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01-10-2018 at 04:53 AM
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Scoreboard Errors - Report them here

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The TWIN GALAXIES main forum area has been retired , please use this post to report any scoreboard errors.
We understand that users need immediate response on issues, please try to post the link to the score with the description of the error and a screenshot.


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Admin Staff
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  1. speedy47591's Avatar
  2. francoisadt's Avatar

    Dump this request to TG help fix the multi XXX PCB track - allmost 2 years old.......


    Quote Originally Posted by francoisadt
    Hi TGAdmin See my several post back I have asked on the previous scoreboard/track error forums https://www.twingalaxies.com/showthr...l=1#post933392 and on this wall, I have asked for TG to ammend the rules for the derivatives track udner Multi-PXB-XXX. Several other requests have been handled but not mine can you please attend to fix the rules set becasue I cannot ammend rules for derivatives track. I have thought initially I will be able to load them but I cannot. TG need to load all the rules in one gho as I ahve listed them here. https://www.twingalaxies.com/game/xx...lti-pcb/arcade The Pacman High Score Challange is the parent track and therefore all the rules of this game show at the others below (derivative tracks) but should not apply. Please change the main track "Pacman High Score Challange" rules

    Track Rules

    This rules apply to Pacman High Score Challange track only: 5 lives or less at start 10k life bonus or greater Difficulty Easy Speed Normal Other Details: Freeplay acceptable. Cold boot of pcb, not necessary. If game is started from the point of showing the multi-game menu screen, there is no need to show the physical pcb in evidence package. Dipswitch settings do not need to be shown when the details can be observed by observing gameplay details instead. Other derivatve tracks have their own rules which aligned with default TGTS settings otherwise specified:
    I cannot edit the general rules of a track I did found. The problem arise we cannot specify and edit specific rules for derivative tracks. TG Admin need to check how the amendments of the rules will display. Please post the rules as depicted below so that each derivative track has its own rules. Currently when one click on "view rules" on the game list only the "General Rules" display for all and each derivative track which was created under the main track "Pac-man High Score Challenge". IF the TG site is designed so that all derivative will ALWAYS display the same "General Rules" that is captured under the main Pac-man track then put the PART A in General Rules of the main track and all derivative will automatically display the same "General Rules" text as captured in the main track. If the TG is designed so that all derivative each derivative track can have its own "Game Specific Rules". That means TG can edit "Game Specific Rules" for each track as shown below (PART B). IF the TG site is designed so that all derivative will ALWAYS display the same "Game Specific Rules" that is captured under the main Pac-man track then put the PART B in Game Specific Rules of the main track and all derivative will automatically display the same "Game Specific Rules" text as captured in the main track. Best case scenario: - Post Part A in General Rules of maintrack and display automatically for all tracks (main track plus derivative tracks). - Post Part B in Game Specific Rules for each tracks, separately. Second Best case scenario: - Post Part A in General Rules of maintrack and display automatically for all tracks (main track plus derivative tracks). - Post