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Thread: M.A.M.E. - Donkey Kong [US Set 1] - Points - 905700 - Jeremy Young

  1. #1
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    M.A.M.E. - Donkey Kong [US Set 1] - Points - 905700 - Jeremy Young


    Points
    RulesROMSet: DKong
    Lives: 3
    Bonus life: 7000
    Special Rules: None
    Submission MessageA Donkey Kong killscreen score achieved with WolfMAME 0.106 on February 23, 2014 during the Donkey Kong Online Open #1. The uploaded video has been stripped of audio as copyrighted music was playing in the background. Please note the timer in the top left is NOT the actual time, but was an indication of how long I had been playing Donkey Kong during that session. Other relevant links are included below as this score was originally to submitted to other entities and competitions. It is possible the Twitch highlight retains the original audio.

    Twitch highlight:
    YouTube (INP replay):
    DKF Submission: http://donkeykongforum.com/index.php...14015#msg14015
    DKF Verification: http://donkeykongforum.com/index.php...14125#msg14125
    DKO#1 Scoreboard #1: http://donkeykongforum.com/index.php...13972#msg13972
    DKO#1 Scoreboard #2: https://docs.google.com/spreadsheet/...=sharing#gid=0
    MARP Scoreboard: http://replay.marpirc.net/r/dkong
    INP on MARP: http://replay.marpirc.net/inp/f/a/c/...00_wolf106.zip
    Thanks Jace Hall, marky d, tudose thanked for this post

  2. #2
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    Since this is the first submission and people are not used to the full process yet - please know that the system is currently processing the video upload and the video will become available as soon as it is done. Sometimes this can take up to 20 minutes or so.
    Jace Hall
    Head Custodian and Caretaker

    www.TwinGalaxies.com
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  3. #3
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    wow its legit to me
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  4. #4
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    Seems like a pretty easy validation for me.

    Jeremy is well respected in the DK community and this score has already been verified over at MAME Action Replay which does a very good job verifying scores.
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
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  5. #5
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    I have watched this one in the past as it is posted over at DKF. Good job Jry!
    Thanks xelnia thanked for this post

  6. #6
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    Starting check.bat on 04/01/2015 at 12:47:14.76

    Zip test
    Code:
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Processing archive: T:\LocalMAME\combined\inp\MARP\jpy_dkong_905700_wolf106.zip 
     
    Testing     JPY-dkong-905700ks.inp 
    Testing     JPY-dkong-905700ks.wlf 
     
    Everything is Ok 
     
    Files: 2 
    Size:       54222730 
    Compressed: 313622
    Zip list
    Code:
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Listing archive: T:\LocalMAME\combined\inp\MARP\jpy_dkong_905700_wolf106.zip 
     
    -- 
    Path = T:\LocalMAME\combined\inp\MARP\jpy_dkong_905700_wolf106.zip 
    Type = zip 
    Physical Size = 313622 
     
    ---------- 
    Path = JPY-dkong-905700ks.inp 
    Folder = - 
    Size = 54222132 
    Packed Size = 313066 
    Modified = 2014-02-23 19:42:30 
    Created = 2014-02-23 19:49:46 
    Accessed = 2014-02-23 19:49:46 
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = A46DCCDC 
    Method = Deflate 
    Host OS = FAT 
    Version = 20 
     
    Path = JPY-dkong-905700ks.wlf 
    Folder = - 
    Size = 598 
    Packed Size = 222 
    Modified = 2014-02-23 19:42:31 
    Created = 2014-02-23 19:49:46 
    Accessed = 2014-02-23 19:49:46 
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = DA45AEFF 
    Method = Deflate 
    Host OS = FAT 
    Version = 20
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106 
    Recorded system's speed = ~2394MHz (Intel) 
    This recording was made with the C 68k core enabled 
    Start date of recording: Sun Feb 23 17:40:57 2014 
     
    Checks out OK. [4390] 
    Playing back previously recorded game dkong (Donkey Kong (US set 1)) [press return] 
    loading c_5et_g.bin  loading c_5ct_g.bin  loading c_5bt_g.bin  loading c_5at_g.bin  loading s_3i_b.bin   loading s_3j_b.bin   loading v_5h_b.bin   loading v_3pt.bin    loading l_4m_b.bin   loading l_4n_b.bin   loading l_4r_b.bin   loading l_4s_b.bin   loading c-2k.bpr     loading c-2j.bpr     loading v-5e.bpr          
     
    Average FPS: 86.957338 (35305 frames) 
    Average recorded speed: 100.035265% (424385 total frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006 
     
    Info loaded.  WLF rev 9 
     
    Recorded for the game 'dkong' 
    MAME version string: 0.106 (May 16 2006) 
     
    -- CPU info -- 
    Vendor: Intel 
    Processor Family: 6  Processor Model: 5 
    Approximate clock speed: 2394128952Hz 
     
    -- OS info -- 
    Operating System: Windows NT 6.1 
     
    -- INP info -- 
    Number of frames: 437275 
    Average record speed: 100.045537% 
    System time at start of emulation: Sun Feb 23 17:40:57 2014 
    Sound: 48000Hz     Samples: Enabled 
    GUI: 0    Artwork: 0 
    68000 CPU Core: C 
    NVRAM Usage: Disabled 
    BIOS used (0=default): default 
     
    -- Validity -- 
    Check 1:  INP header:  OK 
    Check 2:  INP file:  OK 
    Check 3:  WLF file:  OK
    Source driver:
    dkong src/drivers/dkong.c
    DIP Info from source:
    Code:
    # MAME 0.106 source 
     
