Not me. Didn't break any records this time around. :(
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I was anticipating a lot of scores coming in from the top 3 players on the last day and you guys didn't disappoint. I kept on checking on the standings the last day of the event and every time I saw new submissions and the point spread get super tight a few times. Good stuff from all that played, especially the top 3. Exciting to the end! If I even tried to compete, I would have had my ass handed to me. good stuff from all of you!
Hec
I don't want anyone to overlook this part. This is kind of a big deal. There will be the possibility of using MAME to emulate console games and post those performances on the MAME platform. That's a big change. Do we know when we can expect this to be acceptable?
This is different from other platform tracks where emulators are used. Those tracks typically reside on the platform where the ROM originally hailed from (Nintendo Entertainment System in the example of Contra) and use an EMU format qualifier much like NTSC and PAL are used. Example of this would be: Nintendo Entertainment System - Contra [EMU - Points]
Discuss...
Let me add one more point to this. Right now if you download WolfMAME, the pre-compiled builds that are available are arcade-only. You can roll your own build that supports consoles (and I've done this locally to test). Once the next console event happens, I'll post a build of WolfMAME that supports consoles for both Windows and Mac if someone hasn't already by that time.
Because it still runs on MAME and generates an INP, it only makes sense for these tracks to go into the MAME platform. Another alternative would be for Jace/team to create a MESS platform (MESS is all the console code in the "MAME project", whereas MAME is all the arcade code in the "MAME project").
Thank you Wes, Jace and Franny for this beast of a prize.
https://scontent-sea1-1.xx.fbcdn.net...20&oe=5745F868