Part B in Game Specific Rules of maintrack and display automatically for all tracks (main track plus derivative tracks). PART A: PCB need not be shown. Game settings as defined in the track description or rules must be able to be verified visually, either by info on the game play screen or by showing the game settings screen in system mode, setup mode, etc. If a game setting is not specified by the track description or rules, that setting is to be left at the factory/default game setting by using the system option on the multi PCB to restore factory/default game settings. If the multi PCB does not have a system option to restore factory/default game settings, the game setting(s) to be left at default should best reflect the factory/default game settings on the original dedicated arcade PCB whenever possible. Instead of Pac-Man spesific rules only ALL the rules must be in the GAME SPESIFIC Rules section. Attachment 45147[/URL] PART B: Pac-Man High Score Challenge (5 men to start) Dip Switch Bank: 1 = OFF 2 = ON 3-4 = OFF 5-6 = ON 7-8 = OFFNote: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;5 Pac-Men Bonus Pac-Man @ 10,000 Points ========================================== Pac-Man Normal Speed Fastest Completion Time (5 men to start) Dip Switch Bank: 1 = OFF 2 = ON 3-4 = OFF 5-6 = ON 7-8 = OFF Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;5 Pac-Men 1 Bonus Pac-Man @ 10,000Special Rules: Timer begins the instant the Start Button is pressed and ends when the final dots have been collected. The player MUST achieve a perfect score of 3,333,360 Points [Via eating every fruit, energizer, dot and ghost possible from Level 1 through 256.] or their attempt will be disqualified. Factory Speed Tracked Only ========================================== Space Invaders High score challenge (3 lives to start, default TGTS settings) Note: The settings must reflect the FACTORY DEFAULT settings, but also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings; 3 Laser Bases; Bonus Laser Base @ 20,000 Points ========================================== Galaga High Score Challenge (Tournament Settings) Dip-Switch Bank 6J: 1 = OFF 2 = ON 3-6 = OFF 7 = OFF/UNUSED 8 = OFF Dip-Switch Bank 6K: 1-3 = OFF 4-6 = ON 7-8 = OFF Rapid Fire P.C. Board: Position B: Normal Note: The above Dip Switches are the correct Twin Galaxies Tournament Settings for this title and will provide the following settings; 5 Lives Extra Ships: None Difficulty: Rank D Special Rules: Attempts for this variation may be done on Marathon Settings, but once you've lost your 4th Life, you may not allow your ship to be captured or your Tournament Score attempt ends immediately. Useage of the trick to cause enemies to stop firing is banned. It has been deemed permissible for a player to intentionally play on the player 2 side so as to allow the millions-digit to show up in the final score. Special Note: There are some Midway boardsets where Dip-Switch Bank 6J: has Dips 1 and 2 in Reverse to get Rank D and 5 Lives. Adjustments to these 2 Dips can be made accordingly to establish the settings correctly. ========================================== Galaga (Fast Fire Mode) High Score Challenge (3 Lives to start) Dip-Switch Bank 6J: 1 = OFF 2 = ON 3-6 = OFF 7 = OFF/UNUSED 8 = OFF Dip-Switch Bank 6K: 1-3 = OFF 4 = ON 5 = OFF 6-7 = ON 8 = OFF Rapid Fire P.C. Board: Position A: Rapid Fire Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Settings for this title and will provide the following settings; 3 Lives Extra Ship @ 20k, 70k and every 70k thereafter. Difficulty: Rank D Special Rules: Useage of the trick to cause enemies to stop firing is banned. It has been deemed permissible for a player to intentionally play on the player 2 side so as to allow the millions-digit to show up in the final score. ========================================== Galaga Fast Fire No Double