Re: Robotron CPU performance in relation to marathoning?
Ha, right.
if you take a look at the arcade scores on TG for robotron, it is so painfully evident where the lying started. and it's even worse that there are 8 dishonest people, not just one.
making the tournament scores and mame the only credible items.
a shame that TG sold out on this one. but at least mame and tournament are realistic.
now how in the heck to ever beat john m. on that high score. insane play there.....
Re: Robotron CPU performance in relation to marathoning?
It is indeed a shame that because of some lying kids that the track for this game has been ruined for all serious and professional players for 20 plus years.
Anyone can claim a high score, but not everyone can actually do it for real!
If someone played Robotron for 60-70 hours they would have to go to the hospital afterwards, because their hands would be destroyed.
Re: Robotron CPU performance in relation to marathoning?
Kelly Tharp mentioned during his Mousetrap marathon at the TG 30th anniv. party.
He once played Robotron for 55hrs.
Wish that one had been recorded in TG scores because we have proof that Kelly is a serious marathon level player.
I'm told it's politics that keeps the blatant falsehood scores from being removed, which is one more reason to take TG scores tongue in cheek I guess. Guiness should realize that at some point, but guess it doesn't really matter. just old games that are fun to play, eh.
Re: Robotron CPU performance in relation to marathoning?
When I look in the database to see who is the best player at a game, I always look at the Tournament Settings. The Marathon is more of physical endurance than skill in my opinion. Marathons looks fun and all but to compare the best players I normaly look at tournament settings.
Example on GALAGA. Andrew Laidlaw scored 4,5 million on 5 ships (tourn) average .9 million a ship.
Stephen Krogman scored 16 million on 23 ships (marathon) average of .69 million a ship
Phil Day scored 3.2 million on 5 ships (tourn) average of .64 million a ship.
I can score 300k on 5 ships (tourn) average of 60K per ship.
That how I compare the best.
Did you guys see the Wiebe style Galaga setting has been added to the database. Can only use 1 ship! NO Double Ship.
Re: Robotron CPU performance in relation to marathoning?
timmell,
I was the one who wanted the 'no-dual-ships' track added. Steve Wiebe (I give credit to) first publicly mentioned that he plays without dual ships. I started playing without dual ships about 2 years ago, but it was fast fire, and then eventually applied it to normal fire.
How I got into 'no-dual-ships' (fast fire) started when I was on stage 1, I accidentally shot my captured ship, but decided to keep playing and not go for dual ships for the rest of the game.
BTW: Stephen Krogman's average would be 888,890 (roughly) on 18 ships, not 23.
Re: Robotron CPU performance in relation to marathoning?
Quote:
Originally Posted by timmell
Did you guys see the Wiebe style Galaga setting has been added to the database. Can only use 1 ship! NO Double Ship.
See this is one of my problems with TG. I read over and over again in various posts how all the extra tracks are extra work etc... and how diluted the records have become, to the point where it doesn't mean much to say I have a world record anymore...because everybody has one...
So here we go, making yet another track, to further dilute the scores and records.
This is the stuff that drives me nuts. One title there are too many tracks, lets roll them all into one...oh but this title we can turn 1 into 3...It's a very INCONSISTENT behavior that's annoying. This is why gamers feel they are being picked on sometimes. This is why gamers feel favoritism is displyed by TG. Well you took tracks away from MY game...well you added tracks just for HIM, what about ME?
DISCLAIMER: Because I know what this will potentially turn into on here...what I've said above is NOT about ME personally, just generalized statements based on things I've seen and read on here in the past. The part where I said it drives me nuts...yeah that's 100% me. The rest whaere I use MY, HIM, ME, or I, I'm generalizing. I'm just saying...you wonder why some gamers go off (Rudy etc) and feel they get picked on, while other gets benefits...this is the kind of stuff that brings that out IMO
Call me old fashioned. If it were up to me, we'd put all games on the hardest settings, and track ONE score per title, PERIOD. You can quantify anything you want. If one person plays Donkey Kong for 10 minutes, and has a higher scoreing *average* per minute than the guy that kill screens the game...is the 10 minute player better? People that think marathons are just about endurance and less about skill, have never done a 40+ hour marathon...back in the day...the people that used to talk that way fell into two categories...1) they weren't good enough to keepo a game going that long...2) they didn't want to play that long. More fell into category 1 than category 2...
Re: Robotron CPU performance in relation to marathoning?
getting back to topic of robotron with the subject of tracks...the problem is that they made other tracks apparently because the marathon track is completely bogus. so i guess it invalidates the whole concept of credible high scores.
high scores for "fun in various pre-defined genres" sounds more accurate.