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11-05-2016 at 03:23 PM
22 Comments
Rating: 2 votes, 5.00 average.

Sample MAME verification process

Part of the reason for posting this is to highlight why there's a disclaimer at the top of each posting and hopefully people will cotton on that just because there's one of these things posted, doesn't mean that it's an automatic Yes vote. The vigilant will notice mistakes... more than just my typing smelling pistakes.



Just an overview of the process a couple of us go through to check MAME stuff. I didn't check if audio was recorded but as I don't speak in this it isn't a problem - I think quicker typing and there's less "err" going on. ;) You may want to click the YouTube button so you can see what I'm typing...







Paul's submission: https://www.twingalaxies.com/showthread.php/163842-M-A-M-E-Mad-Shark-Points-Single-Player-Only-1-087-210-paul-kearns
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  1. JJT_Defender's Avatar

    Excellent Explanation I learned a Few Great Things. Twin Galaxy members Should See this they will Learn A Lot Thanks as Always Andrew.

    Sample MAME verification process

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  2. Barthax's Avatar
    Thanks JJT.

    Watching it back I noticed a couple more mistakes which I didn't pick up on at the time.... Posted the corrections in kernzy's submission thread. ;)
  3. francoisadt's Avatar
    Thanks Barthax, your expertize are clearly shown here.
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  4. CWK's Avatar
    Thanks for the video and the leg work Andrew
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    Updated 11-06-2016 at 02:43 AM by CWK
  5. Barthax's Avatar
    Thanks guys. :)
  6. terencew's Avatar
    Thanks Pete, tireless work as always. And some efficiencies here that I can use!

    It's worth noting that there are some variations to the process... different versions of WolfMAME behave slightly differently... enhanced -inpview since 0.149 makes checking DIPs easier... analog inputs make hexdumps tricky to read... blah blah blah.
    But this is a great sneak peek into the process.
  7. Barthax's Avatar
    Quote Originally Posted by terencew
    Thanks Pete, tireless work as always. And some efficiencies here that I can use!
    There's always more than one way to crack a nut. :)

    Quote Originally Posted by terencew
    It's worth noting that there are some variations to the process... different versions of WolfMAME behave slightly differently... enhanced -inpview since 0.149 makes checking DIPs easier... analog inputs make hexdumps tricky to read... blah blah blah.
    But this is a great sneak peek into the process.
    Absolutely. I chose mdshark because it was a 0.106 which hadn't been done yet (still lots more of them possible, as you know) and 0.106 is one of the more common scenarios for a preparation work (so people can get an idea of where the human input is). In addition, 0.106 also has a lot going on in the analysis dumps we make which others may not readily see/understand - plus there's an overwhelming backlog of stuff to sift through and compare against. ;)

    0.149+ are great for most people to begin dabbling with: the DIPs are easily accessible with the -inpview as you rightly say. :)
  8. kernzyp's Avatar
    How d'you have time to do all this?
    Further proof of the clone army. :D
    Awesome stuff, Pete.
    If it took you an hour to show how, it'll take 2 months for me to learn it !
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  9. Barthax's Avatar
    Quote Originally Posted by kernzyp
    How d'you have time to do all this?
    Further proof of the clone army. :D
    Awesome stuff, Pete.
    Thanks. :) I really don't have any other active hobbies - it is easy to explain, honest! I get my fix from other hobbies in passing - TV is on in the room so it seeps in, for example - bit like your radio listening habits (same as Ryan Genno's podcast habits). :D

    Quote Originally Posted by kernzyp
    If it took you an hour to show how, it'll take 2 months for me to learn it !
    Don't knock yourself down too readily. ;) Honestly it's largely just a pile of stuff that can be whittled through quickly. The 7-zip output at the top is largely useless: if we couldn't unzip/unrar then there's be nothing to play back and the rest would be blank! The MAME output and the wlfview output is useful for checking the % recording speed and that the two are a pair. The stuff at the bottom (after the INP dump) can be ignored unless you fancy a bit of research through the history of MAME - nothing that isn't already online.

    The primary thing is the dip switches: understanding hexadecimal (base 16) instead of decimal (base 10 - the one most people are taught in schools) is the biggest hurdle I find people have. Knowing that after 9 comes the "number" a, then b, then c, then d, then e, then f. Only after the "number" f do you get to 10. 10 is the sixteenth number after 0, hence base 16 / hexadecimal.

