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M.A.M.E. - Palamedes [Japan] - Points - 124,660 - Nick Vis

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  1. M.A.M.E. - Palamedes [Japan] - Points - 124,660 - Nick Vis

    02-13-2018, 06:24 AM
    #1
    Points
    WolfMame version173
    Score Track//www.twingalaxies.com/scores.php?scores=78866
    RulesROMSet: Palamed
    Unknown: Off
    Flip Screen: Off
    Service Mode: Off
    Difficulty: Medium
    Unknown: Off [All]
    Versus Mode: Yes
    Special Rules: This is a Single Player ONLY variation for the Main Mode [First option].
    Submission Messagedice dice dice! fun little game to play in short bursts c:

    Attached Files Attached Files
  2. 02-13-2018, 05:05 PM
    #2
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Tue 02/13/2018 at 19:52:33.76

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 86801 bytes (85 KiB)
    
    
    Testing archive: C:\WolfMAME\173\inp\TG\palamedes.zip
    --
    Path = C:\WolfMAME\173\inp\TG\palamedes.zip
    Type = zip
    Physical Size = 86801
    
    
    Everything is Ok
    
    
    Size:       199270
    Compressed: 86801
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 86801 bytes (85 KiB)
    
    
    Listing archive: C:\WolfMAME\173\inp\TG\palamedes.zip
    
    
    --
    Path = C:\WolfMAME\173\inp\TG\palamedes.zip
    Type = zip
    Physical Size = 86801
    
    
    ----------
    Path = palamedes.inp
    Folder = -
    Size = 199270
    Packed Size = 86641
    Modified = 2018-02-13 09:14:32
    Created = 2018-02-12 14:44:37
    Accessed = 2018-02-12 14:44:37
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = CC87A4C5
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 173

    What MAME thinks:
    Code:
    Input file: palamed.inp
    INP version 3.5
    Created Tue Feb 13 09:03:19 2018
    
    
    Recorded using 0.173W Apr 29 2016
    Total playback frames: 40340 (11:12.33)
    Average recorded speed: 100.000286%
    Average speed: 251.41% (675 seconds)
    Source driver:
    palamed taito_l.cpp
    Generic Info for game:
    Code:
    Note: two ROM sets represented here with changeover at 0.187.
    
    
    MAME History:
    - 0.187: caius and The Dumping Union added Palamedes (US). Renamed (palamed) to (palamedj).
    
    
    
    
    Palamedes (Japan)
    -----------------
    ROM set changed: yes
    0.106-0.186: palamed - "Palamedes (Japan)"
    0.187-     : palamedj - "Palamedes (Japan)"
    
    
    Resolution, 0.106-0.187: 320x224 @ 60.000000Hz
    
    
    TG Game Entry: //www.twingalaxies.com/scores.php?platformid=46&gamename=Palamedes+[Japan]
    Rules, Points: //www.twingalaxies.com/scores.php?scores=78866
    
    
    
    
    Palamedes (US)
    --------------
    Note: not currently represented on TG.
    ROM set changed: no.  Added in 0.187
    0.187-     : palamed - "Palamedes (US)"
    
    
    Resolution, 0.187-     320x224 @ 60.000000Hz
    
    
    Rules: [no current tracks]
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: palamed and taito_l.cpp
    Code:
    MAMEInfo.dat entries for:
    palamed
    taito_l.cpp
    ----
    0.187 [caius, The Dumping Union]
    
    
    0.36b4 [Olivier Galibert]
    
    
    
    
    WIP:
    
    
    - 0.187: caius and The Dumping Union added Palamedes (US). Renamed (palamed) to (palamedj).
    
    
    - 15th June 2017: Smitdogg - Coolmod dumped the USA version of Palamedes.
    
    
    - 0.143u3: Changed 'Unknown' dipswitch to 'Unused'.
    
    
    - 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz.
    
    
    - 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 MHz.
    
    
    - 0.106u3: Added dipswitches 'Games for VS Victory', 'Dice Appear at' and 'Unused'.
    
    
    - 0.37b6: Changed Z80 CPU clock speed to 6MHz.
    
    
    - 0.37b3: Added dipswitches 'Flip Screen', 'Demo Sounds', 'Difficulty' and 'Versus Mode'.
    
    
    - 0.36b4: Olivier Galibert added 'Palamedes (Japan)' (Taito 1990).
    
    
    - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs.
    
    
    
    
    LEVELS: 99 - 4 (solo mode - vs. mode)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * Raine
    
    
    
    
    Romset: 384 kb / 3 files / 127.5 zip
    
    
    ----
    0.37b3 [Olivier Galibert]
    
    
    0.36b4 [Olivier Galibert]
    
    
    
    
    TODO:
    
    
    - plgirls doesn't work without a kludge because of an interrupt issue. This happens because the program enables interrupts before setting IM2, so the interrupt vector is interpreted as IM0, which is obviously bogus.
    
