1Z1 is only one game, and there is still a long way to go, the growing market respect and awareness surrounding Twin Galaxies authentication

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Updated 01-22-2017 at 10:20 PM by admin staff

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12-19-2016 at 11:42 PM

Five Years For One Man To Find The First NES Advertisement

Saw this on Kotaku and thought it was interesting. Neat to see people putting in an honest effort toward preserving aspects of video game history!

Apparently the original advertisement for the Nintendo Entertainment System has been catalogued after a five year search by legit archivist and game developer Frank Cifaldi.

Full article is here:

If you want to see more work archive work from Frank, you can check it out here:

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12-06-2016 at 02:09 PM

There has been a lot of talk...

There seems to be a fair amount of discussion taking place around the issue of the value/relevance of a track here on TG.

Some people feel that the mere act of allowing the existence or creation of a track that they personally do not highly regard immediately begins to degrade and dilute the value of all unassociated tracks, and consequently the entire value of TG along with it.

The belief in this idea is so strong in some people that it actually "demotivates" them from wanting to participate on TG any further. Some people have felt so strongly about this idea that "silly" tracks "ruin" TG that they have literally gone out of their way to create "silly" tracks to somehow illustrate and emphasize their point of disgust.

The most important thing to understand about this entire issue is that it primarily revolves around how people "feel" and sometimes how people "feel" can not be fully rationalized or make complete sense.

With that being said, I believe that feelings are not meant to be judged - they are meant to be acknowledged and understood.

As most people know, TG is still a work-in-progress. There are many things still needing completion. Recently we have added more resources to TG and so everyone should be feeling that soon - but in reviewing all this track discussion and concern I thought it might be helpful to provide some insight in why people should not be overly worried about the matter of track creation causing "dilution."

I have mentioned in the past that the issue is not about how many tracks TG has, but how they are filtered / prioritized and brought forward to the user.

Soon we will have some basic filtering in the system (after we finish notifications.)

To get a basic idea of the direction we are going with it, here are some categories that will be initially considered:

a.) Track was founded by TG (also means available for GWR consideration)
b.) User created tracks with significant participation (may potentially qualify for GWR consideration)
c.) User created tracks with minimal participation (will not qualify for GWR inclusion)

User created tracks with minimal participation will be able to request approval by TG for higher prioritization. Total cumulative user CR for the founder(s) of the track in question will likely factor into that decision.

Members will be able to filter tracks on the basis of these conditions. This will also apply to PSI / ESI - and it will also apply to the Submission Review adjudication area.

So it will be possible for members to choose to only "see" TG approved tracks - or see TG approved tracks AND high end user created tracks only.

Or a user could hide all TG approved tracks, and just look at the rest.

This is a simplification, but I'm hoping that it is enough to convey the concept

Default settings will be to show TG approved tracks and popular user created tracks - but they will be fully adjustable.

How members choose to value / display this information is ultimately up to them.

So the idea of dilution is not really something to overly worry about. People will see what they value and nothing more - and everyone will still be able to have fun/measurement in their own way here at TG, using the tools and systems available.

More info about this soon (after notifications complete.)

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