thread

M.A.M.E. - Pac Man - Fastest "Perfect" Stage 12

User Tag List

Donate and help activate this track:

Voters
0. You may not vote on this poll
    You have no permission to vote this track.
Results 1 to 2 of 2
  1. VERIFIED Senior Member Credibility: 29,002
    Join Date
    Jul 2015
    Posts
    4,500
    Thanks (Received)
    2877
    Likes (Received)
    1767
    Blog Entries
    7
    Mentioned
    28 Post(s)
    Tagged
    70 Thread(s)
    Follows
    19
    Following
    0

    M.A.M.E. - Pac Man - Fastest "Perfect" Stage 12

    PlatformM.A.M.E.
    Game NamePac Man
    DescriptionFastest "Perfect" Stage 12
    Score TypePoints Int
    ROM: puckman. This score tracker ranks players who have completed a "perfect" stage 12 of Pac Man, according to how quickly they achieved the 20,600 point clearance. "Stage 12" refers to the second maze in which the central prize, recognisable as a bell, is worth 3,000 points. A "perfect" stage 12 features the following accomplishments: eating all dots; all power pellets; all four ghosts, four times; and the central prize, twice. The timespan of a "perfect" stage 12 is the total number of frames the player has taken to score 20,600 points. Players must use a version of Wolf MAME which emulates Pac Man at a rate of 61 frames per second. Frame skipping is prohibited, so players must set Wolf MAME to draw every frame. Measurement of the timespan begins with the starting frame. The starting frame is the frame in which the “READY!” disappears. The proper identity of the starting frame is the number assigned to it by Wolf MAME, revealed by pressing F11. The player's score, as seen in the starting frame, is the initial score. Stage 12's initial score must be between 28,600 and 184,200 (inclusive). Any other score shall result in rejection of the player's submission. Measurement of the timespan stops at the ending frame. The ending frame is any frame in which the player's score is 20,600 points higher than the initial score. The proper identity of the ending frame is the number assigned to it by Wolf MAME, revealed by pressing F11. The player's score, as seen in the ending frame, is the final score. Stage 12's final score must be between 49,200 and 204,800 (inclusive). Any other score shall result in rejection of the player's submission. All frames must be counted, so the timespan is an inclusive total. Thus: timespan = ending frame's number - starting frame's number + 1. Submissions which have minor frame counting errors may still be accepted, provided that more frames than necessary were counted. Submissions with errors due to uncounted frames shall be rejected. The following DIP switch settings are mandatory: Difficulty - Normal; Rack Test (Cheat) - Off; Service Mode - Off. The following DIP switch settings are recommended: Lives - 5; Bonus Life - 10,000.
    RulesROM: puckman.
    .
    This score tracker ranks players who have completed a "perfect" stage 12 of Pac Man, according to how quickly they achieved the 20,600 point clearance.
    .
    "Stage 12" refers to the second maze in which the central prize, recognisable as a bell, is worth 3,000 points.
    .
    A "perfect" stage 12 features the following accomplishments:-
    .
    Eating all dots
    Eating all power pellets
    Eating all four ghosts, four times
    Eating the central prize, twice.
    .
    The timespan of a "perfect" stage 12 is the total number of frames the player has taken to score ,00 points. Players must use a version of Wolf MAME which emulates Pac Man at a rate of 61 frames per second. Frame skipping is prohibited, so players must set Wolf MAME to draw every frame.
    .
    Measurement of the timespan begins with the starting frame. The starting frame is the frame in which the “READY!” disappears. The proper identity of the starting frame is the number assigned to it by Wolf MAME, revealed by pressing F11.
    .
    The player's score, as seen in the starting frame, is the initial score. Stage 12's initial score must be between 28,600 and 184,200 (inclusive). Any other score shall result in rejection of the player's submission.
    .
    Measurement of the timespan stops at the ending frame. The ending frame is any frame in which the player's score is 20,600 points higher than the initial score. The proper identity of the ending frame is the number assigned to it by Wolf MAME, revealed by pressing F11.
    .
    The player's score, as seen in the ending frame, is the final score. Stage 12's final score must be between 49,200 and 204,800 (inclusive). Any other score shall result in rejection of the player's submission.
    .
    All frames must be counted, so the timespan is an inclusive total. Thus:-
    .
    Timespan = ending frame's number - starting frame's number + 1.
    .
    Submissions which have minor frame counting errors may still be accepted, provided that more frames than necessary were counted. Submissions with errors due to uncounted frames shall be rejected.
    .
    The following DIP switch settings are mandatory:-
    .
    Difficulty Normal
    Rack Test (Cheat) Off
    Service Mode Off.
    .
    The following DIP switch settings are recommended:-
    .
    Lives 5
    Bonus Life 10,000.
  2. VERIFIED Senior Member Credibility: 29,002
    Join Date
    Jul 2015
    Posts
    4,500
    Thanks (Received)
    2877
    Likes (Received)
    1767
    Blog Entries
    7
    Mentioned
    28 Post(s)
    Tagged
    70 Thread(s)
    Follows
    19
    Following
    0


    DO NOT DONATE
    PROPOSITION SCRAPPED
Join us