Ship (TG Marathon Settings) Dip-Switch Bank 6J: 1 = OFF 2 = ON 3-6 = OFF 7 = OFF/UNUSED 8 = OFF Dip-Switch Bank 6K: 1-3 = OFF 4 = ON 5 = OFF 6-7 = ON 8 = OFF Position B: Normal Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Settings for this title and will provide the following settings; 3 Lives Extra Ship @ 30,000; 2nd @ 7000 Points ========================================== Gyruss High Score Challenge - Marathon Settings Dip-Switch Bank 1: 1-8 = OFF Dip-Switch Bank 2: 1-2 = OFF 3 = OFF/ON [Table/Upright] 4-5 = ON 6 = OFF 7-8 = ON Dip-Switch Bank 3: 1 = ON Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Settings for this title and will provide the following settings; Number of Spaceships: 3 Extra Ship: 60,000 Points and every 80,000 Points thereafter Level of Difficulty: [6] Difficult ========================================== Gyruss High Score Challenge - Tournament Settings Dip-Switch Bank 1: 1-8 = OFF Dip-Switch Bank 2: 1 = OFF 2 = ON 3 = OFF/ON [Table/Upright] 4-5 = ON 6 = OFF 7-8 = ON Dip-Switch Bank 3: 1 = ON Note: The above Dip Switches, are the correct Twin Galaxies Tournament Settings for this title and will provide the following settings; Number of Spaceships: 5 Extra Ship: 60,000 Points and every 80,000 Points thereafter Level of Difficulty: [6] Difficult Music: On Special Rules: You scoring attempt ends when you lose your 5th life, no matter how many you happen to have left in reserve. ========================================== Milepede High Score Challenge Settings of 8-Toggle Switch on Millipede PCB (at B5)1 = OFF 2 = ON 3-8 = OFFSettings of 8-Toggle Switch on Millipede PCB (at D5)1-8 = ONSettings of 8-Toggle Switch on Millipede PCB (at P8)1-4 = ON 5-6 = OFF/UNUSED 7 = ON 8 = ON/OFF [1 Coin Counter/2 Coin Counters]Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;Bonus Life: None Millipede Head, Beetle & Spider: Hard Select Mode: OffSpecial Note: You must videotape your score in entirety unless a Referee is present to monitor your entire game. ========================================== Ms. Pac-Man Fast Speed High Score Challenge This is the ORIGINAL Ms. Pac-Man game with the ROM that replaces the existing ROM in location 6F on the main logic board that speeds up the game.Dip Switch Bank: 1 = OFF 2-3 = ON 4 = OFF 5-6 = ON 7-8 = OFF Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Ms. Pac-Man 1 Bonus Ms. Pac-Man @ 10,000 Points ========================================== Ms. Pac-Man Normal Speed Fastsest Completion Time - Upto board 133 Dip Switch Bank: 1 = OFF 2-3 = ON 4 = OFF 5-6 = ON 7-8 = OFF Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Ms. Pac-Man 1 Bonus Ms. Pac-Man @ 10,000 Points Special Rules: Timer begins the instant the Start Button is pressed and ends when the final dots have been collected. The player MUST achieve a perfect game via eating every fruit, every energizer, every dot and blue ghost possible from Level 1 through 141] or their attempt will be disqualified. Factory Speed Tracked Only All games stopping short of 141 or even passing 141 will not be counted. The player has to time a full 141 boards only. ========================================== Ms. Pac-Man Fast Fastsest Completion Time - Upto board 133 This is the ORIGINAL Ms. Pac-Man game with the ROM that replaces the existing ROM in location 6F on the main logic board that speeds up the game.Dip Switch Bank: 1 = OFF 2-3 = ON 4 = OFF 5-6 = ON 7-8 = OFF Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Ms. Pac-Man 1 Bonus Ms. Pac-Man @ 10,000 Points Special Rules: Timer begins the instant the Start Button is pressed and ends when the final dots have been collected. The player MUST achieve a perfect game via eating every fruit, every energizer, every dot and blue ghost possible from Level 1 through 141] or their attempt will be disqualified. Factory Speed Tracked Only All games stopping short of 141 