    INPUT_PORTS_START( dkong ) 
        PORT_START      /* IN0 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
     
        PORT_START      /* IN1 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
     
        PORT_START      /* IN2 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME(DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL )    /* status from sound cpu */ 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) 
     
        PORT_START      /* DSW0 */ 
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) 
        PORT_DIPSETTING(    0x00, "3" ) 
        PORT_DIPSETTING(    0x01, "4" ) 
        PORT_DIPSETTING(    0x02, "5" ) 
        PORT_DIPSETTING(    0x03, "6" ) 
        PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) 
        PORT_DIPSETTING(    0x00, "7000" ) 
        PORT_DIPSETTING(    0x04, "10000" ) 
        PORT_DIPSETTING(    0x08, "15000" ) 
        PORT_DIPSETTING(    0x0c, "20000" ) 
        PORT_DIPNAME( 0x70, 0x00, DEF_STR( Coinage ) ) 
        PORT_DIPSETTING(    0x70, DEF_STR( 5C_1C ) ) 
        PORT_DIPSETTING(    0x50, DEF_STR( 4C_1C ) ) 
        PORT_DIPSETTING(    0x30, DEF_STR( 3C_1C ) ) 
        PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) ) 
        PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) ) 
        PORT_DIPSETTING(    0x40, DEF_STR( 1C_3C ) ) 
        PORT_DIPSETTING(    0x60, DEF_STR( 1C_4C ) ) 
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) 
        PORT_DIPSETTING(    0x80, DEF_STR( Upright ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) ) 
    INPUT_PORTS_END 
     
    Sample correct TG: 
    Offset 0x2F is 0x80 (C), repeat every 0x7C 
    - DSW0 Lives (0x03) = 0x00 (3 lives) 
    - DSW0 Bonus_Life (0x0c) = 0x00 (7000) 
    - DSW0 Coinage (0x70) = 0x00 (1C_1C) [Not relevant]
    - DSW0 Cabinet (0x80) = 0x80 (Cabinet) [Not relevant]
     
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 80 | ................ 
        A0: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 00 | ................ 
       120: 00 00 00 00 00 00 00 80  00 00 00 00 00 00 00 00 | ................
    Header:
    Code:
        10: 38 82 B3 8E 00 00 00 00  A9 32 0A 53 26 4F 90 43 | 8.³.....©2.S&O.C 
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 80 | ................ 
        30: 00 00 00 01 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.Cá.... 
        A0: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 01 | ................ 
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.Cá........ 
       120: 00 00 00 00 00 00 00 80  00 00 00 01 00 00 00 00 | ................ 
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    Mid-section:
    Code:
    19DAE00: 00 00 00 01 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAE10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAE20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAE30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAE40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAE50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAE60: 00 00 00 00 00 00 00 00  A0 82 43 E1 00 00 00 08 | ........ .Cá.... 
    19DAE70: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 01 | ................ 
    19DAE80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAE90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAEA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAEB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAEC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAED0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAEE0: 00 00 00 00 A0 82 43 E1  00 00 00 08 00 00 00 00 | .... .Cá........ 
    19DAEF0: 00 00 00 00 00 00 00 80  00 00 00 01 00 00 00 00 | ................ 
    19DAF00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAF10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAF20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    19DAF30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    Tail-end:
    Code:
    33B5C00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5C10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5C20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5C30: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | ........¢.Cá.... 
    33B5C40: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 01 | ................ 
    33B5C50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5C60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5C70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5C80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5C90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5CA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5CB0: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | ....¢.Cá........ 
    33B5CC0: 00 00 00 00 00 00 00 80  00 00 00 01 00 00 00 00 | ................ 
    33B5CD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5CE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5CF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5D00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5D10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5D20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    33B5D30: A2 82 43 E1                                      | ¢.Cá

    MAME Info
    MAMEInfo.dat entries: dkong and dkong.c
    Code:
    MAMEInfo.dat entries for: 
    dkong 
    dkong.c 
     
    - nothing relevant found
    Human interpretation:
    DIP Switches fine.
    Score checks out.
    Nothing unusual in the dates.

    Are you on my radar?
    I'd rather be last on every game than throw my time away chasing only one score.
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  7. #7
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    I confirmed it back in February at MARP, and I'm still ok with it now. Congrats Jeremy.
    Attachment 1143

    -George
    Thanks xelnia thanked for this post
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  8. #8
    VERIFIED Senior Member Credibility: 5,339

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    Thanks for the input everyone. Barthax: great system you have there for checking INPs, especially the DIP info. Love it.

  9. #9
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    Quote Originally Posted by xelnia View Post
    Barthax: great system you have there for checking INPs, especially the DIP info. Love it.
    Alas, the DIP part is manual work (once per game) which some TG MAME Referees of old know about. The check.bat originates in a thread on MARP: http://forums.marpirc.net/viewtopic.php?f=2&t=15373 - it is modified over time but the DIP stuff is just a copy of a text file which is manually extracted & the samples manually worked out.

    Are you on my radar?
    I'd rather be last on every game than throw my time away chasing only one score.

  10. #10
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    easy yes vote
    Boasting the largest collection of pac-man related games, hacks and clones on all formats:
    https://www.youtube.com/playlist?lis...rssgY8MYXKtfiU

    BOMB JACK tournament record beaten with 1 life:
    https://www.youtube.com/watch?v=WWXxHNjy7QQ

    Learn to play BOMB JACK playlist:
    https://www.youtube.com/watch?v=fwXn...6AF1BC&index=2

    Only gamer to get extra man on 1st. floor on Kung Fu Master:
    https://www.youtube.com/watch?v=3_mkh-jeIJo

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