Dispute: John McAllister - M.A.M.E. - Crazy Kong [Set 1] - Points - Player: Benjamin J Walbeehm - Score: 638700
Didn't TG import a bunch of scores from MARP to build its initial MAME catalog? It's possible Ben's CK score is one such importation. And historically speaking, it's well within the range of TG to change rules after the fact, or adopt new rules without checking for compliance.
The no-skip rules are not something to which serious CK players adhere, as the game can only be played at the highest level (literally and figuratively) when all "glitches" are allowed. There's no understanding why the no-skip rules were instituted in the first place because they are objectively awful to anyone familiar with the game.
But here we are, once again, stuck with the mistakes of TG's past, and forced to further complicate the scoreboard. An "everything allowed" track already exists for arcade CK, so in my opinion the most straightforward solution is to create a parallel track for MAME and move Ben's score.
This issue was created entirely by poor bookkeeping on TG's part and should in no way reflect on the legacy of Ben.
Food for thought: I'd prefer a purging of the no-skip rules altogether and a merging of all scores to one consolidated track. After all, the rules should never have existed and for the majority of scores there's no way now to prove who and who did not follow them.
Hmm yes I agree and can't see any problem with amending the rules to allow any glitches (change the bonus life rule too for heavens sake)
Might annoy some of the current score holders who played by the "rules" but doesn't make sense for them to compete against a score that didn't (whether known at the time or not)
tl;dr amend rules
xelnia likely verified the score so hopefully he can chime in with a more complete answer. I'm also unaware of the realistic maximum for CK, but I have to imagine Lakeman and Tudose are close. There's the question of the top hammer and whether it can be used to consistent benefit -- it might net fewer points than simple grouping, it's incredibly difficult to grab without dying, and currently no top player has integrated it into their game (except for maybe Bersky).