or even passing 141 will not be counted. The player has to time a full 141 boards only. ========================================== Jr. Pac-Man Normal Speed Dip-Switch Bank: 1 = OFF 2-3 = ON 4 = OFF 5-6 = ON 7-8 = OFFNote: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;Jr. Pac-Men: 3 Bonus Jr. Pac-Man at 10,000 Points ========================================== Jr. Pac-Man Fastl Speed This is the ORIGINAL Jr. Pac-Man game with the ROM that replaces the existing ROM in location 8D on the main logic board that speeds up the game.Dip-Switch Bank: 1 = OFF 2-3 = ON 4 = OFF 5-6 = ON 7-8 = OFF Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;Jr. Pac-Men: 3 Bonus Jr. Pac-Man at 10,000 Points ========================================== Super Pac-Man (Tournament Settings) Dip Switch SW-2 (At Location 5B):1-3 = OFF 4 = ON 5-6 = OFF/UNUSED 7-8 = OFFDip Switch SW-3 (At Location 5E):1-3 = OFF/UNUSED 4-8 = OFF Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Super Pac-Men Bonus Super Pac-Men @ 30,000 & 100,000 & every 100,000 thereafter Difficulty: Rank R8 ========================================== Rally X (Easy) (Tournament Settings) Dip Switch Bank:1-3 = OFF 4-6 = ON 7-8 = OFFNote: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;Difficulty: Rank B [Medium, 3 Cars] Lives: 3 Cars Bonus Car: 20,000 Points ========================================== Rally X (Medium) (Tournament Settings) Dip Switch Bank:1-2 = OFF 3-4 = ON 5 = OFF 6 = ON 7-8 = OFF Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;Difficulty: Rank B [Low/Easy, 3 Cars] Lives: 3 Cars Bonus Car: 20,000 Points ========================================== New Rally X (Tournament Settings) Difficulty=Medium, 3 cars to start, 1st extra at 20K, 2nd extra at 80K ========================================== Pooyan (Tournament Settings) Dip Switch #1:1-8 = OFFDip Switch #2:1-2 = OFF 3 = ON/OFF [Upright/Table] 4-8 = OFF Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Lives Bonus Life @ 30,000 Normal Play Medium Difficulty ========================================== Amidar (Konami ) (Tournament Settings) Dip-Switch Location 8-P: 1-4 = OFFDip-Switch Location 6-P: 1-2 = OFF 3 = ON/OFF [Cocktail/Upright] 4-5 = ON Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Lives To Begin Bonus Life @ 50,000 & 80,000 Special Rules: No continues are permitted ========================================== Popeye (Tournament Settings) Dip Bank A-D: A-D = OFFDip Bank I-P: I = OFF J = ON K-N = OFF O = ON/OFF [Attract Sound - Player's Choice] P = ON/OFF [Upright/Cocktail]Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;Lives: 3 Difficulty: Easy Bonus Life: 40,000 Points ========================================== Final Fight High Score Challenge Dip Switch Set A: ================= Coin 1 1 Coin /1 Credit DW1:OFF DW2:OFF DW3:OFF Coin 2 1 Coin /1 Credit DW4:OFF DW5:OFF DW6:OFF 2 Coins to start = NO To Continue = NO Dip Switch Set B: ================= Difficulty Level 1 Normal (4) DW1:ON DW2:ON DW3:OFF Difficulty Level 2 Normal (2) DW4:ON DW5:OFF (3) DW4:OFF DW5:ON Points for 100000 DW6:OFF DW7:OFF Number of Lives 3 DW1:ON DW2OFF Dip Switch Set C: ================= Free Play? YES DW3:ON Freeze Screen? NO DW4:OFF Flip the Screen? NO DW5:OFF Game Continue NO DW7:OFF ========================================= Elevator Action Normal - Difficulty 1 (Points) Dip-Switch Bank A: 1-5 = OFF 6 = OFF/UNUSED 7 = OFF 8 = ON/OFF [Upright/Cocktail] Dip-Switch Bank B: 1-8 = ON Dip-Switch Bank C: 1-2 = OFF 3-4 = OFF/UNUSED 5-8 = OFF Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title; 3 Lives Bonus Life @ 10,000 Points Coin Display Year Display Difficulty: Expert Special Rules: Please note, this variation is ONLY for the FunSpot 2002 Tournament. Please see the Other Tournament Settings for proper settings for all other attemp. =========================================
    Attached Images

