Originally Posted by
Mapler90210
I see my example was a bit flawed. I could look around for a better example if it would help, but would you agree that the presence of a timer shouldn't be the reason that you can take a detour for additional points?
For an example that doesn't have a timer but otherwise has plenty of comparable examples, what about Kirby: Nightmare in Dream Land? There are plenty of rooms you can go into to grab extra items or kill extra enemies for points, but then in order to progress you have to leave the room from the same door you came in and end up in the same place you entered from. Therefore, entering that room was purely for points and not at all for progression. Furthermore, the game does NOT have a timer. The enemies do not respawn unless you die and do not give you enough points for an extra life, so clearly it's not leeching, but the rules seem to imply that it would be.