    
    - A bunch of control registers are simply ignored
    
    
    - The source of irqs 0 and 1 is unknown, while 2 is vblank (0 is usually ignored by the program, 1 leads to reading the ports... maybe vbl-in, vbl-out and hblank ?).
    
    
    - Text Plane colours are only right in Cuby Bop once you've started a game & reset
    
    
    - Scrolling in Cuby Bop's Game seems incorrect.
    
    
    
    
    NOTES:
    
    
    - The system uses RAM based characters, which aren't really supported by the TileMap system, so we have to tilemap_mark_all_tiles_dirty() to compensate
    
    
    - kurikinta has some debug dipswitches (invulnerability, slow motion) so might be a prototype. It also doesn't have service mode (or has it disabled).
    
    
    
    
    WIP:
    
    
    - 0.189: Added address-shifted versions of AM_DEVREAD/_DEVWRITE/_DEVREADWRITE. These new macros make it easy to map devices addressed using higher address lines (which on actual HW helps to reduce loads on the lowest address lines) without needing to set up custom handlers and associated device finders. The implementation should not impact the efficiency of the core memory system since the semantic details are contained within C++11 lambdas. Improved way to transform offsets for AM_DEVREAD/_DEVWRITE. Replaced AM_DEVREADWRITE_RSHIFT with a similar but more functional-looking interface (now known as AM_DEVREADWRITE_MOD), which also now supports address line inversion as well as shifting [AJR, Vas Crabb].
    
    
    - 0.187: Make TC0040IOC its own device type and separate its functionality from TC0220IOC [AJR].
    
    
    - 0.186: Added 8255 PPIs and custom I/O chips TC0220IOC and TC0510NIO. Use MB8421 for Taito_L, less HOLD_LINE (fixes sound in Evil Stone) [AJR].
    
    
    - 0.182: Added machine\taito68705interface.cpp/h. Split giant state class up into family tree, reduced tagmap lookups. Shuffle taito_l family tree, should fix missing device errors [Vas Crabb].
    
    
    - 0.156: Unify the gfxdecodes in the driver, and give them a real name instead of '2' [David Haywood].
    
    
    - 0.148u5: Fixed validate warning in Taito_L driver by reverted caching of YM2203 device (the same tag is used with different device types) [smf].
    
    
    - 0.146u4: ROM_CONTINUE/ROM_RELOAD cleanup [David Haywood].
    
    
    - 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).
    
    
    - 0.143u3: Brian Troha added DIP locations to all the games in the Taito L driver.
    
    
    - 0.142u3: Angelo Salese converted Taito_L driver to use AM_SHARE macro. Removed deprecat.h dependancy and updated irqs accordingly.
    
    
    - 0.136u1: Fabio Priuli added driver data struct to Taito L driver.
    
    
    - 0.130u4: Aaron Giles merged memory maps in Taito L driver. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT.
    
    
    - 0.130u3: Taito L input updates [Fabio Priuli].
    
    
    - 0.128u6: Added includes\taito_l.h.
    
    
    - 0.111u3: Atari Ace fixed invalid array access in the Taito L driver.
    
    
    - 0.93u3: Taito L driver update [Nicola Salmoria]: Changed interrupt handling, this fixes test mode in Plotting. Fixed MSM5205 playback in Champion Wrestler, including volume.
    
    
    - 29th March 2001: Gerardo Oporto fixed yet more dipswitch settings in the Taito L driver.
    
    
    - 10th February 2001: David Haywood added Cuby Bop and a few clone romsets to the Taito L system driver.
    
    
    - 31st January 2001: Gerardo Oporto fixed dipswitch settings in the Taito L system driver.
    
    
    - 0.37b6: Several fixes and improvements to the Taito L games (sound, priorities, speed) [Nicola Salmoria, Jarek Burczynski]. Changed Z80 CPU1 clock speed to 6MHz.
    
    
    -  3rd August 2000: Jarek Burczynski fixed sound in Raimais and Champion Wrestler in the Taito L driver. Nicola Salmoria fixed several graphics in the Taito L driver and added Kuri Kinton.
    
    
    - 31st July 2000: Nicola Salmoria fixed Play Girls 1 and 2 in the Taito L driver.
    
    
    - 30th July 2000: Nicola Salmoria fixed the sound interface in the Taito L driver.
    
    
    - 0.37b3: Changed taitol.c to taito_l.c driver.
    
    
    - 22nd April 2000: Gerardo Oporto submitted Taito-L driver dipswitch fixes.
    
    
    - 0.36b4: Added taitol.c driver and vidhrdw\taitol.c.
    
    
    - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs.
    
    
    ----
    Name:  dips.PNG
Views: 12
Size:  90.0 KB
    Name:  game over.PNG
Views: 12
Size:  483.6 KB
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