    Last edited by francoisadt[/URL]; 12-01-2017 at 06:20 AM.
  3. SincerelyFranny's Avatar

    Quote Originally Posted by francoisadt

    Dump this request to TG help fix the multi XXX PCB track - allmost 2 years old.......




    Hello @francoisadt

    Please note that this is not how derivatives are meant to work. If you are creating derivatives they will ALWAYS maintain the same rules as their part tracks.

    In this case, this "game"/Arcade cabinet contains multiple games and would therefor need different rule sets for each track from each game. Submission points would need to be spent for their each of their creation. I will make these changes to clean up the database, but please refrain from this in the future.

    Looking at your requested edit.... It is very confusing.

    I cannot edit the "Pacman High Score Challange" track and it will waterfall the rules to all of it's derivatives. This needs to be done individually, and I need to know which ones they are exactly. Additionally, it would not make sense to include that GIANT block of rule text under each track.

    Can you please post the links to each track that needs to be edit with the associated rule set.

    Thank you.


  4. Barthax's Avatar

    The following track's rules has a bunch of hidden formatting which bleeds onto the submission page:

    https://www.twingalaxies.com/game/ms-pac-man/atari-7800/points/page/1?ref=fbshare

    Example submission: https://www.twingalaxies.com/showthread.php/213569-Atari-7800-Ms-Pac-Man-Points-47-340-Garrett-Holland


    Might occur on some more... one more for definite:

    https://www.twingalaxies.com/game/food-fight/atari-7800/points/

    Updated 02-09-2020 at 01:30 AM by Barthax
  5. francoisadt's Avatar

    Hi Franny

    You are correct, my request is not to dump that whole set of of rules in one track "Pacman High Score Challange".

    What I mean here is exactly what you want t do put each game rule below itself.

    the re-quote of he "message posted" on 2018, messes up the formatting. If you go back to the 2018 message

    you will notice each game's rules is listed below it self.

    https://www.twingalaxies.com/admin-staff/wall/3296/scoreboard-errors-report-them-here/page/18#comment19763


    So that is what I need you to do, somehow just copy each game's rules in its own box below itself and not long list under "pacman high score challenge".


    Quote Originally Posted by SincerelyFranny



    Hello @francoisadt

    Please note that this is not how derivatives are meant to work. If you are creating derivatives they will ALWAYS maintain the same rules as their part tracks.

    In this case, this "game"/Arcade cabinet contains multiple games and would therefor need different rule sets for each track from each game. Submission points would need to be spent for their each of their creation. I will make these changes to clean up the database, but please refrain from this in the future.

    Looking at your requested edit.... It is very confusing.

    I cannot edit the "Pacman High Score Challange" track and it will waterfall the rules to all of it's derivatives. This needs to be done individually, and I need to know which ones they are exactly. Additionally, it would not make sense to include that GIANT block of rule text under each track.

    Can you please post the links to each track that needs to be edit with the associated rule set.

    Thank you.


  6. GibGirl's Avatar

    Requesting a minor cleanup to the rules text for the track https://www.twingalaxies.com/game/food-fight/atari-7800/points/

    It's not the rules text themselves - it looks like there's a bunch of stray html that got added in, and only shows when a submission is made on the track:

    https://www.twingalaxies.com/showthread.php/213568-Atari-7800-Food-Fight-Points-72-200-Garrett-Holland

  7. SincerelyFranny's Avatar

    Quote Originally Posted by GibGirl

    Requesting a minor cleanup to the rules text for the track https://www.twingalaxies.com/game/food-fight/atari-7800/points/

    It's not the rules text themselves - it looks like there's a bunch of stray html that got added in, and only shows when a submission is made on the track:

    https://www.twingalaxies.com/showthread.php/213568-Atari-7800-Food-Fight-Points-72-200-Garrett-Holland

    I checked out the rules and nothing there seemed out of the ordinary.

    It might have just been a bug. Either way, I removed the HTML text from the submission. :)
    ThanksGibGirl thanked this post
  8. SincerelyFranny's Avatar

    Quote Originally Posted by francoisadt

    Hi Franny

    You are correct, my request is not to dump that whole set of of rules in one track "Pacman High Score Challange".

