admin staff's Feed

admin staff
01-10-2018 at 03:53 AM

Dear Community


The TWIN GALAXIES main forum area has been retired , please use this post to report any scoreboard or website errors. We understand that users need immediate response on issues, please try to post the link to the score with the description of the error and a screenshot. Regards Admin Staff

User comments (5045)

Unregistered's Avatar

Quote Originally Posted by Scott S.

Ski Run for the Atari 400/800/XL/XE computer

https://www.twingalaxies.com/game/ski-run/atari-400-800-xl-xe

I don't know what screenshot is attached to this track but it doesn't look like the game. The Ski Run game I played is the only one I could find under that name:

http://www.atarimania.com/list_games_atari_search_115.107.105.32.114.117.110 ._8_G.html

That image looks like its from the APX game 'Downhill', and a French version at that.
http://www.atarimania.com/game-atari-400-800-xl-xe-downhill_1693.html

  • alarm

Quote Originally Posted by Scott S.

Ski Run for the Atari 400/800/XL/XE computer

https://www.twingalaxies.com/game/ski-run/atari-400-800-xl-xe

I don't know what screenshot is attached to this track but it doesn't look like the game. The Ski Run game I played is the only one I could find under that name:

http://www.atarimania.com/list_games_atari_search_115.107.105.32.114.117.110 ._8_G.html


Fixed. Thank you.

  • alarm

Atari VCS/2600 Dukes of Hazzard

There are 2 different versions of this game. The first is a variant of Stunt Cycle, and the 2nd is an original game. Both Stunt Cycle and the DOH variant came out first. Stunt Cycle was programmer Bob Polaro's first VCS game and the variant was done soon after (both in 1980). The original DOH game was done by a different programmer in 1983. All 3 games are unreleased prototypes. The database labels the Stunt Cycle DOH as version "2" and the original game as version "1", which should be reversed.

Likes nads liked this post
  • alarm

Quote Originally Posted by Scott S.

Atari VCS/2600 Dukes of Hazzard

There are 2 different versions of this game. The first is a variant of Stunt Cycle, and the 2nd is an original game. Both Stunt Cycle and the DOH variant came out first. Stunt Cycle was programmer Bob Polaro's first VCS game and the variant was done soon after (both in 1980). The original DOH game was done by a different programmer in 1983. All 3 games are unreleased prototypes. The database labels the Stunt Cycle DOH as version "2" and the original game as version "1", which should be reversed.

This is something that @admin staff needs to fix. This tag should notify them....

Likes nads liked this post
  • alarm

not sure why @admin staff keeps missing this??

  • alarm

Parker Brothers Star Wars: Return of the Jedi - Death Star Battle

Listed as Star Wars: Death Star Battle for the VCS/2600 entry and Star Wars: Return of the Jedi for the Atari 400/800 and 5200 entries:

https://www.twingalaxies.com/game/star-wars-death-star-battle/atari-2600-vcs

https://www.twingalaxies.com/game/star-wars-return-of-the-jedi/atari-400-800-xl-xe

https://www.twingalaxies.com/game/star-wars-return-of-the-jedi/atari-5200

Thanks Garrett Holland thanked this post
  • alarm

Request: reactivate this dispute, due to new evidence

  • alarm

Hi, some of the ACME events in the game Looney Tunes: Space Race cannot be acurately measured because the racing tracks change randomly every time you enter the event, so two different players will be racing in different tracks even tho' they entered the same event.

I don't know for sure if all of the events have random tracks but I will try one by one to find out. For now I know for sure these four are random and need to be deleted. Thanks!

https://www.twingalaxies.com/game/looney-tunes-space-race/sega-dreamcast/page/7/?track=ntsc


Thanks Jace Hall thanked this post
  • alarm

I'm not sure if I brought this up before, but Pole Position II on Namco Museum for PS2/GameCube/Xbox needs to have the rules adjusted.

