Anyone still play Tutankham?
Oh my gosh, MARP is great. Thank you.
I watched the first 4 levels of Rob's play using Wolfmame 106 replay.
Totally picked up on some strategies and nuances of how to control the playfield that I hadn't picked up on yet.
the one that really stands out, was when the area to the right was full of enemies. move to the left so the portal in the prior section of maze does a swarm. then you can go back to the right with no enemies present.
this game is really reminding me of a cross between robotron and pacman. very cool.
With RTM back on the scene, bumping some Tut-Talk. Is it possible to beat all 16 mazes on limited men/1 credit?!?!?!
After messing with the game here are some of the key strategies that seem useful.
Find “Safe Zones” (novice skill)
Find “safe zones” for firing on the horizontal, where enemies have to filter toward your firing range
Ignore the Radar (novice skill)
The radar looks cool like Defender, but it is a distraction
The radar does not show you where to find keys
Enemies only exist on the players current screen so the radar is moot
The only time the radar is useful is when using the “Erasing the Enemy” skill below.
Erasing the Enemy (novice skill)
The computer program is only able to process enemies on the player’s current screen view
Moving to the far left or right in a maze will help “erase” the enemies on the current section of the screen
Handy when the pack of enemies is too overwhelming to deal with
Wall Shot (advanced skill)
When moving up or down, firing against the wall will leave a trace shot that will kill enemies that are very close to catching you.
Pacman control (advanced skill)
Be aware that enemy movement is guided by how many enemies are in the area and where the player is in the maze.
Like Pac-Man, you will be able to find predictable patterns of enemy movement.
Learn to “finesse” the hard parts of mazes 3 and 4 (advanced skill)
Maze 3 and 4 have some vertical columns of maze that are extremely challenging
Avoid the urge to use your Flash bomb
You will need to develop an intuitive sense of the enemy movement, shooting skills, and timing
Use the Swarm Timer (master skill)
Be aware that swarms of enemies are generated at fixed intervals of the timer. Try to be in a safe zone before swarm starts
Rob Barrett kind of stopped playing officially after he set his mark. If I remember correctly, he has an UN-OFFICIAL 900K+ on the game as witnessed by Greg Bond. Rob wasn't recording thus never submitted, so his personal best is a LOT higher.
Greg is also a top player at the title and has the capacity to break 600K easily.
One of the key elements of the game from what I remember is when Rob showed Dwayne some tips one of which was strategically avoiding certain treasures as the game progresses to the more difficult stages, thus avoiding the pitfall of fighting the timer because you wasted too much time smelling the roses along the way.
That's all that I can remember from BITD.
Nice. Makes sense about protecting yourself from exposure.
Keep coming back to this classic title having a very high "replay value."
Really nice and complete design compared to some of the fluff coming out at the same time.
Hi 1500 points:
One very specific tidbit that I remember from both Robbie and Greg...there is a certain treasure that is located wide in the open of the right section of the playfield, can't remember which of the playfield screen types though (2, 3 or 4)...they said they only go after this one under very specific circumstances, otherwise they avoid it at all costs. Hope that helps a bit.
I think before people starting getting into the strategy for Tut, the discrepancies in the game settings need to be ironed out. RTM, would you mind taking a look at this thread and sharing your opinions? I'd really appreciate it.
I promise to do so later tonight after work !!
Eagerly awaiting your thoughts!
Originally Posted by RTM