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Arcade - Donkey Kong - Points [Hammer Allowed] - 970,200 - Chris Gleed

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    Arcade - Donkey Kong - Points [Hammer Allowed] - 970,200 - Chris Gleed





    Points [Hammer Allowed]
    Score Trackhttp://www.twingalaxies.com/scores.php?scores=22
    RulesDip-Switch Bank:
    1-7 = OFF
    8 = ON/OFF [Upright/Cocktail]

    Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings:

    Number of Jumpman: 3
    Score Level for Extra Jumpman: 7,000 Points
    Submission MessageI also streamed this live, for participation and submission in the DK Online Open that is currently going on. The stream is here:

    In the direct feed video, you will find the following events:
    :05 - coin drop, followed by start of game
    2:04:00 - final score, following 2 kill screen deaths; initials entered after all men dead
    2:05:30 - webcam captures me recording hardware verification with my phone camera

    The supplementary hardware verification video, taken with my phone camera shows the game board, internals of the control panel, dip switch settings, and then records the arcade cabinet side-by-side with my monitor capturing the game play. Lastly, I power-cycle the game so the startup "rug pattern" can be seen and to demonstrate that hi scores are not retained.

    Info on my direct feed setup, can be found here:
  2. VERIFIED Senior Member Credibility: 2,336
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    Here is the full submission message:

    I also streamed this live, for participation and submission in the DK Online Open that is currently going on. The stream is here:

    In the direct feed video, you will find the following events:
    :05 - coin drop, followed by start of game
    2:04:00 - final score, following 2 kill screen deaths; initials entered after all men dead
    2:05:30 - webcam captures me recording hardware verification with my phone camera

    The supplementary hardware verification video, taken with my phone camera shows the game board, internals of the control panel, dip switch settings, and then records the arcade cabinet side-by-side with my monitor capturing the game play. Lastly, I power-cycle the game so the startup "rug pattern" can be seen and to demonstrate that hi scores are not retained.

    Info on my direct feed setup, can be found here:
    Developing the direct feed concept: http://donkeykongforum.com/index.php...24362#msg24362
    Summary "How-To": http://donkeykongforum.com/index.php...25172#msg25172
    Matthew 21:22

    Street Fighter (15th) Anniversary Collection: Hyper Street Fighter II World Champion (PS2)

    My current collection: https://www.youtube.com/watch?v=nKzvF3dRPsw
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    Great score, sir. Stats below.

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    Donkey Kong Game Starts at :09 of the video

    Donkey Kong Everything is All Good Check Out Top video for Hardware, Dip Switches, Control Panel etc.

    Arcade - Donkey Kong - Points [Hammer Allowed] - 970,200 Final Score is at 2:03:59 to 2:04:19 Game Initials CSG By Chris of the 2nd Video from top.

  5. VERIFIED Honored Veteran Credibility: 23,854
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    Accepted Congratulations Chris
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    Accepted, great run! Congrats
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    Accepted.

    Very impressive! Another player reaches the kill-screen. :) Congrats!
    - Stephen "The Galaga King" Krogman - [U]Galaga Credentials[/U]: Arcade - Marathon - 15,999,990 Arcade - 5-Men - 3,276,030 [live @ Free-Play Florida 2015] Arcade - Fast Fire - Marathon - 11,999,990 [unofficial] MAME - Marathon - 5,679,450 MAME - Fast Fire - Marathon - 20,518,900 MAME - No Dual Ship - 5-Men - 453,470 MAME - No Dual Ship - Marathon - 1,112,520 MAME (Class of '81 Reunion) - Fast Fire - 5-Men - 10,000,160 DS (Namco MuseumDS) - Marathon - 3,499,980
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