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01-10-2018 at 03:53 AM
4249 Comments
Rating: 14 votes, 4.07 average.

Scoreboard Errors - Website Errors - Report them here

Dear Community


The TWIN GALAXIES main forum area has been retired , please use this post to report any scoreboard or website errors. We understand that users need immediate response on issues, please try to post the link to the score with the description of the error and a screenshot. Regards Admin Staff
Comments
  1. Barthax's Avatar
    Trial Xtreme / Stair Dismount
    The following are Trial Xtreme tracks created under the game Stair Dismount by a stupid tired gamer (me):
    https://www.twingalaxies.com/stair-di.../1?ref=fbshare
    https://www.twingalaxies.com/stair-di.../1?ref=fbshare
    https://www.twingalaxies.com/stair-di.../1?ref=fbshare
    https://www.twingalaxies.com/stair-di.../1?ref=fbshare

    Quote Originally Posted by TWIN GALAXIES
    For these tracks, would the correct game be “Trial Xtreme / Trial X Free”?
    Sorry I missed that detail - these can just be deleted, thank you. They already exist on the correct game.

    Very much obliged for the other changes. :D
  2. TRB_MetroidTeam's Avatar
    Platforms that are doubled in the database:

    Sinclair ZX Spectrum - There are games in only one.

    PlayStation Portable - Many games in one, and 8 games in the other. I checked: no repeated games in both.
  3. TRB_MetroidTeam's Avatar
    This PSP gamename can be excluded. The correct name has "vs." instead of "&".
    https://www.twingalaxies.com/game_det...&platformid=64
    Snoopy & the Red Baron (PSP)

    There's only 1 track, with 0 submissions:
    NTSC/PAL - Dog Fight - Flying Aces - Pumpkin Patch - 15 Minutes [Points]

    And this exact track already is in the correct gamename:
    https://www.twingalaxies.com/game_det...&platformid=64
    Snoopy vs. The Red Baron (PSP)
    NTSC/PAL - Dog Fight - Flying Aces - Pumpkin Patch - 15 Minutes [Points]

    More info about the creation of these variations, there:
    https://www.twingalaxies.com/showthre...l=1#post678915
    Updated 02-05-2018 at 07:57 PM by TRB_MetroidTeam
  4. d3scride's Avatar
    https://www.twingalaxies.com/showthre...ore-15-000-000

    This dispute is still showing up in the active score disputes even though all of his scores have been purged from the scoreboard.
  5. thegamer1185's Avatar
    NES - Formula 1 - Built to Win - Mexican GP

    Two issues actually. The track is named incorrect. The track name is Mexico GP.
    Also, Ryan Johnson has an impossible score. I believe it has to be a typo but I leave that up to you to decide. The game does not display any hundreths/thousandths digit in the timer. I believe this should either be 1:04.1 or removed.

    Thanks.
    ThanksTRB_MetroidTeam thanked this post
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  6. Dave Hawksett's Avatar
    This will be resolved soon.

    Quote Originally Posted by d3scride
    https://www.twingalaxies.com/showthre...ore-15-000-000

    This dispute is still showing up in the active score disputes even though all of his scores have been purged from the scoreboard.
  7. Dave Hawksett's Avatar
    We are aware of this and will fix. Thanks.

    Quote Originally Posted by TRB_MetroidTeam
    Platforms that are doubled in the database:

    Sinclair ZX Spectrum - There are games in only one.

    PlayStation Portable - Many games in one, and 8 games in the other. I checked: no repeated games in both.
  8. Barthax's Avatar
    Quote Originally Posted by TRB_MetroidTeam
    Sinclair ZX Spectrum - There are games in only one.
    One of them is the Sinclair ZX Spectrum Vega (not a duplicate). The "Vega" is hidden from the description in the scoreboard listing.
    ThanksTRB_MetroidTeam thanked this post
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  9. TRB_MetroidTeam's Avatar
    Quote Originally Posted by Dave Hawksett
    We are aware of this and will fix. Thanks.
    Hey, do NOT exclude these 2 platforms!

    According to Barthax note, one of them is "Sinclair ZX Spectrum VEGA" platform.
    And I just figured out that the other PSP is "PlayStation Portable PSN" platform.

    They're right, however it's necessary to edit the layout of many pages that hide the final part of the name, mainly in the Game List pag
    e ( https://www.twingalaxies.com/games.php ).
    LikesBarthax liked this post
  10. Barthax's Avatar
    SNES, Final Fight / Final Fight Guy
    https://www.twingalaxies.com/scores.php?scores=1985

    The rules need an additional sentence to avoid confusion that reads something like:
    "With these settings the player receives their first extra life at 100K and then every 200K thereafter."
  11. Dave Hawksett's Avatar
    What if the rules for this track looked more like this?

    This track is measured by number of points

    Single player only

    Any character is allowed

    Use of continues is not allowed

    Use of codes is not allowed

    Score can be submitted on either a Final Fight or Final Fight Guy cartridge (the only difference is list of playable characters)

    You may use the options menu to increase the difficulty or change the button configuration

    Game settings must be set to “200000 EVERY”, which awards an initial extra life at 100,000 points and an additional extra life every 200,000 points thereafter.






    Quote Originally Posted by Barthax
    SNES, Final Fight / Final Fight Guy
    https://www.twingalaxies.com/scores.php?scores=1985

    The rules need an additional sentence to avoid confusion that reads something like:
    "With these settings the player receives their first extra life at 100K and then every 200K thereafter."
    Updated 02-07-2018 at 05:57 AM by Dave Hawksett
  12. Barthax's Avatar
    Quote Originally Posted by Dave Hawksett
    Game settings must be set to award an initial extra life at 100,000 points and an additional extra life every 200,000 points thereafter
    There is no setting which displays this fact, so it would change the current confusion to a different confusion. The game setting is for "200000 EVERY" but awards at 100K and every 200K thereafter.

