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M.A.M.E. - Donkey Kong [US Set 1] - Points [No Hammer Challenge] - 760800 - Jon Mckinnell

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  1. M.A.M.E. - Donkey Kong [US Set 1] - Points [No Hammer Challenge] - 760800 - Jon Mckinnell

    01-05-2015, 08:41 AM
    #1

    Points [No Hammer Challenge]
    RulesROMSet: DKong
    Lives: 3
    Bonus life: 7000
    Special Rules: You are NOT allowed to use or even touch the hammer at any point in the game-play performance or your score will be disqualified.
    This variation originated from the 2005 TG Bounty selections.
    Submission MessageThis game was played on wolfmame106 on April 20th 2014.

    The game was streamed live on twitch and the last 10 minutes of the uploaded video features much choppiness due to dropped frames, the inp/wlf files are the primary evidence for this submission and will be attached to a follow up post.

    Also submitted and verified at donkeykongforum.com: //donkeykongforum.com/index.php...15372#msg15372
    Twitch highlight:

    Thanks...

  2. 01-05-2015, 08:43 AM
    #2
    Inp/wlf file are attached to this post.

    Attached Files Attached Files
  3. 01-05-2015, 08:54 AM
    #3
    For context, this is the only no-hammer kill screen ever done. Period. The DK community has been aware of this score for quite some time and has already verified it on the Donkey Kong Forum. I 100% believe this is a legitimate score and it deserves a HUGE congratulations to Jon.
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  4. 01-05-2015, 09:10 AM
    #4
    this is such an amazing accomplishment...it really deserves a lot more recognition imo. great stuff, jon
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  5. 01-05-2015, 09:14 AM
    #5
    This was an incredible game to watch live. The last few minutes were so nerve-wracking to watch, especially with the lag. Congratulations again Jon and I'm excited to this one on the board.
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  6. 01-05-2015, 09:16 AM
    #6
    *excited to SEE this one on the board

  7. 01-05-2015, 09:32 AM
    #7
    It was fun to watch this again.This was an amazing run on NH. Congrats Jon!!!
    www.youtube.com/channel/UCZ9T2XXtI1da6onT_U-2u0Q

    Intrepid (Arcade 5-man) 230,960 WR
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  8. 01-05-2015, 11:04 AM
    #8
    Starting check.bat on 05/01/2015 at 18:10:38.10

    Zip test
    Code:
     
     
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Processing archive: T:\LocalMAME\combined\inp\MARP\NH KS 760800 JMC.zip 
     
    Testing     NH KS 760800 JMC.inp 
    Testing     NH KS 760800 JMC.wlf 
     
    Everything is Ok 
     
    Files: 2 
    Size:       43165774 
    Compressed: 559572
    Zip list
    Code:
     
     
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Listing archive: T:\LocalMAME\combined\inp\MARP\NH KS 760800 JMC.zip 
     
    -- 
    Path = T:\LocalMAME\combined\inp\MARP\NH KS 760800 JMC.zip 
    Type = zip 
    Physical Size = 559572 
     
    ---------- 
    Path = NH KS 760800 JMC.inp 
    Folder = - 
    Size = 43165176 
    Packed Size = 559099 
    Modified = 2014-04-20 13:02:08 
    Created =  
    Accessed =  
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = 6942A054 
    Method = Deflate 
    Host OS = FAT 
    Version = 20 
     
    Path = NH KS 760800 JMC.wlf 
    Folder = - 
    Size = 598 
    Packed Size = 219 
    Modified = 2014-04-20 13:02:10 
    Created =  
    Accessed =  
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = 49EF8065 
    Method = Deflate 
    Host OS = FAT 
    Version = 20
    MAME Major Version 106

    What MAME thinks:
    Code:
     
    Recorded in WolfMAME 0.106 
    Recorded system's speed = ~2394MHz (Intel) 
    This recording was made with the C 68k core enabled 
    Start date of recording: Sun Apr 20 11:25:00 2014 
     
    Checks out OK. [3e5c] 
    Playing back previously recorded game dkong (Donkey Kong (US set 1)) [press return] 
    loading c_5et_g.bin  loading c_5ct_g.bin  loading c_5bt_g.bin  loading c_5at_g.bin  loading s_3i_b.bin   loading s_3j_b.bin   loading v_5h_b.bin   loading v_3pt.bin    loading l_4m_b.bin   loading l_4n_b.bin   loading l_4r_b.bin   loading l_4s_b.bin   loading c-2k.bpr     loading c-2j.bpr     loading v-5e.bpr

    What wlfview thinks:
    Code:
     
    WLFVIEW 0.3 - Apr  5 2006 
     
    Info loaded.  WLF rev 9 
     
    Recorded for the game 'dkong' 
    MAME version string: 0.106 (May 16 2006) 
     
