EMU - Surfing - Score Track https://www.twingalaxies.com/scores.php?scores=30313 Rules Default Settings Submission Message Performed today
Attempt begins @ 1:54:22
Attachment 49754
EMU - Surfing - Score Track https://www.twingalaxies.com/scores.php?scores=30313 Rules Default Settings Submission Message Performed today
Attempt begins @ 1:54:22
Attachment 49754
You surfed for 2 hours!!!
Well done getting a 10. You fell off, too.
Accepted !
The scoreboard is messed up. It says I'm top of the California games table with hardly any scores. Do you see that, too?
https://www.twingalaxies.com/californ.../commodore-64/
You must be beating someone in that track to get any esi
Gnarly dude!
Accepted!
Well done.
Maybe practice mode does something differently? probably not.
https://archive.org/stream/Californi..._Epyx_djvu.txt
Surfing
Surfing began as the sport of Hawaiian kings; now it rules the
California coastline. From Santa Cruz to Rincon Point, surfers
and their colorful boards dot the miles of sun-splashed beaches.
And you're about to join them. You'll shoot the curl, shred the tube and
probably even eat a little sand (when you wipe out). It's going to be hot.
You'll be there. And you'll be awesome.
OBJECT: Competition surfing is a game of staying near the curl of the wave
and maneuvering your board smoothly at high speeds. Ride the face of the
wave, moving back and forth, in and out of the tube. "Use" as much of the
wave as you can before your ride comes to an end.
6
• Press the FIRE BUTTON to catch a wave and start the event.
• Hold the joystick LEFT to avoid wiping out at the beginning of your
ride.
• To steer the board to the surfer's left, move the joystick LEFT.
• To steer the board to the surfer's right, move the joystick RIGHT.
• Hold the FIRE BUTTON down to make sharper turns. Note that
sharp turns slow you down.
• If you go too close to the bottom of the wave, you'll either wipe out or
end your ride by leaving the wave.
• To end your ride cleanly, go over the top of the wave.
• If you go over the top of the wave and turn your board around in the
air, you can catch the wave again (but you'll wipe out if you come
back down at a bad angle).
• You'll get 1:30 minutes for the event or 4 wipeouts. You earn more
points for longer rides, so try to ride each wave as long as you
possibly can.
SCORING: You're scored for the length of your ride, the number of turns you
make and your speed each time you turn. You also earn high points from the
judges for riding in the tube (underneath the curl of the wave), and riding near
the break. "Catching air' ' scores extra points: ride up to the top of the wave
until the end of your board clears the crest, then turn and continue your ride.
STRATEGY: Your final score is based on how well you "use" the wave.
Riding along straight, far out in front of the break counts for very little. Take
risks. The more risks you take to do your stunts, the more points you will earn.
Making cutbacks (180-degree turns), moving up and down the
wave and doing 360's (complete circles) all earn high scores. Earn maximum
points for high speed turns, especially if you complete them near the top of the
wave or near the break.
Are you saying Clay gained advantage, Dan?