    Discussions at https://www.twingalaxies.com/showthre...70-Derek-Camin and https://www.twingalaxies.com/showthre...40-Derek-Camin
  13. Dave Hawksett's Avatar
    Edited to reflect this - how does it look now?

    Quote Originally Posted by Barthax
    There is no setting which displays this fact, so it would change the current confusion to a different confusion. The game setting is for "200000 EVERY" but awards at 100K and every 200K thereafter.

    Discussions at https://www.twingalaxies.com/showthre...70-Derek-Camin and https://www.twingalaxies.com/showthre...40-Derek-Camin
    ThanksDerek, The Evener thanked this post
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  14. Barthax's Avatar
    Quote Originally Posted by Dave Hawksett
    Edited to reflect this - how does it look now?
    Looks good to me. @Derek , @RaGe , @EVN , @The Evener , @bensweeneyonbass - any of you guys care to chime in on the proposed rules wording clarification for Final Fight / Final Fight Guy on SNES above?
    ThanksRaGeNyC, The Evener thanked this post
  15. Derek's Avatar
    Quote Originally Posted by Barthax
    Looks good to me. @Derek , @RaGe , @EVN , @The Evener , @bensweeneyonbass - any of you guys care to chime in on the proposed rules wording clarification for Final Fight / Final Fight Guy on SNES above?
    That looks excellent, should eliminate the confusion once and for all
  16. fredb999's Avatar
    Any news with this ????

    Originally Posted by fredb999
    HI,
    @admin could you help me.
    This score is impossible with this settings.



    Thanks
    Fred


  17. RaGeNyC's Avatar
    Quote Originally Posted by Dave Hawksett
    Edited to reflect this - how does it look now?
    You are a rule-fixing badass.
  18. TRB_MetroidTeam's Avatar
    Quote Originally Posted by Barthax
    SNES, Final Fight / Final Fight Guy
    https://www.twingalaxies.com/scores.php?scores=1985

    The rules need an additional sentence to avoid confusion that reads something like:
    "With these settings the player receives their first extra life at 100K and then every 200K thereafter."
    Hi @Barthax @Dave Hawksett @Derek @RaGe @EVN @The Evener @bensweeneyonbass

    My suggestion is to add more details, because the Option Menu is different between both game versions.
    In my opinion, the rule would be this:


    To access "Option Mode", hold L and press START.
    To enter "Options Mode" is NOT a requirement, because the default settings are allowed.
    It's allowed to use default or harder difficulty (game level). If you use harder difficulty, it's required to show your Option Menu and follow these settings:


    For FINAL FIGHT game, settings to be used:
    - GAME LEVEL: "NORMAL", "HARD" or "EXPERT"
    - PLAYER: "06"
    - EXTEND: "200000 EVERY" (it means: 1st extra life at 100k, then 1 extra life at every 200,000 thereafter)


    For FINAL FIGHT GUY game, settings to be used:
    - DIFFICULTY--a: "04", "05", "06", "07" or "08"
    - DIFFICULTY--b: "02", "03" or "04
    - PLAYER "06"
    - EXTEND "200000 EVERY" (it means: 1st extra life at 100,000 then 1 extra life at every 200,000 thereafter)


    Other rules:
    This track is measured by number of points (highest score).
    Single player only.
    Any character is allowed.
    Use of continues is NOT allowed.
    Use of codes is NOT allowed (except "Options Menu" code).
    LikesBarthax liked this post
    Updated 02-07-2018 at 03:00 PM by TRB_MetroidTeam
  19. The Evener's Avatar
    Quote Originally Posted by Barthax
    Looks good to me. @Derek , @RaGe , @EVN , @The Evener , @bensweeneyonbass - any of you guys care to chime in on the proposed rules wording clarification for Final Fight / Final Fight Guy on SNES above?
    Thanks for leading the charge in clarifying the rules - looking forward to sending in a submission!
  20. The Evener's Avatar
    Quote Originally Posted by TRB_MetroidTeam
    Hi @Barthax @Dave Hawksett @Derek @RaGe @EVN @The Evener @bensweeneyonbass

    My suggestion is to add more details, because the Option Menu is different between both game versions.
    In my opinion, the rule would be this:


    To access "Option Mode", hold L and press START.
    To enter "Options Mode" is NOT a requirement, because the default settings are allowed.
    It's allowed to use default or harder difficulty (game level). If you use harder difficulty, it's required to show your Option Menu and follow these settings:


    For FINAL FIGHT game, settings to be used:
    - GAME LEVEL: "NORMAL", "HARD" or "EXPERT"
    - PLAYER: "06"
    - EXTEND: "200000 EVERY" (it means: 1st extra life at 100k, then 1 extra life at every 200,000 thereafter)


    For FINAL FIGHT GUY game, settings to be used:
    - DIFFICULTY--a: "04", "05", "06", "07" or "08"
    - DIFFICULTY--b: "02", "03" or "04
    - PLAYER "06"
    - EXTEND "200000 EVERY" (it means: 1st extra life at 100,000 then 1 extra life at every 200,000 thereafter)


    Other rules:
    This track is measured by number of points (highest score).
    Single player only.
    Any character is allowed.
    Use of continues is NOT allowed.
    Use of codes is NOT allowed (except "Options Menu" code).
    Sorry, I just commented on the earlier post without seeing this initially. I'm all for addition detail in order to avoid future confusion. Let me fire up the game in a little while to remind myself of the lay-out.
    LikesTRB_MetroidTeam, Barthax liked this post
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