Settings of 8-Toggle Switch on Game PCB (SW1 at Location 13/14s)
1-8 = OFF
Settings of 8-Toggle Switch on Game PCB (SW2 at Location B5)
1-8 = OFF
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;
Game Difficulty: Medium
Bonus Life at 100,000 Points
Attract Mode Sound: Sound
Adaptive Difficulty: Yes
Special Rules: You may freely use warps via the Mini Pong Game.
1,940,078 (Rank 1)
Dispute Evidence / Rationale
This score along with the other 2 top scores on this track were done using the hand trick method as seen in the provided video.
On modern TG settings, the hand trick is not allowed as the rom set chosen had that fixed so can't do that trick...yet all the top 2-3 scores were using that trick. You remember how tough a few of those levels beyond 13 were...can't do them without losing at least a couple men...so you maybe get 1 full loop done and a few more levels if you don't use hand trick....so maybe around 1.5 million tops if I am remembering my math correctly.
::: Exhibit B ::: Funspot is rockin' on day 1 Permafrostrick
06-02-2008, 06:10 AM#20 Major Havoc....top 2-3 scores played using the hand trick which is nowadays banned by TG. Atari was aware of the hand trick/flaw in the code and made a new rom set revision that fixed it so that trick was no longer possible.
The top scores used the hand trick cuz I witnessed 2 of them. The other I didn't witness but is a score that isn't possible playing it without the trick.
::: Exhibit C ::: Permafrostrick Re: Billy Mitchells 1999 Pac Man acheivement
Reply #24 on: November 17, 2007, 01:54:02 PM
Major Havoc....I have pointed out to them many times...with witnessing 2 of the top scores as proof...other score is obvious enough...that the rom set with the hand trick to replay level 13 over and over forever was used. A later revision of the rom set fixed the bug so you can't do it. Also, looping on 1 level forever versus progressing the game to the next level goes against TG policy...yet these scores remain. //www.classicarcadegaming.com/forums/index.php/topic,345.msg2330.html#msg2330
::: Exhibit D :::
Unbelievable!!! WR DVD on EBAY! Permafrostrick
11-26-2004, 01:18 PM #118 Major Havoc...I have tried to DQ the current arcade scores cuz I know for a FACT they were done using set 2 which has a flaw where you can play level 13 over and over again...forever. I could marathon the game scoring millions if I wanted to playing that rom set.
set 3 of the rom set for Major Havoc, FIXED the code flaw that allowed the above. Anyone playing Major Havoc using set 3 will not be able to touch the set 2 scores.
(iii) I also got to speak with Dwanye Richard via PMs here on Twin Galaxies about his score and what he knew about the other two above him. I asked him about his third place score and if he knew anything about the top 2 especially #1...
#3 - 1,359,378 Dwayne Richard 1985-06-30 Referee [Undisputed]
::: Exhibit E ::: Re: Major Havoc WR and The Home World is Actually Near (Finally)
That score is repeating level 13 rick carter saw the guy do it and has pointed that out to the score board. I have never seen anyone get past level 20. i know a tempest guy i forgot his name who could do it on arcade and tim szcerby on mame recently. the walls go yellow.
I was stuck on level 17 and couldnt get by it. Thats where my score topped off. major havoc is an awesome game. i will have to come out to the extreme if you are unveiling it if i can.
(iv) For reference you can see what an average score should be around level 17 from this point in my recent playback videos (about 1.1 million points). So his game had about 250,000 points or so earned via the hand trick on Level 13 it would seem :
(v) Dwayne followed up with me in another PM supporting this dispute since he never understood why TG accepted these scores in the first place...
::: Exhibit G::: The score was in the book was intentionally played to build up men to try to get past a higher level i was stuck on so it should have been rejected. I knew the next years score was done like according to rick carter. He saw the guy play
Rick Carter claims to have witnessed the first two scores using the hand trick which normally would not be allowed by Twin Galaxies since it is considered leeching even if they later played on to higher levels. He is a well known expert gamer. He even appears to have tried to get them all DQ'd and was ignored by TG it seems in the past.
I have tried to reach Rick Carter but can only leave PMs for him on CAGDC. If anyone knows how to contact him please PM me his info and or direct him here to help support his statements about these scores.
Dwayne Richard, another expert gamer and the #3 WR holder, supports Rick Carter's statements about the #1 and #2 scores using the hand trick. He also freely admits he used the same bug for his score which was from practice sessions that ended up being his logged score in the tournament. Long story short his recollection is that TG entered his score on Major Havoc right from the high score screen without contacting him to ask any questions about it (Video Masters). Hopefully Dwayne can chime in with more details since he knows about this dispute that he himself supports.
All three tops scores used the same methods either partially or in full for their final scores so they should be removed or a note about the specifics of this track should be made clear by Twin Galaxies finally (i.e. set on Rev 2 machines in a tournament that allowed a level repeating trick that would not usually allowed under their own leeching rules).
These all worked in preview and then went dead when I posted live. It looks like a bunch of extra www.twingalaxies.com got placed in before the actual working links. I tried for over an hour to fix this different ways and gave up. TG has been notified and hopefully they fix these links.
Now that I watched it I see what you are saying. That hand trick is a glitch which allows you to play level 13 over and over. This is a glitch and also leeching so it was banned and in my opinion they need to go if they used that.
I while back made an INP playback to demonstrate how this may have been used to set those older scores. It sort of established a "hand trick track" over on MARP to show how this Rev 2 bug was exploited (WolfMAME .152).