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Thread: Marathoning Robotron

  1. #11
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    Re: Marathoning Robotron

    Quote Originally Posted by CrazyKongFan
    Quote Originally Posted by ZIMMZAMM
    oh yeah, will it be a 11 hr game? maybe you want to do it at Big Bang with me? of course I will be playing a different game.
    11 hours? Bwahahahahaha :mrgreen:
    yes, I know, but with his marathoning skills I am sure he can make it be 11 hrs. :P of course if he can work around the bug.
    "Have YOU Played Atari Today?!"

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    Re: Marathoning Robotron

    Quote Originally Posted by OriginalPSP
    Quote Originally Posted by Ripper
    Missile Command resets a lot as well but I believe Bill Carlton figured this out as to why it happens and he uses this in his games when going for a marathon score.

    Remember that guy (Don Hodges??) who figures this stuff out like why DK has a kill screen and why Pac Man has a split screen? He would be the man to talk to about Robotron.
    This is a valid point.

    John, there very much WOULD be requests for other "exceptions to the rule" if we made one for any one title. The sheer amount of overanalysis of rules and statements by TGI staff makes my head spin already.

    However, information on what and why this takes place should and could be found I suppose. I like Ripper's idea.
    Yes we figured out all quarks in Missile Command but those programming errors can be worked around and not have the game reset. Robotron there is no working around the bug, it's not because you have too many men, it's not because you reach a certain score, it's simply do to a random bug that can't be avoided.

    PSP there have allready been request for other "exceptions to the rule" and some of those have been granted or instated allready.


    Here are some games that I have found special rules and special notes made for the specific title to make game play fairer to all. Or to put to rest a technique or style of play that states the rules that you will allow or dissallow.


    Crystal Castles.
    Special Rules: While all warping is permitted, players are not allowed to use warps unlocked by another player's gaming efforts. You may only use a warp unlocked from a previous gaming attempt if you, yourself, were the gamer who unlocked the warp possibility.

    So in this game you can continue from a previous game also by inserting another quarter and continue playing.


    Vs. Super Mario Bros.
    Special Rules: Your scoring attempts ends when either you die for a 5th time, or you manage to Defeat Bowser and Save the Princess at the end of 8-4, thus beating the game. The Turtle Stair Hop trick is banned and use of it will result in IMMEDIATE disqualification of your score, accidental or not. [This also would include the use of a single enemy to get increasingly larger amounts of points by repeatedly jumping on it] Waiting to grab the Golden Axe, at the end of every Bowser level until the LAST POSSIBLE SECOND, causing the timer to revert to 999 is BANNED and use of it will result in IMMEDIATE disqualification! Use of the Wall-Jump tactic is NOT allowed! You MUST access the Underwater area of 8-4 by using the pipe across the lava pit. Doubling back and using the pipe before the pit to do so will equal Disqualification. Use of ANY Pipe to go somewhere different then the programmers intended is BANNED! Warping IS permitted!

    Just showing that rules are made along the way to create fair play among players.


    Asteroids
    Special Note: The TG board of directors has agreed that the technique of shooting down back-to-back command ships at the end of each stage has been deemed legally permissible and is not considered 'point scrabbing', after much consideration. This confirmation of TG's stance on this decision is dated 7/19/02.


    Tempest.
    Special Rules: You may start your game from from any available Wave, 1 to 81.

    Only way to be able to do this is to continue play by inserting another coin, and using the warp from previous play.


    Donkey Kong.
    I don't even want to get into this can of worms.


    These special notes and rules are made for what reasons? To protect the players of the past and present, to make an equal playing field for all. Sometimes code is dissasembled and the results are presented to TG or others and a ruling is made for that game. As records progress on a game sometimes it's found that there is a bug in the gameplay. A special rule is made for this bug in the code and we move forward. Well a bug had been documented in the code of Robotron and I'm asking that a rule be made to make this game fair for everyone to play and go for the record.


    These are just some of the samples that I have found throughout my searching on the database that have special rules set up for a specific game.

