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M.A.M.E. - Donkey Kong [US Set 1] - Points - 851,500 - George Riley

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    M.A.M.E. - Donkey Kong [US Set 1] - Points - 851,500 - George Riley

    Points
    Score Trackhttp://www.twingalaxies.com/scores.php?scores=7721
    RulesROMSet: DKong
    Lives: 3
    Bonus life: 7000
    Special Rules: None
    Submission MessageThis submission was a long time coming since I did a year and a half ago. Thanks for looking as always. :)
    Attached Files Attached Files
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    Starting check.bat on 28/02/2015 at 22:29:05.21

    Zip test
    Code:
     
     
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Processing archive: T:\LocalMAME\combined\inp\MARP\dkong851,500.zip 
     
    Testing     dkong851,500.inp 
    Testing     dkong851,500(2).zip 
     
    Everything is Ok 
     
    Files: 2 
    Size:       44680059 
    Compressed: 571477
    Zip list
    Code:
     
     
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18 
     
    Listing archive: T:\LocalMAME\combined\inp\MARP\dkong851,500.zip 
     
    -- 
    Path = T:\LocalMAME\combined\inp\MARP\dkong851,500.zip 
    Type = zip 
    Physical Size = 571477 
     
    ---------- 
    Path = dkong851,500.inp 
    Folder = - 
    Size = 44679712 
    Packed Size = 570886 
    Modified = 2013-09-06 06:29:02 
    Created =  
    Accessed =  
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = FDD463D3 
    Method = Deflate 
    Host OS = FAT 
    Version = 20 
     
    Path = dkong851,500(2).zip 
    Folder = - 
    Size = 347 
    Packed Size = 347 
    Modified = 2013-09-06 06:32:28 
    Created =  
    Accessed =  
    Attributes = ....A 
    Encrypted = - 
    Comment =  
    CRC = 01DC4920 
    Method = Store 
    Host OS = FAT 
    Version = 20
    MAME Major Version 106

    What MAME thinks:
    Code:
     
    Recorded in WolfMAME 0.106 
    Recorded system's speed = ~2812MHz (AMD) 
    This recording was made with the C 68k core enabled 
    Start date of recording: Fri Sep 06 12:48:54 2013 
     
    Checks out OK. [8ac9] 
    Playing back previously recorded game dkong (Donkey Kong (US set 1)) [press return] 
    loading c_5et_g.bin  loading c_5ct_g.bin  loading c_5bt_g.bin  loading c_5at_g.bin  loading s_3i_b.bin   loading s_3j_b.bin   loading v_5h_b.bin   loading v_3pt.bin    loading l_4m_b.bin   loading l_4n_b.bin   loading l_4r_b.bin   loading l_4s_b.bin   loading c-2k.bpr     loading c-2j.bpr     loading v-5e.bpr

    What wlfview thinks:
    Code:
     
    WLFVIEW 0.3 - Apr  5 2006 
     
    Info loaded.  WLF rev 9 
     
    Recorded for the game 'dkong' 
    MAME version string: 0.106 (May 16 2006) 
     
    -- CPU info -- 
    Vendor: AMD 
    Processor Family: 15  Processor Model: 6 
    Approximate clock speed: 2812850044Hz 
     
    -- OS info -- 
    Operating System: Windows NT 6.1 Service Pack 1 
     
    -- INP info -- 
    Number of frames: 360320 
    Average record speed: 99.999412% 
    System time at start of emulation: Fri Sep 06 12:48:54 2013 
    Sound: 44100Hz     Samples: Enabled 
    GUI: 0    Artwork: 0 
    68000 CPU Core: C 
    NVRAM Usage: Disabled 
    BIOS used (0=default): default 
     
    -- Validity -- 
    Check 1:  INP header:  OK 
    Check 2:  INP file:  OK 
    Check 3:  WLF file:  OK
    Source driver:
    dkong src/drivers/dkong.c
    DIP Info from source:
    Code:
     
    # MAME 0.106 source 
     
    INPUT_PORTS_START( dkong ) 
        PORT_START      /* IN0 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
     
        PORT_START      /* IN1 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
     
        PORT_START      /* IN2 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME(DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL )    /* status from sound cpu */ 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) 
     
