Bomb Jack (set1) TERRIBLE bug ?!?!
Hi there.
We had a great time in our "RetroCampus - Arcade Division" stand at Model Expo - Verona (Italy) yesterday and today.
The "topic" moment of the event should have been a new Francesco Romeo performance at Bomb Jack, aimed at overcoming his own world record !
Francesco wanted to get 99,999,990 points to see if the counter stop and/or "rolls" and then permanently archive the game which is his favourite since 1984 (favourite, yes... along with Nibbler, in which he had already made one billion points in the 1985, and many, many other) !
He began his game (PC + MameWOLF 0.106, TG tournament "marathon" settings") at 3:30 pm and his and my predictions had calculated about 24 hours to get to those fateful "one hundred millions".
At about 2.30am he was at 11 hours of play, piled up a significant number of extra lives, although he stopped a few times to go to the bathroom (this time he could not count on the fact that the event was "reserved" as happened in our previous event in which he had played his 75 millions game) and reached more than 46 millions ...
!!! WELL, !!! please watch the clip to see when the game kinda ' "crashed" :RpS_confused: !!!
( I recorded the clip with my phone while we were watching the .inp playback )
Francesco gained an extra life grabbing the "E" and he lost a life immediatley after... then probably the life counter received a "+1" for catching an extra in the exact moment while it was also receiving the "-1" for losing one...
Probably these two things done at the same time were not foreseen by the program so the game did not know pretty much what to do and went to "game over" !!!
... at least, this was 'my' analysis of the facts and also some other much more experienced than me in terms of informatics and programming...
Could it be so?
Or do you think there's something else?
Is it happened to any of you to come across this bug at Bomb Jack ?
https://youtu.be/m0UwBl_48Q4