Scott summed up the other thread by stating that most people have never seen a Ms. Pac-Man set to normal speed. I would agree with that. My machine plays Pac-Man and Ms. Pac Turbo. I can play it at regular speed, but only because I asked for the chip to make it that way.
As for continuing the discussion with Darren:
You're going to have quite a difficult time convincing me that I'm wrong, although you're welcome to try. Please keep in mind that I'm not RC. I don't make up ridiculous scenarios, blindly speculate, or use hearsay. I come to the table with what's in black and white. If something isn't known to be correct, I preface it by stating so and if I interject an opinion, it's always going to be based on the established facts.Originally Posted by D_Harris
Not to me, it isn't, because you absolutely have to know how to group to be perfect on turbo. And if you can do that, you can do it at regular speed as well. Just having talked to you regarding Pac-Man Plus, you thought patterns would be too long to be practical. The patterns on Pac-Man Turbo would be monumentally longer because you'd always be wandering around waiting for ghosts to catch up and then realign. Due to the speed at turbo, there is a necessity to switchback to force the ghosts to catch up. As a result, I can't hold them together 100% of the time without occassionally needing to regroup them usings the holds, so imagine how much more difficult and time-consuming it is going to be to keep them together when you are in constant forward motion.It is totally believable, and in fact likely that someone who has never gotten perfect on Pac-man can get perfect on turbo Pac-man.Really? Who? There are only two submissions higher than 900K on both platforms combined.It is also totally believable and in fact likely that someone who hasn't mastered grouping on the normal Ms. Pac-man can get 900k on the turbo version. These things have happened already enough times, and I'm surprised you are not aware of it.
On MAME, Donald has grouping mastered, had the benefit of all eight kill screens, and is barely north of 900K. (It's his replay that I learn from.) You also have Aart and Neil on that same scoreboard and neither of them are anywhere close. At MARP, you have two replays over 900K, Donald's and Aart's, which is 903K. That's two players over 900K, and both of them have grouping mastered.
On arcade, you have Victor. This is the only person I cannot comment on with 100% certainty. However, given what I think we all know about Ms. Pac-Man, and how many players I see over 900K who don't know how to group - zero - I'm sure it would be a rather good bet that this guy also knows how to, because he's quite a bit over 900K. If you can't group, you're going to lose 80-100K in ghosts, and we know those points cannot be made up by just getting good fruits. (If they could, you'd have seen several scores over one million already by the guys who CAN group.)
With all the empirical evidence I have, I have to disagree. And I am still using the same definition of "top player" that you do: a person who can kill screen the game and can bag the ghosts.I don't know what you think a "top player" is on turbo, but it has already been proven this is wrong.
Why is this such an affront to you? No one said turbo players were as good as classic players. I merely stated that there are, in fact, top players on their respective Pac titles who have submitted on turbo and you got all bent out of shape.
If Darren, or anyone else for that matter, sees any inaccuracies in the above, by all means, point them out. Note that my opinions are not inaccurate; they are my opinions. However, I am not above changing my opinions if the facts dictate that they aren't well-grounded.