        PORT_START      /* DSW0 */ 
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) 
        PORT_DIPSETTING(    0x00, "3" ) 
        PORT_DIPSETTING(    0x01, "4" ) 
        PORT_DIPSETTING(    0x02, "5" ) 
        PORT_DIPSETTING(    0x03, "6" ) 
        PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) 
        PORT_DIPSETTING(    0x00, "7000" ) 
        PORT_DIPSETTING(    0x04, "10000" ) 
        PORT_DIPSETTING(    0x08, "15000" ) 
        PORT_DIPSETTING(    0x0c, "20000" ) 
        PORT_DIPNAME( 0x70, 0x00, DEF_STR( Coinage ) ) 
        PORT_DIPSETTING(    0x70, DEF_STR( 5C_1C ) ) 
        PORT_DIPSETTING(    0x50, DEF_STR( 4C_1C ) ) 
        PORT_DIPSETTING(    0x30, DEF_STR( 3C_1C ) ) 
        PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) ) 
        PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) ) 
        PORT_DIPSETTING(    0x40, DEF_STR( 1C_3C ) ) 
        PORT_DIPSETTING(    0x60, DEF_STR( 1C_4C ) ) 
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) 
        PORT_DIPSETTING(    0x80, DEF_STR( Upright ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) ) 
    INPUT_PORTS_END 
     
    Rules: 
    ROMSet: DKong 
    Lives: 3 
    Bonus life: 7000 
     
    Sample dkong correct TG: 
    Offset 0x2F, repeat every 0x7C, value 0x80 typical 
    - DSW0 Lives (0x03) = 0x00 (3 lives) 
    - DSW0 Bonus_Life (0x0c) = 0x00 (7000) 
    - DSW0 Coinage (0x70) = [not relevant] 
    - DSW0 Cabinet (0x80) = [not relevant] 
     
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 80 | ................ 
        A0: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 00 | ................ 
       120: 00 00 00 00 00 00 00 80  00 00 00 00 00 00 00 00 | ................
    INP Header:
    Code:
     
        10: 7C AF A8 A7 00 00 00 00  26 C1 29 52 9D D8 C9 8A | |\AF\A8\A7....&\C1)R.\D8\C9. 
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 80 | ................ 
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.C\E1.... 
        A0: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 00 | ................ 
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.C\E1........ 
       120: 00 00 00 00 00 00 00 80  00 00 00 00 00 00 00 00 | ................ 
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
     
    154E070: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E080: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E090: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E0A0: A2 82 43 E1 00 00 00 01  00 00 00 00 00 00 00 00 | \A2.C\E1............ 
    154E0B0: 00 00 00 80 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E0C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E0D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E0E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E0F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E110: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............\A2.C\E1 
    154E120: 00 00 00 01 00 00 00 00  00 00 00 00 00 00 00 80 | ................ 
    154E130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E150: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E160: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E170: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    154E190: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 01 | ........\A2.C\E1.... 
    154E1A0: 00 00 00 00 00 00 00 00  00 00 00 80 00 00 00 00 | ................
    INP Tail-end:
    Code:
     
    2A9C0E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C0F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C110: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C120: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | ....\A2.C\E1........ 
    2A9C130: 00 00 00 00 00 00 00 80  00 00 00 00 00 00 00 00 | ................ 
    2A9C140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C150: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C160: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C170: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C190: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C1A0: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 00 | \A2.C\E1............ 
    2A9C1B0: 00 00 00 80 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C1C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C1D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C1E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C1F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2A9C210: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............\A2.C\E1

    MAME Info
    MAMEInfo.dat entries: dkong and dkong.c - posted previously.

    Human interpretation:
    Achievement accomplished: 851500
    Recorded speed: 99.999412%
    DIP-switches: good
    Time calc: 12:48:54 + 360320 frames @ 60Hz (100.0888 min) ~= 14:28/14:29 vs. zip mod: 06:29:02
    Dates: good with time offset
    Autofire used?: n/a

    Are you on my radar?
    I'd rather be last on every game than throw my time away chasing only one score.
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  3. VERIFIED Senior Member Credibility: 1,120
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    Thanks Barthax for all the MAME scores you have submitted. You have been a valuable help for those who are uncertain if a MAME game is legit or not.
    Space Jockey (Atari 2600) 1,321,495 3rd highest score in the world.
    Thanks Barthax thanked for this post