    After hexadecimal (hex for short), understanding number masks is usually the next biggest hurdle. That's all logic and not number crunching - which columns in the number are important. Easy stuff if it was't for the often need to convert the base 16 into base 2 - binary... 0, 1 ... then 10 (or 3 as you might better refer to it): there's only two numbers, can't be that hard. ;)
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  10. kernzyp's Avatar
    How have you got time to type all that??
    Who's playing games and submitting scores for you right now???
    Heh...
  11. kernzyp's Avatar
    As "The Cat" would say:
    I was with you all the way up to "Don't knock yourself down too readily." :D
  12. bryguy's Avatar

    I was hoping to submit a score for zookeeper set 1 using wolfmame32Plus0.106. When I record and playback a game of zookeeper it first makes you cycle through the screens using F1 so you can see the DIP settings. I have an older MAME machine and the hardware doesn't support wolfmame 0.183 which I see is recommended for submissions. Please advise on this subject.

    Thanks, Bryan Wagner (BRYGUY).

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  13. lexmark's Avatar

    Quote Originally Posted by bryguy

    I was hoping to submit a score for zookeeper set 1 using wolfmame32Plus0.106. When I record and playback a game of zookeeper it first makes you cycle through the screens using F1 so you can see the DIP settings. I have an older MAME machine and the hardware doesn't support wolfmame 0.183 which I see is recommended for submissions. Please advise on this subject.

    Thanks, Bryan Wagner (BRYGUY).


    Hello, Bryan. Nice to see you post again after many years!

    I stand to be corrected, but, I'm pretty sure using 106 is acceptable. The reason a later version is "preferable" is that a more comprehensive analysis can be done on a later version.

    If you have a recording on 106 that you think is worthy of submission just submit it.

    Good luck.


    john


    .

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  14. Barthax's Avatar

    ^ Everything John said. :D

    The reason for 0.183 is because it is the last Windows 32-bit version pre-compiled & available for download ("should" work for everyone). Newer versions can be compiled but most people are on 64-bit now, so there's little point. That said, you could try one of the various versions in between 0.106 and 0.183 - I'd recommend something after 0.129 (some of the 0.120s versions are a little ropey). However, note: there is no Plus (GUI) functionality after 0.129.

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    Updated 08-24-2020 at 01:16 AM by Barthax
  15. bryguy's Avatar

    Thank you John and Barthax! Yes, I have been absent for far too long! LoL. My best game to date is a 35 million. Just wanted to get on the scoreboard. Another question if you please, Do I need a video recording of the game as well as the .inp and .wlf files to submit properly? Do I need the rom that goes with 0.106, or can use a later rom? (set1)

  16. francoisadt's Avatar

    Quote Originally Posted by bryguy

    Thank you John and Barthax! Yes, I have been absent for far too long! LoL. My best game to date is a 35 million. Just wanted to get on the scoreboard. Another question if you please, Do I need a video recording of the game as well as the .inp and .wlf files to submit properly? Do I need the rom that goes with 0.106, or can use a later rom? (set1)

    Yes, you have to have video recording and .ino and.wlf zipped up.

    Make sure you filename adhere to latest naming standards.

    See post here:

    https://www.twingalaxies.com/redelf/wall/8500/more-mame-requirements-wanted


    TG MAME WIKI:

    https://www.twingalaxies.com/help.php#tab-10

    On Video recording:

    What is acceptable to replay your MAME file and record a video of it afterwards.

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  17. Barthax's Avatar

    Quote Originally Posted by bryguy

    Do I need the rom that goes with 0.106, or can use a later rom? (set1)

    Most ROM sets change over time as new information or new dumping techniques correct old assumptions. As a result, it is possible the latest ROM set of any game will not work with 0.106 (though the older the games the more likely they will).

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  18. bryguy's Avatar

    Okay, I have older roms that work with wolfmame 0.106. Zip program to use 7z or winzip? Nice that I can video record the game afterwards, but I'll try to video record it live for that submission. I understand the filename standard. What format to put the video recording in is best to use?

    Bryan Wagner

  19. Barthax's Avatar

    Quote Originally Posted by bryguy

    Okay, I have older roms that work with wolfmame 0.106. Zip program to use 7z or winzip? Nice that I can video record the game afterwards, but I'll try to video record it live for that submission. I understand the filename standard. What format to put the video recording in is best to use?

    Bryan Wagner

    Zip file types should be used as it's the most widely supported format. However, 7Zip supports zip files so certainly use that to Zip the files - no mucking around with Winzip shareware and their ludicrous attempts to break Zip files for their own market share.

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  20. bryguy's Avatar

    Okay, so can you please reiterate the number if files to upload and what to zip and what not to zip? I know I have to zip the video recording. Do i zip the .inp and .wlf files? Redelf mentions about renaming the files as .inp and .zip so, I wasn't sure if I'm zipping the inp or not. Do I zip the .wlf file?

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