    What I mean here is exactly what you want t do put each game rule below itself.

    the re-quote of he "message posted" on 2018, messes up the formatting. If you go back to the 2018 message

    you will notice each game's rules is listed below it self.

    https://www.twingalaxies.com/admin-staff/wall/3296/scoreboard-errors-report-them-here/page/18#comment19763


    So that is what I need you to do, somehow just copy each game's rules in its own box below itself and not long list under "pacman high score challenge".



    Hello @francoisadt

    I have made most of your requested revisions. Please check and confirm that the following are correct:

    Pac-Man High Score Challenge!
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/pac-man-high-score-challenge/page/1?ref=fbshare

    Pac-Man Fast Speed High Score Challenge

    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/pac-man-fast-speed-high-score-challenge/page/1?ref=fbshare

    Pac-Man Normal Speed Fastest Completion Time
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/pac-man-normal-speed-fastest-completion-time/page/1?ref=fbshare

    Pac-Man Fast Speed Fastest Completion Time
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/pac-man-fast-speed-fastest-completion-time/page/1?ref=fbshare

    Space Invaders High score challenge
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/space-invaders-high-score-challenge-3-lives-to-start-tgts-rules/page/1?ref=fbshare

    Centipede High Score Challenge! (TG Marathon Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/centipede-high-score-challenge-tg-marathon-settings/page/1?ref=fbshare

    Donkey Kong High Score Challenge! (3 Lives To Start - Hammer Allowed)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/donkey-kong-high-score-challenge-3-lives-to-start-hammer-allowed/page/1?ref=fbshare

    Donkey Kong Junior High Score Challenge! (3 Lives To Start)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/donkey-kong-junior-high-score-challenge-3-lives-to-start/page/1?ref=fbshare

    Frogger High Score Challenge! (5 Lives To Start)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/frogger-high-score-challenge-5-lives-to-start/page/1?ref=fbshare

    Galaga (Fast Fire Mode) High Score Challenge! (3 Lives To Start)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/galaga-fast-fire-mode-high-score-challenge-3-lives-to-start/page/1?ref=fbshare

    Galaga High Score Challenge! (TG Marathon Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/galaga-high-score-challenge-tg-marathon-settings/page/1?ref=fbshare

    Galaga Fast Fire No Double Ship (TG Marathon Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/galaga-fast-fire-no-double-ship-tg-marathon-settings/page/1?ref=fbshare

    Galaga 3 High Score Challenge! (3 Lives To Start)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/galaga-3-high-score-challenge-3-lives-to-start/page/1?ref=fbshare

    Galaxian High Score Challenge! (3 Lives To Start)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/galaxian-high-score-challenge-3-lives-to-start/page/1?ref=fbshare

    Gyruss High Score Challenge (TG Marathon Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/gyruss-high-score-challenge-tg-marathon-settings/page/1?ref=fbshare

    Gyruss High Score Challenge - Tournament Settings
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/gyruss-high-score-challenge-tournament-settings/page/1?ref=fbshare

    Millipede High Score Challenge! (TG Marathon Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/millipede-high-score-challenge-tg-marathon-settings/page/1?ref=fbshare

    Ms. Pac-Man Normal Speed High Score Challenge! (Factory Default Settings - start 3 men)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/ms-pac-man-normal-speed-high-score-challenge-factory-default-settings-start-3-men/page/1?ref=fbshare

    Ms. Pac-Man Normal Speed Fastest Completion Time - Upto board 133
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/ms-pac-man-normal-speed-fastsest-completion-time-upto-board-133/page/1?ref=fbshare

    Ms. Pac-Man Normal Speed Fastest Completion Time - Upto board 141
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/ms-pac-man-normal-speed-fastest-completion-time-upto-board-141/page/1?ref=fbshare

    Ms. Pac-Man Fast Fastest Completion Time - Upto board 133
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/ms-pac-man-fast-fastest-completion-time-upto-board-133/page/1?ref=fbshare

