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Dispute: John McAllister - Arcade - Star Fire - Points - Player: Laura Curran - Score: 9,780

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    Dispute: John McAllister - Arcade - Star Fire - Points - Player: Laura Curran - Score: 9,780

    Arcade - Star Fire - Points
    Score Trackhttp://www.twingalaxies.com/scores.php?scores=10177
    RulesDip Switch Bank:
    1-8 = OFF
    Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title;
    Fuel Per Coin: 300
    Time Of Play Per 300 Fuel Units: 60 Seconds
    Points Needed For Bonus: 300
    Player NameLaura Curran
    Original AdjudicationN/A
    Verification MethodReferee
    Verification Date1982-01-04
    Disputed Score9,780 (Rank 1)
    Disputed Byredelf
    Dispute Evidence / RationaleGame has a time limit of min 60 and max of 90 seconds. You get bonus fuel, which is basically time. So with the TG settings you would get a max of 120 seconds of gameplay. At marp which uses default settings the players are getting a max of around 1000 points. This game allows continues and keeps the score, you can see on the attached docs that the game even allows for the score to show how many credits you used. Please see attached docs for reference.

    Marp scores can be found here. http://replay.marpirc.net/r/starfire

    TG mame scores can be found here. http://www.twingalaxies.com/game_det...&platformid=46
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    Here are the docs from the manual.
    Attached Images Attached Images
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    I Vote Yes to this Dispute
    I JJT Johnny Totally Agree with you John McAllister I Played the Game in the early 80's The 9,780 is Impossible

    1,000 to 3,000 Max But 9,780 NO Way Not without Continues

    Dispute: John McAllister - Arcade - Star Fire - Points - Player: Laura Curran - Score: 9,780



    Rank Points Percent Player Date Verified Verification Method Status
    1 9,780 100.00% Laura Curran 1982-01-04 Referee [View Dispute]

    https://en.wikipedia.org/wiki/Star_Fire

    Gameplay


    Screenshot of Star Fire
    The player controls whether the ship is moving forward or backwards via a lever, and a control yoke translates the player's view left, right, up, or down. The controls are loose and somewhat floaty; nimble moves are not possible. The player has a button that fires quad-linked lasers at a targeting reticle. The lasers travel slowly, taking about 2 seconds to reach their target, and only one shot can be in the air at once. Furthermore, each shot the player fires causes heat to build up in his ship. If the player's rate of fire is too high, the guns will overheat and need to cool down before they will fire again.


    If the player can maneuver such that a TIE fighter-like ship is directly in the targeting reticle, the weapon will "lock on" and any shots fired will automatically hit. When the player successfully shoots an enemy fighter, the screen prints "GOT HIM". Occasionally, a thinner, horizontally oriented ship that looks like a Colonial Viper from Battlestar Galactica will be seen. These have "Exidy" written on their tails, and are worth the largest amount of points. If the player successfully shoots this ship, the screen displays "GOT US". These ships can not be locked onto.


    The game is timed and the more money is put in, the longer the player can play. As the player shoots enemy ships, they increase in skill, and also in point value. If the player reaches certain point thresholds, more fuel is obtained, extending play. The player's ship can be shot; this simply resets the quality of enemies (and thus their point value) down to the lowest level.

    https://www.youtube.com/watch?v=RbWHwSSOxY4

    Star Fire
    First alternate arcade flyer of Star Fire.
    Developer(s)Exidy
    Publisher(s)Exidy
    Designer(s)David Rolfe
    Ted Michon
    Platform(s)Arcade (original)
    Atari 8-bit, Commodore 64
    Release1979
    Genre(s)3d shooter
    Mode(s)Single player
    CabinetUpright, Environmental
    DisplayRaster
  4. VERIFIED Senior Member Credibility: 5,644
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    I’ve got some relevant info to post on this dispute when I get home a bit later
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    Some claim she is NOT even a real person and it was STAR FIRE 2 unreleased, because Patrick Scott Patterson always trying to get his hands on fake history, cried on his wall for her to come to him and he had the contacts BLAH BLAH BLAH
  6. VERIFIED Senior Member Credibility: 5,644
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    Ahh yeah...

    As Rudy eluded to there was a ROM upgrade for Star Fire called Star Fire 2 which altered things like graphics and also scoring.

