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M.A.M.E. - Elevator Action - Kill and push your way to the highest score you can get (point accumulation limit applies)

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    M.A.M.E. - Elevator Action - Kill and push your way to the highest score you can get (point accumulation limit applies)

    PlatformM.A.M.E.
    Game NameElevator Action
    DescriptionKill and push your way to the highest score you can get (point accumulation limit applies)
    Score TypePoints Int
    All DIP switch settings set at default
    Rules
    Explanation of point accumulation limit

    Elevator Action has no time limit. However, if you remain within a particular building for long enough, the signature music will stop, and an alarm will sound. Thereafter, in order of significance, the following changes occur:-

    1. The Agent Smiths, if not already at maximum power, will abruptly become more dangerous.

    2. The elevators will steadily become less and less controllable, to the point at which using them is virtually suicidal.

    3. The music will change from cool to annoying.

    As soon as that alarm sounds, none of the points you make will count toward your final score. No exceptions, whatsoever. If you shoot at an Agent Smith, the bullet must hit him, before the alarm starts. If you go into a room, you must be out of it, before the alarm begins.

    It is permissible for a player to make as many points as he or she likes, after the alarm, but it is up to said player to exclude those points from his or her submission's total. Submissions which claim points made after the alarm will be rejected
  2. VERIFIED Senior Member Credibility: 29,002
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    Looks like this thread is going to be one of those "learning experience" things.

    The genius who authored the submission form doesn't seem to know the difference between a description and a title.

    So, the lesson here is: don't try to describe your suggestion in the "Description" field, otherwise you'll end up with a ridiculously long title.

    I'll submit another version of this, with a sensible title, and a bit more detail.
  3. VERIFIED Senior Member Credibility: 29,002
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    Format test
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    Format test.
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  7. VERIFIED Senior Member Credibility: 29,002
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    The following DIP switch settings are mandatory:-

    Difficulty Normal
    Service Mode Off

    The following DIP switch settings are recommended:-

    Lives 5
    Bonus Life 10,000

    Clearance timespan is measured in frames. It starts at the frame in which the “READY!” disappears, and ends at the frame in which the player scores 14,800 points.

    Before the “READY!” disappears, the player's score must be zero (displayed as “00”). Any other score shall result in the rejection of the player's submission.

    The frame numbers used to calculate the timespan shall be those assigned by the specific version of Wolf MAME used by the player, therefore Wolf MAME's input file (extension, INP) shall be the sole evidence of said timespan.

    All frames must be counted, so the timespan is an inclusive total. Thus:-

    Timespan = ending frame's number - starting frame's number + 1.

    Errors yielding a longer timespan (more frames than necessary counted) shall be tolerated. Errors yielding a shorter timespan (uncounted frames) shall result in the rejection of the player's submission.
  8. VERIFIED Senior Member Credibility: 29,002
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    The following DIP switch settings are mandatory:-

    Difficulty Normal
    Service Mode Off

    The following DIP switch settings are recommended:-

    Lives 5
    Bonus Life 10,000

    Clearance timespan is measured in frames. It starts at the frame in which the “READY!” disappears, and ends at the frame in which the player scores 14,800 points.

    Before the “READY!” disappears, the player's score must be zero (displayed as “00”). Any other score shall result in the rejection of the player's submission.

    The frame numbers used to calculate the timespan shall be those assigned by the specific version of Wolf MAME used by the player, therefore Wolf MAME's input file (extension, INP) shall be the sole evidence of said timespan.

    All frames must be counted, so the timespan is an inclusive total. Thus:-

    Timespan = ending frame's number - starting frame's number + 1.

    Errors yielding a longer timespan (more frames than necessary counted) shall be tolerated. Errors yielding a shorter timespan (uncounted frames) shall result in the rejection of the player's submission.
  9. VERIFIED Senior Member Credibility: 29,002
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    The following DIP switch settings are mandatory:-

    Difficulty Normal
    Service Mode Off

    The following DIP switch settings are recommended:-

    Lives 5
    Bonus Life 10,000

    Clearance timespan is measured in frames. It starts at the frame in which the “READY!” disappears, and ends at the frame in which the player scores 14,800 points.

    Before the “READY!” disappears, the player's score must be zero (displayed as “00”). Any other score shall result in the rejection of the player's submission.

    The frame numbers used to calculate the timespan shall be those assigned by the specific version of Wolf MAME used by the player, therefore Wolf MAME's input file (extension, INP) shall be the sole evidence of said timespan.

    All frames must be counted, so the timespan is an inclusive total. Thus:-

    Timespan = ending frame's number - starting frame's number + 1.

    Errors yielding a longer timespan (more frames than necessary counted) shall be tolerated. Errors yielding a shorter timespan (uncounted frames) shall result in the rejection of the player's submission.
  10. VERIFIED Senior Member Credibility: 29,002
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    The following DIP switch settings are mandatory:-

    Difficulty Normal
    Service Mode Off

    The following DIP switch settings are recommended:-

    Lives 5
    Bonus Life 10,000

    Clearance timespan is measured in frames. It starts at the frame in which the “READY!” disappears, and ends at the frame in which the player scores 14,800 points.

    Before the “READY!” disappears, the player's score must be zero (displayed as “00”). Any other score shall result in the rejection of the player's submission.

    The frame numbers used to calculate the timespan shall be those assigned by the specific version of Wolf MAME used by the player, therefore Wolf MAME's input file (extension, INP) shall be the sole evidence of said timespan.

    All frames must be counted, so the timespan is an inclusive total. Thus:-

    Timespan = ending frame's number - starting frame's number + 1

    Errors yielding a longer timespan (more frames than necessary counted) shall be tolerated. Errors yielding a shorter timespan (uncounted frames) shall result in the rejection of the player's submission.
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