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Thread: M.A.M.E. - Changes - Points - 185,090 - Craig Anstett

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    M.A.M.E. - Changes - Points - 185,090 - Craig Anstett

    Points
    WolfMame version106
    Score Trackhttp://www.twingalaxies.com/scores.php?scores=10103
    RulesROMSet: Changes
    Lives: 3
    1st Bonus Life: 20,000 points
    2nd Bonus Life: 50,000 points
    Cabinet: Upright
    Unknown: Off
    Special Rules: None
    Submission MessageFiles attached. Thanks.
    Attached Files Attached Files

  2. #2
    VERIFIED Senior Member Credibility: 5,495

    terencew's Avatar
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    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Thu 29/12/2016 at 19:40:28.76

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 35868 bytes (36 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\ChangesCA.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\ChangesCA.zip
    Type = zip
    Physical Size = 35868
    
    Everything is Ok
    
    Files: 2
    Size:       7419798
    Compressed: 35868
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 35868 bytes (36 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\ChangesCA.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\ChangesCA.zip
    Type = zip
    Physical Size = 35868
    
    ----------
    Path = changes.inp
    Folder = -
    Size = 7419200
    Packed Size = 35349
    Modified = 2016-06-12 13:29:36
    Created = 
    Accessed = 
    Attributes =  -rwxrwxrwx
    Encrypted = -
    Comment = 
    CRC = 473CE64C
    Method = Deflate
    Host OS = Unix
    Version = 20
    
    Path = changes.wlf
    Folder = -
    Size = 598
    Packed Size = 213
    Modified = 2016-06-12 13:29:36
    Created = 
    Accessed = 
    Attributes =  -rwxrwxrwx
    Encrypted = -
    Comment = 
    CRC = 518E6039
    Method = Deflate
    Host OS = Unix
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2393MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Mon Jun 13 05:12:57 2016
    
    Checks out OK. [e0c8]
    Playing back previously recorded game changes (Changes) [press return]
    loading changes.1   
    loading changes.2   
    loading changes.3   
    loading changes.4   
    loading changes.5   
    loading changes.7   
    loading changes.6   
    loading changes.1b  
    loading changes.1c

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'changes'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 7
    Approximate clock speed: 2393881872Hz
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 2
    
    -- INP info --
    Number of frames: 59832
    Average record speed: 99.996624%
    System time at start of emulation: Mon Jun 13 05:12:57 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    changes src/drivers/marineb.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [marineb.c]
    
    GAME( 1982, marineb,  0,       marineb,  marineb, 0, ROT0,   "Orca", "Marine Boy", 0 )
    
    INPUT_PORTS_START( marineb )
        PORT_START      /* IN0 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
    
        PORT_START      /* IN1 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
    
        PORT_START      /* DSW1 */
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPSETTING(    0x01, "4" )
        PORT_DIPSETTING(    0x02, "5" )
        PORT_DIPSETTING(    0x03, "6" )
        PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
      //PORT_DIPSETTING(    0x04, "???" )
      //PORT_DIPSETTING(    0x08, "???" )
      //PORT_DIPSETTING(    0x0c, "???" )
      //PORT_DIPSETTING(    0x10, "???" )
      //PORT_DIPSETTING(    0x14, "???" )
      //PORT_DIPSETTING(    0x18, "???" )
        PORT_DIPSETTING(    0x1c, DEF_STR( Free_Play ) )
        PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x00, "20000 50000" )
        PORT_DIPSETTING(    0x20, "40000 70000" )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x80, DEF_STR( On ) )
    
        PORT_START    /* IN3 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_PLAYER(2)
        PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    INPUT_PORTS_END
    
    Resolution: 256x224 @ 60.000000Hz
    
    ********************************************************************************
    TG Game Entry: http://www.twingalaxies.com/scores.php?platformid=46&gamename=Changes
    Rules, Points: http://www.twingalaxies.com/scores.php?scores=10103
    
    ROMSet: Changes
    Lives: 3
    1st Bonus Life: 20,000 points
    2nd Bonus Life: 50,000 points
    Cabinet: Upright
    Unknown: Off
    
    Sample correct TG:
    DSW1: Offset 0x2B, repeat every 0x7C, typical value 0x40
    -DSW1: 0x03 (Lives): 0x00 (3)
    -DSW1: 0x1c (Coinage): [not relevant]
    -DSW1: 0x20 (Bonus_Life): 0x00 (20000 50000)
    -DSW1: 0x40 (Cabinet): 0x40 (Upright)
    -DSW1: 0x80 (Unknown): 0x00 (Off)
    