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    Re: Marathoning Robotron

    Quote Originally Posted by redelf
    Yes we figured out all quarks in Missile Command but those programming errors can be worked around and not have the game reset. Robotron there is no working around the bug, it's not because you have too many men, it's not because you reach a certain score, it's simply do to a random bug that can't be avoided.
    are you sure it's random? Although not proven, it was theorized it was from a shot on an enforcer shot just as you get hit with their shot at a certain location on the screen...very bottom row...so you just avoid the bottom row as much as you can...which you already do most of the time as you try and stay 1 level from edge of screen for greatest effectiveness and survival. :P

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    Re: Marathoning Robotron

    Quote Originally Posted by redelf
    Heres a link about the reset bug in Robotron. It's discussed with analysis on code, what people see when the game resets, and other various views on it.
    viewtopic.php?f=22&t=16180&start=100
    John,

    My Robotron skills are nowhere _near_ yours, I mostly struggle to break 400k Tournament, nevermind 1M+ :)

    And I too question the posted Marathon scores, especially after TG has promised to investigate the documentation of said scores on about the most important competative arcade game of all time and come up with nothing substantial over a year later. Personally I ignore the Marathon scores and look to Tournament as to who the actual best Robotron players are.

    I will rehash my comments from the above thread that you quoted...

    I have a number of Wolf INPs with crashes if Don or someone can figure out how to analyze WOLF inps

    In my experience, _EVERY_ crash I've seen on blue label ROMs is an Enforcer shot on the left or right side, 1-3 inches above the bottom or below the top.
    Thinking more about it, I do recall some of the shots not being diagonals.

    e.g. Avoid shooting enforcers in the * danger zones, and you will likely avoid the reset

    Code:
    ------------------------------
    |                            |
    |*                          *|
    |*                          *|
    |                            |
    |                            |
    |*                          *|
    |*                          *|
    |                            |
    ------------------------------

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    Re: Marathoning Robotron

    Quote Originally Posted by dfonda
    Quote Originally Posted by redelf
    Heres a link about the reset bug in Robotron. It's discussed with analysis on code, what people see when the game resets, and other various views on it.
    viewtopic.php?f=22&t=16180&start=100
    John,
    <SNIP>
    I have a number of Wolf INPs with crashes if Don or someone can figure out how to analyze WOLF inps
    <SNIP>
    If you (or anyone else) can provide an .INP with the crash from a recent version of regular MAME, (not wolfMAME), I should be able to figure out what is causing the reset.

    Don Hodges

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    Re: Marathoning Robotron

    Please someone post an INP with the crash in it.

    Don Hodges is here.

    Thanks.

  7. #17
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    Re: Marathoning Robotron

    Quote Originally Posted by PhantomDJ
    If you (or anyone else) can provide an .INP with the crash from a recent version of regular MAME, (not wolfMAME), I should be able to figure out what is causing the reset.
    Hehe, I just switched to WolfMAME .141 to try and re-create the bug, but I guess I'll switch over to
    http://mamedev.org/release.html
    mame0141b_debug.exe
    instead.

    I'll keep playing a few games a day and I'm sure I'll hit it again eventually.

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    Re: Marathoning Robotron

    Yay had it on my second game of attempting. Wave 16 on the right side shooting right and
    down at the enforcer. Used mame106 not wolfmame106. Also probably need the included nvram.

    Looking forward to some good information.
    Thanx for doing this Don.

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    Re: Marathoning Robotron

    I would love to see how this all turns out. What platform do most of you play on? Do any of you have your own machine? I Love this game and always have. I'm still playing catch up on here and what i think i'm seeing is Tournament Style is no free-men and you start with 3 or 5 men. But i'm not totally getting what Marathon is? redelf i now see what you were talking about but i just don't remember that. out of all the games we played back then i don't remember anyone saying anything about it resetting. Does anyone know where a Robotron machine is in the Deep South?

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    Re: Marathoning Robotron

    Quote Originally Posted by PhantomDJ
    If you (or anyone else) can provide an .INP with the crash from a recent version of regular MAME, (not wolfMAME), I should be able to figure out what is causing the reset.

    Don Hodges

    Holy crap! Thank you for coming to the aid of us who are curious! Your skills are definitely a sight for sore eyes.


    Mr. Kelly R. Flewin

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