    -- CPU info -- 
    Vendor: Intel 
    Processor Family: 6  Processor Model: 7 
    Approximate clock speed: 2394127620Hz 
     
    -- OS info -- 
    Operating System: Windows NT 6.0 Service Pack 2 
     
    -- INP info -- 
    Number of frames: 348106 
    Average record speed: 99.975171% 
    System time at start of emulation: Sun Apr 20 11:25:00 2014 
    Sound: 44100Hz     Samples: Enabled 
    GUI: 0    Artwork: 0 
    68000 CPU Core: C 
    NVRAM Usage: Disabled 
    BIOS used (0=default): default 
     
    -- Validity -- 
    Check 1:  INP header:  OK 
    Check 2:  INP file:  OK 
    Check 3:  WLF file:  OK
    Source driver:
    dkong src/drivers/dkong.c
    DIP Info from source:
    Code:
     
    # MAME 0.106 source 
     
    INPUT_PORTS_START( dkong ) 
        PORT_START      /* IN0 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
     
        PORT_START      /* IN1 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
     
        PORT_START      /* IN2 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME(DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL )    /* status from sound cpu */ 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) 
     
        PORT_START      /* DSW0 */ 
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) 
        PORT_DIPSETTING(    0x00, "3" ) 
        PORT_DIPSETTING(    0x01, "4" ) 
        PORT_DIPSETTING(    0x02, "5" ) 
        PORT_DIPSETTING(    0x03, "6" ) 
        PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) 
        PORT_DIPSETTING(    0x00, "7000" ) 
        PORT_DIPSETTING(    0x04, "10000" ) 
        PORT_DIPSETTING(    0x08, "15000" ) 
        PORT_DIPSETTING(    0x0c, "20000" ) 
        PORT_DIPNAME( 0x70, 0x00, DEF_STR( Coinage ) ) 
        PORT_DIPSETTING(    0x70, DEF_STR( 5C_1C ) ) 
        PORT_DIPSETTING(    0x50, DEF_STR( 4C_1C ) ) 
        PORT_DIPSETTING(    0x30, DEF_STR( 3C_1C ) ) 
        PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) ) 
        PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) ) 
        PORT_DIPSETTING(    0x40, DEF_STR( 1C_3C ) ) 
        PORT_DIPSETTING(    0x60, DEF_STR( 1C_4C ) ) 
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) 
        PORT_DIPSETTING(    0x80, DEF_STR( Upright ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) ) 
    INPUT_PORTS_END 
     
    Sample dkong correct TG: 
    Offset 0x2F is 0x80 (C), repeat every 0x7C 
    - DSW0 Lives (0x03) = 0x00 (3 lives) 
    - DSW0 Bonus_Life (0x0c) = 0x00 (7000) 
    - DSW0 Coinage (0x70) = 0x00 (1C_1C) 
    - DSW0 Cabinet (0x80) = 0x80 (Cabinet) 
     
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 80 | ................ 
        A0: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 00 | ................ 
       120: 00 00 00 00 00 00 00 80  00 00 00 00 00 00 00 00 | ................
    INP Header:
    Code:
     
        10: 04 7D B3 8E 00 00 00 00  7C A0 53 53 3E B7 5C 3E | .}³.....| SS>·\> 
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 80 | ................ 
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.Cá.... 
        A0: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 00 | ................ 
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.Cá........ 
       120: 00 00 00 00 00 00 00 80  00 00 00 00 00 00 00 00 | ................ 
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
     
    1495260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1495270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1495280: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá 
    1495290: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 80 | ................ 
    14952A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    14952B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    14952C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    14952D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    14952E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    14952F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1495300: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | ........¢.Cá.... 
    1495310: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 00 | ................ 
    1495320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1495330: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1495340: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1495350: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1495360: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1495370: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1495380: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | ....¢.Cá........ 
    1495390: 00 00 00 00 00 00 00 80  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
     
    292A4C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A4D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A4E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A4F0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá 
    292A500: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 80 | ................ 
    292A510: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A530: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A560: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A570: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | ........¢.Cá.... 
    292A580: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 00 | ................ 
    292A590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A5A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A5B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A5C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A5D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A5E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    292A5F0: 00 00 00 00 A2 82 43 E1                          | ....¢.Cá

    MAME Info
    MAMEInfo.dat entries: dkong and dkong.c
    - Nothing obvious.

    Human interpretation:
    Achievement accomplished: 760800
    DIP-switches checked: Yes, fine.
    Dates checked: Good.

    Are you on my radar?
    I'd rather be last on every game than throw my time away chasing only one score.
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  9. 01-05-2015, 11:21 AM
    #9
    Thanks guys, much appreciated :-)

  10. 01-05-2015, 12:07 PM
    #10
    Sick run. Much upvoting from here.
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