M.A.M.E. - Pac Man - Fastest "Perfect" Stage 1
Platform
| M.A.M.E.
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Game Name
| Pac Man
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Description
| Fastest "Perfect" Stage 1
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Score Type
| Points Int
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| ROM: puckman. This score tracker ranks players who have completed a "perfect" stage 1 of Pac Man, according to how quickly they achieved the 14,800 point clearance. "Stage 1" refers to the maze in which the central prize, recognisable as cherries, is worth 100 points. A "perfect" stage 1 features the following accomplishments: eating all dots; all power pellets, all four ghosts, four times; and the central prize, twice. The timespan of a "perfect" stage 1 is the total number of frames the player has taken to score 14,800 points. Players must use a version of Wolf MAME which emulates Pac Man at a rate of 61 frames per second. Frame skipping is prohibited, so players must set Wolf MAME to draw every frame. Measurement of the timespan begins with the starting frame. The starting frame is the frame in which the “READY!” disappears. The proper identity of the starting frame is the number assigned to it by Wolf MAME, revealed by pressing F11. The player's score, as seen in the starting frame, is the initial score. Stage 1's initial score must be zero (displayed as “00”). Any other score shall result in rejection of the player's submission. Measurement of the timespan stops at the ending frame. The ending frame is any frame in which the player's score is 14,800 points higher than the initial score. The proper identity of the ending frame is the number assigned to it by Wolf MAME, revealed by pressing F11. The player's score, as seen in the ending frame, is the final score. Stage 1's final score must be 14,800. Any other score shall result in rejection of the player's submission. All frames must be counted, so the timespan is an inclusive total. Thus: Timespan = ending frame's number - starting frame's number + 1. Submissions which have minor frame counting errors may still be accepted, provided that more frames than necessary were counted. Submissions with errors due to uncounted frames shall be rejected. The following DIP switch settings are mandatory: Difficulty - Normal; Rack Test (Cheat) - Off; Service Mode - Off. The following DIP switch settings are recommended: Lives - 5; Bonus Life - 10,000.
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Rules
| ROM: puckman. . This score tracker ranks players who have completed a "perfect" stage 1 of Pac Man, according to how quickly they achieved the 14,800 point clearance.. "Stage 1" refers to the maze in which the central prize, recognisable as cherries, is worth 100 points.. A "perfect" stage 1 features the following accomplishments:-. Eating all dots Eating all power pellets Eating all four ghosts, four times Eating the central prize, twice. . The timespan of a "perfect" stage 1 is the total number of frames the player has taken to score 14,800 points. Players must use a version of Wolf MAME which emulates Pac Man at a rate of 61 frames per second. Frame skipping is prohibited, so players must set Wolf MAME to draw every frame.. Measurement of the timespan begins with the starting frame. The starting frame is the frame in which the “READY!” disappears. The proper identity of the starting frame is the number assigned to it by Wolf MAME, revealed by pressing F11.. The player's score, as seen in the starting frame, is the initial score. Stage 1's initial score must be zero (displayed as “00”). Any other score shall result in rejection of the player's submission.. Measurement of the timespan stops at the ending frame. The ending frame is any frame in which the player's score is 14,800 points higher than the initial score. The proper identity of the ending frame is the number assigned to it by Wolf MAME, revealed by pressing F11.. The player's score, as seen in the ending frame, is the final score. Stage 1's final score must be 14,800. Any other score shall result in rejection of the player's submission.. All frames must be counted, so the timespan is an inclusive total. Thus:-. Timespan = ending frame's number - starting frame's number + 1. . Submissions which have minor frame counting errors may still be accepted, provided that more frames than necessary were counted. Submissions with errors due to uncounted frames shall be rejected.. The following DIP switch settings are mandatory:-. Difficulty Normal Rack Test (Cheat) Off Service Mode Off. . The following DIP switch settings are recommended:-. Lives 5 Bonus Life 10,000.
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