It says that the difficulty should be set to '4' but the game does not use numerical values. Only the first Pole Position does, and that is the standard difficulty for the game. Likewise, I feel that the difficulty for Pole Position II should be adjusted to use the standard difficulty setting. I know that at least one of those has a submission for Pole Position II for the expert setting, so I'm thinking a note stating that the rule is effective as of the date of modification.

  • alarm

Request: update the Tin Star MAME track

https://www.twingalaxies.com/game/the-tin-star/mame/points/

with recent ROM change information

0.106-0.116: tinstar - "The Tin Star"
0.117-0.220: tinstar - "The Tin Star (set 1)"
0.221- : tinstara - "The Tin Star (TS, 5 PCB version)"

Thanks Jace Hall thanked this post
Likes admin staff liked this post
  • alarm

Atari Eight Bit Computer - QIX - Largest Percentage.
https://www.twingalaxies.com/game/qix/atari-400-800-xl-xe/biggest-percentage-filled-in

Two accepted submissions have '0' for score.


Brian's record listing shows a score of 98.
https://www.twingalaxies.com/scores.php?player=32538

Tom also had a score of 98
https://www.twingalaxies.com/scores.php?player=34680

  • alarm

Request: update the Super Bagman MAME track

https://www.twingalaxies.com/game/super-bagman/mame/points/

with recent ROM change information

0.106-0.217: sbagman - "Super Bagman"
0.218- : sbagman2 - "Super Bagman (version 3?)"

Likes Barthax liked this post
  • alarm

Quote Originally Posted by Almighty Dreadlock

Request: update the Super Bagman MAME track

https://www.twingalaxies.com/game/super-bagman/mame/points/

with recent ROM change information

0.106-0.217: sbagman - "Super Bagman"
0.218- : sbagman2 - "Super Bagman (version 3?)"


Personally, I'd suggest closing the end to the currently known MAME so there's no accidental future-suggestion:

0.106-0.217: sbagman - "Super Bagman"
0.218- 0.227: sbagman2 - "Super Bagman (version 3?)"


... and so people know that 0.228+ haven't been checked.

Thanks Jace Hall thanked this post
  • alarm

Quote Originally Posted by Barthax
Personally, I'd suggest closing the end to the currently known MAME so there's no accidental future-suggestion:

0.106-0.217: sbagman - "Super Bagman"
0.218- 0.227: sbagman2 - "Super Bagman (version 3?)"


... and so people know that 0.228+ haven't been checked.
.
You and Mr Wong are the custodians of the info files, so whatever you say goes. I certainly have no objection. Some of the files I've used in recent INP analyses need similar editing. The relevant subs may or may not have already been accepted.
Thanks Barthax thanked this post
Likes Barthax liked this post
  • alarm

Quote Originally Posted by Almighty Dreadlock


.
You and Mr Wong are the custodians of the info files, so whatever you say goes. I certainly have no objection. Some of the files I've used in recent INP analyses need similar editing. The relevant subs may or may not have already been accepted.

Credit where it's due: it was my original syntax to leave them open until Terence highlighted the ambiguous nature which occurred during a submission, so I switched to Terence's closed syntax. :)

  • alarm

Request: update the Jump Coaster MAME track

https://www.twingalaxies.com/game/jump-coaster/mame/points/

with recent ROM change information

0.106 - 0.198: 'jumpcoas' (Jump Coaster)
0.199 - 0.200: 'jumpcoasa' (Jump Coaster)

Thanks SincerelyFranny thanked this post
  • alarm

Request: update the Karnov MAME track

https://www.twingalaxies.com/game/karnov-us/mame/points/

with recent ROM change information

0.106 - 0.148: 'karnov' (Karnov [US])
0.149 - 0.225: 'karnova' (Karnov [US, rev 5])

Thanks SincerelyFranny thanked this post
  • alarm

Request: update the Super Bagman MAME track

https://www.twingalaxies.com/game/super-bagman/mame/points/

with recent ROM change information

0.106 - 0.217: 'sbagman' (Super Bagman)
0.218 - 0.226: 'sbagman2' (Super Bagman [version 3?])

Thanks SincerelyFranny thanked this post
  • alarm
Join us