    Ms. Pac-Man Fast Fastest Completion Time - Upto board 141
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/ms-pac-man-fast-fastest-completion-time-upto-board-141/page/1?ref=fbshare

    Jr. Pac-Man Normal Speed
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/jr-pac-man-normal-speed/page/1?ref=fbshare

    Jr. Pac-Man Fast Speed
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/jr-pac-man-fast-speed/page/1?ref=fbshare

    Super Pac-Man (Tournament Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/super-pac-man-tournament-settings/page/1?ref=fbshare

    Super Pac-Man (Marathon Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/super-pac-man-marathon-settings/page/1?ref=fbshare

    Rally X (Easy) (Tournament Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/rally-x-easy-tournament-settings/page/1?ref=fbshare

    Rally X (Medium) (Tournament Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/rally-x-medium-tournament-settings/page/1?ref=fbshare

    New Rally X (Tournament Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/new-rally-x-tournament-settings/page/1?ref=fbshare

    Pooyan (Tournament Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/pooyan-tournament-settings/page/1?ref=fbshare

    Pengo (Stern) (Tournament Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/pengo-stern-tournament-settings/page/1?ref=fbshare

    Amidar (Konami ) (Tournament Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/amidar-konami-tournament-settings/page/1?ref=fbshare

    Amidar (Stern - Harder ) (Tournament Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/amidar-stern-harder-tournament-settings/page/1?ref=fbshare

    Popeye (Tournament Settings)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/popeye-tournament-settings/page/1?ref=fbshare

    Final Fight High Score Challenge
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/final-fight-high-score-challenge/page/1?ref=fbshare

    Elevator Action Normal - Difficulty 1 (Points)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/elevator-action-normal-difficulty-1-points/page/1?ref=fbshare

    ==================================================

    These are the tracks I had questions about...

    Galaga High Score Challenge (Tournament Settings)

    There is no track for this description. There is only a marathon track that is currently in existance.

    Space Invaders High Score Challenge! (5 lives to start)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/space-invaders-high-score-challenge-5-lives-to-start/page/1?ref=fbshare

    You did not include a rule set for this track

    Elevator Action Hard - Difficulty 4 (Points)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/elevator-action-hard-difficulty-4-points/page/1?ref=fbshare

    This track included this "Special Rule". I'm not sure if it is okay to use on any track since it specifies that it was ONLY for the FunSpot Tournament.

    "Special Rules: Please note, this variation is ONLY for the FunSpot 2002 Tournament. Please see the Other Tournament Settings for proper settings for all other attempt."


    ================================================== ==

    Now that all of these changes have been made, can you please confirm that you understand how derivatives tracks work so that we do not encounter this issue again?

    Thanks so much. :)

    Thanksfrancoisadt thanked this post
  9. Barthax's Avatar

    Minor typo: in the "View All Submissions" dialogue the middle section has a typo: "ACCPECTED" should be "ACCEPTED".

  10. francoisadt's Avatar

    Quote Originally Posted by SincerelyFranny

    These are the tracks I had questions about...

    Galaga High Score Challenge (Tournament Settings)

    There is no track for this description. There is only a marathon track that is currently in existance.

    Space Invaders High Score Challenge! (5 lives to start)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/space-invaders-high-score-challenge-5-lives-to-start/page/1?ref=fbshare

    You did not include a rule set for this track

    Elevator Action Hard - Difficulty 4 (Points)
    https://www.twingalaxies.com/game/xxx-1-multi-pcb/arcade/elevator-action-hard-difficulty-4-points/page/1?ref=fbshare

    This track included this "Special Rule". I'm not sure if it is okay to use on any track since it specifies that it was ONLY for the FunSpot Tournament.

    "Special Rules: Please note, this variation is ONLY for the FunSpot 2002 Tournament. Please see the Other Tournament Settings for proper settings for all other attempt."


    ================================================== ==

    Now that all of these changes have been made, can you please confirm that you understand how derivatives tracks work so that we do not encounter this issue again?