        20: 00 00 00 00 00 00 00 00  00 00 00 40 00 00 00 00
        A0: 00 00 00 00 00 00 00 40  00 00 00 00 00 00 00 00
       120: 00 00 00 40 00 00 00 00  00 00 00 00 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: changes - "Changes"
    
    Resolution, 0.106-0.175: 256x224 @ 60.000000Hz
    
    TG Game Entry: http://www.twingalaxies.com/scores.php?platformid=46&gamename=Changes
    Rules, Points: http://www.twingalaxies.com/scores.php?scores=10103
    INP Header:
    Code:
        10: 10 BD AF 8E 00 00 00 00  39 B4 5D 57 1F B8 C8 E0 | .½¯.....9´]W.¸Èà
        20: 00 00 00 00 00 00 00 00  00 00 00 40 00 00 00 00 | ...........@....
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.Cá....
        A0: 00 00 00 00 00 00 00 40  00 00 00 00 00 00 00 00 | .......@........
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.Cá........
       120: 00 00 00 40 00 00 00 00  00 00 00 00 00 00 00 00 | ...@............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    389A00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389A10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389A20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389A30: A2 82 43 E1 00 00 00 00  00 00 00 01 00 00 00 40 | ¢.Cá...........@
    389A40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389A50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389A60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389A70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389A80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389A90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389AA0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    389AB0: 00 00 00 00 00 00 00 01  00 00 00 40 00 00 00 00 | ...........@....
    389AC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389AD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389AE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389AF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389B00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389B10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    389B20: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | ........¢.Cá....
    389B30: 00 00 00 01 00 00 00 40  00 00 00 00 00 00 00 00 | .......@........
    INP Tail-end:
    Code:
    713400: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713410: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713420: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713430: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713440: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | ....¢.Cá........
    713450: 00 00 00 40 00 00 00 00  00 00 00 00 00 00 00 00 | ...@............
    713460: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713470: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713480: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713490: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7134A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7134B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7134C0: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 40 | ¢.Cá...........@
    7134D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7134E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7134F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713500: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713510: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    713530: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá

    MAME Info
    MAMEInfo.dat entries: changes and marineb.c
    Code:
    MAMEInfo.dat entries for:
    marineb.cpp
    changes
    ----
    0.35b13 [Zsolt Vasvari]
    
    
    NOTES:
    
    - Protection: In Changes, Marine Boy and Springer are the first 256 bytes of the program and the CPU inside a module called CPU Pack II.
    
    - All games uses two proms (low and high 4 bits) for the palette/colors.
    
    
    WIP:
    
    - 0.140u2: Added includes\marineb.h. Atari Ace take some driver_device classes of espial/marineb/zodiack (common code duplicated) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers.
    
    - 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in the Marineb driver.
    
    - 0.135u1: Fabio Priuli added driver data struct and save state support to Marineb driver.
    
    - 0.95u3: Sebastien Volpe cleaned up error.log messages in Marineb driver, while displaying sound chip info.
    
    - 0.35RC1: Merged wanted.c with marineb.c driver.
    
    - 0.35b13: Added marineb.c and wanted.c driver (Zsolt Vasvari) and vidhrdw\marineb.c and vidhrdw\wanted.c.
    
    ----
    0.35b13 [Zsolt Vasvari]
    
    
    WIP:
    
    - 0.79: Stefan Jokisch added clone Changes (EME license).
    
    - 24th January 2004: Stefan Jokisch added an alternate version of Changes to the Marine Boy driver.
    
    - 0.36b8: Added clone Looper.
    
    - 0.36b7: Zsolt Vasvari fixed colors in Changes.
    
    - 0.35b13: Zsolt Vasvari added 'Changes' (Orca 1982).
    
    - 21st May 1999: Zsolt Vasvari sent in a new Orca driver with Marine Boy, Changes and Springer.
    
    
    Other Emulators:
    
    * FB Alpha
    
    
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    Romset: 37 kb / 9 files / 20.3 zip
    
    ----
    Name:  chan0000.png
Views: 26
Size:  2.2 KB
    Thanks CraigA, HugDD thanked for this post
    Likes CraigA, HugDD liked this post

  3. #3
    VERIFIED Member Credibility: 1,180


    Join Date
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    Bumping this up! Thanks

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