    The Star Fire 2 upgrade in scoring meant scores approaching 10,000 were possible, as you can see from the appropriate TG and MARP leaderboards:

    http://www.twingalaxies.com/game_det...&platformid=46
    http://replay.marpirc.net/r/starfir2

    Star Fire 2 was NOT a released game but a ROM upgrade. It is with this upgrade that Laura Curren used to obtain her score

    I vote for the score to be moved to another track which I am happy to fund. Else it can be removed altogether.
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    Twin Galaxy Members Vote Yes on John McAllister Dispute Conclusive Evidence that Laura Curran Could Not have Scored 9,780 on either Star Fire 1 & Especially Star Fire 2 in 1983

    The Star Fire 2 Never Ever Came out onto the Arcade Game Room

    Star Fire 2 Came Out Only on MAME The first public MAME release (0.1) was on February 5, 1997, by Nicola Salmoria.

    And Star Fire a First Person Space Shooter Arcade Game Was Released by Exidy in 1979.

    Andrew Barrow [Barra] A Huge Discrepancy and Gap in Years when Laura Curran Actually Played and Scored 9,780 on Star Fire 2

    I will do the Math for you Andrew Barrow [Barra] MAME Came Out in 1997 Laura Gamed Time Machined in 1983 so we have

    1997 MAME Minus 1983 Laura Played = 14 Years A Gap of 14 Years How is That Possible she took a Time Machine Back to the Past Andrew Barrow

    MAME (an acronym of Multiple Arcade Machine Emulator) is a free and open source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms.


    Andrew Barrow [Barra] By your Own Omission Andrew Barrow [Barra] Ahh yeah...

    As Rudy eluded to there was a ROM upgrade for Star Fire called Star Fire 2 which altered things like graphics and also scoring.

    The Star Fire 2 upgrade in scoring meant scores approaching 10,000 were possible, as you can see from the appropriate TG and MARP leaderboards:
    Please Twin Galaxy Members check it out
    http://www.twingalaxies.com/game_det...&platformid=46
    http://replay.marpirc.net/r/starfir2

    MAME
    MAME's main menu
    MAME (an acronym of Multiple Arcade Machine Emulator) is a free and open source emulatordesigned to recreate the hardware of arcade game systems in software on modern personal computers and other platforms.[1] The intention is to preserve gaming history by preventing vintage games from being lost or forgotten. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect".[2]Joystiq has listed MAME as an application that every gamer should have.[3]


    The first public MAME release (0.1) was on February 5, 1997, by Nicola Salmoria.

    http://mamedev.org/roms/starfire/
    Dispute: John McAllister - Arcade - Star Fire - Points - Player: Laura Curran - Score: 9,780


    Star Fire is an early color game programmed by David Rolfe with graphics designed by Ted Michon and Susan Ogg. It was released by Exidy in 1979. Star Fire is a first-person space shooter where your mission is to seek out and destroy enemy spacecraft while avoiding incoming missiles.
    If a number of elements of Star Fire seem similar to Star Wars, your eyes are not deceiving you. Star Fire was originally designed as a Star Wars game, with the eventual hope that either a license would be purchased or that they would change enough of the elements to avoid any legal entanglements. Originally, the authors had hoped that Midway would pick up the game for distribution, but they passed and instead Exidy purchased the game and released it.
    Star Fire was the first game to come in an environmental cabinet, designed by Michael Cooper-Hart. Even more importantly from a historical perspective, Star Fire was the first game to keep a high score list where the player could enter his or her initials. Prior games had tracked the concept of a high score, but Star Fire was the first to let you personalize the high score entry and display a top ten list with your initials next to your high score.
    An update to Star Fire, simply called "Star Fire II", was intended to go into the last run of Star Fire units. It features a more refined high score display and easier high score input.

    Screenshots


    Additional Images






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    This is a Easy Accept Twin Galaxy Members on John McAllister Dispute of the Arcade Game Score 9,780 by Laura Curran

    1997 MAME Minus 1983 Laura Played = 14 Years A Gap of 14 Years How is That Possible Laura Curran Played Star Fire 2 MAME New ROM she Played in 1997 then took a Time Machine Back to the Past to the year 1983 Wow!

    1.Twin Galaxy Members let us Contact Laura Curran to Verify that she Really Exist in the First Place see if she Has a Video or Pictures from 1983 it will be in the Picture front & back coded?

    2.Ask her when did she Really Play MAME new Rom Star Fire 2?
  9. VERIFIED FORUM RESTRICTED Credibility: 26,767
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    This is a Easy Accept Twin Galaxy Members on John McAllister Dispute of the Arcade Game Score 9,780 by Laura Curran

    The Date Says April 5,2005 for the MAME New ROM for Star Fire 2 on WolfMame 95 when this Player got 9,220 Not 1983 like Laura Curran she Never Played the Game in 1983 this More Proof Thank You

    http://replay.marpirc.net/r/starfir2image.png
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    voting yes
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