    Thanks so much. :)

    Thanks very much for your hard work.

    For all the tracks the "Additional Info" section must be amended so that specific stating the following submissions will be allowed:

    The main purpose of XXX-Multi tracks are for arcade cabinets :

    - arcade cabinets with the original PCB and ROM where the gamer play at a shaopping maill or an arcade where the gamer is not able to record the inside of the cabinet as proof that the cabinet do contain the original PCB and ROM

    - arcade cabinets with non-original PCB and ROM (clones) that play like original arcade game PCB/ROM

    - arcade cabinets with ICADE setup i.e. multi 1 in 60 & 1 in 120 ect.. cabinets

    - MAME Arcade Cabinets with proof that no playback/pre-recording of an .INP file was used but the game is played in real-time.

    - MAME Arcade Cabinets using Wolfmame


    Add the above to this text:

    PCB need not be shown. Game settings as defined in the track description or rules must be able to be verified visually, either by info on the game play screen or by showing the game settings screen in system mode, setup mode, etc. If a game setting is not specified by the track description or rules, that setting is to be left at the factory/default game setting by using the system option on the multi PCB to restore factory/default game settings. If the multi PCB does not have a system option to restore factory/default game settings, the game setting(s) to be left at default should best reflect the factory/default game settings on the original dedicated arcade PCB whenever possible.

    "

    [quote]

    Quote Originally Posted by SincerelyFranny

    These are the tracks I had questions about...

    [quote/]

    On these items I will first check what the ARCADE rules are for these. The idea is that all the tracks in here must be the same game rules as the original arcade with the only exception that Multi-Cades/Clones may be used.



    Updated 02-11-2020 at 09:07 AM by francoisadt
  11. SincerelyFranny's Avatar

    [QUOTE=francoisadt;bt53981]


    Thanks very much for your hard work.

    For all the tracks the "Additional Info" section must be amended so that specific stating the following submissions will be allowed:

    The main purpose of XXX-Multi tracks are for arcade cabinets :

    - arcade cabinets with the original PCB and ROM where the gamer play at a shaopping maill or an arcade where the gamer is not able to record the inside of the cabinet as proof that the cabinet do contain the original PCB and ROM

    - arcade cabinets with non-original PCB and ROM (clones) that play like original arcade game PCB/ROM

    - arcade cabinets with ICADE setup i.e. multi 1 in 60 & 1 in 120 ect.. cabinets

    - MAME Arcade Cabinets with proof that no playback/pre-recording of an .INP file was used but the game is played in real-time.

    - MAME Arcade Cabinets using Wolfmame


    Add the above to this text:

    PCB need not be shown. Game settings as defined in the track description or rules must be able to be verified visually, either by info on the game play screen or by showing the game settings screen in system mode, setup mode, etc. If a game setting is not specified by the track description or rules, that setting is to be left at the factory/default game setting by using the system option on the multi PCB to restore factory/default game settings. If the multi PCB does not have a system option to restore factory/default game settings, the game setting(s) to be left at default should best reflect the factory/default game settings on the original dedicated arcade PCB whenever possible.

    "

    Quote Originally Posted by SincerelyFranny

    These are the tracks I had questions about...

    [quote/]

    On these items I will first check what the ARCADE rules are for these. The idea is that all the tracks in here must be the same game rules as the original arcade with the only exception that Multi-Cades/Clones may be used.



    Done. Please check.

  12. thegamer1185's Avatar

    There are several remakes of Asteroids for the Game Boy and Game Boy Color. The version that is in the database and only has one track submitted to is for the Game Boy Color. I believe a note should be added making sure the Game Boy Color version is used for consistency. Also, the picture being used is for the Game Boy. This image is for the Game Boy Color version.

    https://www.twingalaxies.com/game/asteroids/game-boy-game-boy-color

    Updated 02-11-2020 at 09:20 PM by thegamer1185
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