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Dispute: Jeremy Young - M.A.M.E. - Donkey Kong 3 [US] - Points [Marathon] - Player: Scott McGee - Score: 136,900

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  1. VERIFIED Senior Member Credibility: 5,588
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    Dispute: Jeremy Young - M.A.M.E. - Donkey Kong 3 [US] - Points [Marathon] - Player: Scott McGee - Score: 136,900

    M.A.M.E. - Donkey Kong 3 [US] - Points [Marathon]
    Score Trackhttp://www.twingalaxies.com/scores.php?scores=7724
    RulesROMSet: DKong3
    Unknown: Off [All]
    Cabinet: Upright
    Lives: 3
    Bonus Life: 30000
    Addtional Bonus: 30000
    Difficulty: Medium
    Special Rules: None
    Player NameScott McGee
    Original AdjudicationN/A
    Verification MethodINP
    Verification Date2009-05-15
    Disputed Score136,900 (Rank 25)
    Disputed Byxelnia
    Dispute Evidence / RationaleThis score was done on "Easy" difficulty instead of "Medium." I can't seem to access attachments from the Dispute form, so I will attach the original INP in a reply so it can be examined with a hex editor for proof. With correct settings, offset 0x2F will have a value of 0x40 (repeating every 0x7C). This INP has a value of 0x00 in that offset, indicating default settings were used.
  2. VERIFIED Senior Member Credibility: 5,588
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    Here is the original INP.

    Also, a relevant question from a similar dispute:

    Quote Originally Posted by gstrain View Post
    Jeremy, can you explain to the community how you came to have the INP files for these old pre-TGSAP submissions?
    Quote Originally Posted by xelnia View Post
    Back when INPs were downloadable if a player allowed it, Kong from Retro Uprising archived a large number of public INPs (similar to what I do with MARP on a regular basis). This included INPs from Donkey Kong, Donkey Kong Jr., Donkey Kong 3, and Crazy Kong. At my request he shared that portion of his archive with me. I have something like 177 total INPs, with about 21 of them being DK3.
    Thanks HugDD, gstrain thanked this post
  3. VERIFIED Honored Veteran Credibility: 27,463


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    The following is based on the INP attached to the thread by xelnia which does play back to the 136900 of the submission. I'll acknowledge up front that there source of the INP is not the original player and therefore there is the possibility (albeit very remote) that the INP attached to the thread could have been produced to achieve the same score on Easy difficult by a third party.

    Source driver:
    dkong3 src/drivers/dkong.c
    DIP Info from source:
    Code:
     
    # MAME 0.106 source snippet 
     
    GAME( 1983, dkong3,   0,        dkong3,   dkong3,   0,        ROT90, "Nintendo of America", "Donkey Kong 3 (US)", GAME_SUPPORTS_SAVE ) 
     
    INPUT_PORTS_START( dkong3 ) 
        PORT_START      /* IN0 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN3 ) 
     
        PORT_START      /* IN1 */ 
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL 
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL 
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) 
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) 
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) 
     
        PORT_START      /* DSW0 */ 
        PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) ) 
        PORT_DIPSETTING(    0x02, DEF_STR( 3C_1C ) ) 
        PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) ) 
        PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) ) 
        PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) ) 
        PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) ) 
        PORT_DIPSETTING(    0x05, DEF_STR( 1C_5C ) ) 
        PORT_DIPSETTING(    0x07, DEF_STR( 1C_6C ) ) 
        PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) ) 
        PORT_DIPSETTING(    0x08, DEF_STR( On ) ) 
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) ) 
        PORT_DIPSETTING(    0x10, DEF_STR( On ) ) 
        PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) ) 
        PORT_DIPSETTING(    0x20, DEF_STR( On ) ) 
        PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME(DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) 
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) ) 
        PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) ) 
     
        PORT_START      /* DSW1 */ 
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) 
        PORT_DIPSETTING(    0x00, "3" ) 
        PORT_DIPSETTING(    0x01, "4" ) 
        PORT_DIPSETTING(    0x02, "5" ) 
        PORT_DIPSETTING(    0x03, "6" ) 
        PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) 
        PORT_DIPSETTING(    0x00, "30000" ) 
        PORT_DIPSETTING(    0x04, "40000" ) 
        PORT_DIPSETTING(    0x08, "50000" ) 
        PORT_DIPSETTING(    0x0c, DEF_STR( None ) ) 
        PORT_DIPNAME( 0x30, 0x00, "Additional Bonus" ) 
        PORT_DIPSETTING(    0x00, "30000" ) 
        PORT_DIPSETTING(    0x10, "40000" ) 
        PORT_DIPSETTING(    0x20, "50000" ) 
        PORT_DIPSETTING(    0x30, DEF_STR( None ) ) 
        PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) ) 
        PORT_DIPSETTING(    0x00, DEF_STR( Easy ) ) 
        PORT_DIPSETTING(    0x40, DEF_STR( Medium ) ) 
        PORT_DIPSETTING(    0x80, DEF_STR( Hard ) ) 
        PORT_DIPSETTING(    0xc0, DEF_STR( Hardest ) ) 
    INPUT_PORTS_END 
     
    Resolution: 256x224 @ 60.000000Hz 
     
    ------------------------------------------------- 
    Rules, Points [Marathon]: http://www.twingalaxies.com/scores.php?scores=7724 
    ROMSet: DKong3 
    Unknown: Off [All] 
    Cabinet: Upright 
    Lives: 3 
    Bonus Life: 30000 
    Addtional Bonus: 30000 
    Difficulty: Medium 
     
    Sample correct TG: 
    DSW0: offset 0x2B, repeat every 0x7C, typical value 0x00 
    - DSW0: 0x07 (Coinage): [not relevant] 
    - DSW0: 0x08 (Unknown): 0x00 (Off) 
    - DSW0: 0x10 (Unknown): 0x00 (Off) 
    - DSW0: 0x20 (Unknown): 0x00 (Off) 
    - DSW0: 0x80 (Cabinet): 0x00 (Upright) 
    DSW1: offset 0x2F, repeat every 0x7C, typical value 0x40 
    - DSW1: 0x03 (Lives): 0x00 (3) 
    - DSW1: 0x0c (Bonus_Life): 0x00 (30000) 
    - DSW1: 0x30 (Additional Bonus): 0x00 (30000) 
    - DSW1: 0xc0 (Difficulty): 0x40 (Medium) 
     
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 40 
        A0: 00 00 00 00 00 00 00 00  00 00 00 40 00 00 00 00 
       120: 00 00 00 00 00 00 00 40  00 00 00 00 00 00 00 00
    INP Header:
    Code:
     
        10: 48 19 FB 6E 00 00 00 00  BC 47 0C 4A 56 49 E8 ED | H.n....G.JVI 
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.C.... 
        A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.C........ 
       120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
     
    173580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    173590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1735A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1735B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1735C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1735D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1735E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1735F0: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 00 | .C............ 
    173600: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    173610: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    173620: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    173630: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    173640: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    173650: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    173660: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C 
    173670: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    173680: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    173690: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1736A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    1736B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
     
    2E6B10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6B20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6B30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6B40: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | .........C.... 
    2E6B50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6B60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6B70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6B80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6B90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6BA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6BB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6BC0: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | .....C........ 
    2E6BD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6BE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6BF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6C00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6C10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6C20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6C30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................ 
    2E6C40: A2 82 43 E1                                      | .C

    dkon0000.pngdkong3.png

    Conclusion: the INP attached to the thread was played on Easy.

    Are you on my radar?
    I'd rather be last on every game than throw my time away chasing only one score.
    Thanks xelnia thanked this post
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