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01-10-2018 at 04:53 AM

Dear Community


The TWIN GALAXIES main forum area has been retired , please use this post to report any scoreboard or website errors. We understand that users need immediate response on issues, please try to post the link to the score with the description of the error and a screenshot. Regards Admin Staff

User comments (4857)

Unregistered's Avatar

I need my wolfmame version fixed in my submission here: https://www.twingalaxies.com/showthread.php/264286-M-A-M-E-Pole-Position-Points-63-210

It should read 258.

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For the game Shadow Warriors on MAME, could the rules be updated to reflect changes in MAME's history, please.


- 0.143u8: Kanikani fixed DIPSW in Ninja Ryukenden / Ninja Gaiden.

TG Game Entry: https://www.twingalaxies.com/game/shadow-warriors-world-set-1/mame
Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=110631
Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=110632

Could the rules be updated as follows.

Before:

Unused: Off [All]


After:

Unused: Off [All]

Difficulty: Normal. Note: for MAME 0.148 and prior set all Unused/Unknown DIP switches to off to match.


Thanks. :D

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UNABLE TO RECORDED COMPLETE SCORE.

https://www.twingalaxies.com/easysubmit.php?variation_id=18806


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Please update the rules to reflect the changes made in MAME.

Link to change in MAME http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=jumpbug&arcade_only=0&autosearch=1

Scroll down and click "Info"


Rules are currently


ROMSet: JumpBug

Cabinet: Upright

Difficulty?: Hard

Lives: 3

Special Rules: One [1] loop per area within a given stage is permitted - anything beyond that will invalidate the INP due to the TG policy on point-scrabbing/leeching.


----------------------------------------------------------------------------------------------------------

Need to look like the following.


ROMSet: JumpBug

Cabinet: Upright

MAME 106-254 Difficulty = Hard

MAME 255 And Later Difficulty = Easy

(Difficulty settings in MAME were incorrect up to version 254. Difficulty Hard was actually Easy, this was fixed in version 255)

Lives: 3

Special Rules: One [1] loop per area within a given stage is permitted - anything beyond that will invalidate the INP due to the TG policy on point-scrabbing/leeching.

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Greetings Admin!
Would it be possible to change the name of this track to "NTSC - Mt. Koji - Downhill [Fastest Completion]" ?
https://www.twingalaxies.com/game/cool-boarders-3/playstation/ntsc-rookie-mt-koji-fastest-completion/

There is already a couple submissions so idk if possible, but with its present wording I could do slalom, downhill, halfpipe, big air , Slope style, or boarder X and they should all be accepted under the current title because it doesn't specify the downhill track.

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My account says I have 0 TG records but I actually have two. How do I claim those records?

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Quote Originally Posted by Celidus

My account says I have 0 TG records but I actually have two. How do I claim those records?

If they're pre-TGSAP records, I would take a look at this link about linking pre-2014 records with your account:

https://www.twingalaxies.com/content.php/3251-CLAIM-AND-LINK-YOUR-NAME-IN-THE-TWIN-GALAXIES-WORLD-RECORD-DATABASE!#:~:text=Your%20FULL%20NAME%20in%20your,can%20not%20currently%20be%20claimed.


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I should not be getting emails about anything occurring on the dev instance of the site:



Also I can access the image with out logging in:

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Not sure if this has been called out before


But when trying to input a time for a Timed Submission the second part where yu confirm the time is obscured by the BOX


You can get around it by manually entering the time but that seems to defeat the purpose of the dropdown


I am using Chrome as my Browser should that be the issue



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Could the difficulty rule for The King of Dragons (World 910711) on MAME be updated to reflect the changes made in MAME over the years, please.

- 0.148u5: Andrew Gardner added QSound internal DSP ROM to the device. Added DSP16 (4MHz) CPU3. Sonikos fixed 'Difficulty' dipswitch which has in the tab menu values from 1 (easiest) to 8 (hardest) but in the game's menu it's from 0 to 7.

Difficulty options up to: 0.148u4: 1 (Easiest), 2, 3, 4 (Normal), 5, 6, 7, 8 (Hardest)
Difficulty options from : 0.148u5: 0 (Easiest), 1, 2, 3 (Normal), 4, 5, 6, 7 (Hardest)

TG Game Entry: https://www.twingalaxies.com/game/the-king-of-dragons-world-910711/mame/
Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=14460
Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=14461
Rules, Points [Three Player Team]: https://www.twingalaxies.com/scores.php?scores=14462

Before:

Difficulty: 4 [Normal]

After:

Difficulty: 3 [Normal] - (Note: prior to 0.149 the difficulty setting was incorrectly labeled "4 (Normal)")


Thanks. :D

(Yep, another Capcom CPS1 game.... I thought I'd covered them all! )

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Could the game Snow Bros. 2 on MAME be updated to reflect changes in MAME's history, please. There isn't much in the way of actual changes but things have been shuffled around.


- 0.144: Start of input ports cleanup in the Toaplan2 driver [Alex Jackson, Kanikani]: Removed some unused macros from toaplipt.h. Fixed polarity of DIP locations in Toaplan2. Added some missing inputs. Added more DIP locations and missing inputs. Added information about ingame test/debug features to comments. Unified Toaplan2 inputs with the other Toaplan drivers. Added 'Test Switch' dipswitch.
- 0.147u4: Bulk replace of Jumper settings from DIP-switches menu to Game Configuration in Toaplan2 driver [Angelo Salese].
- 0.217: jordigahan, Heckler and ClawGrip added clone Snow Bros. 2 - With New Elves / Otenki Paradise (Nyanko). Note: Game is not a bootleg, has original parts (the "GP9001 L7A0498 TOA PLAN" IC and the three mask ROMs). Changed parent description to 'Snow Bros. 2 - With New Elves / Otenki Paradise (Hanafram)'.


Other clones have been added and while the current ROM set is correct, could the game name be updated to "Snow Bros. 2 - With New Elves / Otenki Paradise (Hanafram)" to better distinguish it from the clones.


Could the rules better reflect the expected experience of recent versions:


Before:

ROMSet: SnowBro2
Flip Screen: Off
Service Mode: Off
Continue Mode: Normal
Difficulty: Medium
Bonus Life: 100K only
Lives: 3
Invulnerability: Off
Maximum Players: 4
Show All Rights Reserved: No
Territory: Europe


After:

ROMSet: SnowBro2


DIP Switch configuration:

Flip Screen: Off
Service Mode: Off
Continue Mode: Normal
Difficulty: Medium
Bonus Life: 100K only
Lives: 3
Invulnerability: Off
Maximum Players: 4


Machine Configuration settings:
Show All Rights Reserved: No
Territory: Europe

(Note: for MAME 0.147 and prior, these settings are in the DIP switch area.)




Thanks. :D

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Could the game Shocking on MAME receive updated rules due to a change in the history of MAME, please.


- 0.109u2: Added dipswitches 'Coinage', 'Difficulty' and 6x 'Unused'.

TG Game Entry: https://www.twingalaxies.com/game/shocking/mame
Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=110644
Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=110645

A bigger breakdown of the change is available on the wiki: https://www.twingalaxies.com/wiki_index.php?title=Game:MAME-History-S-So-ROM-sets



Before:

Unknown 2-0&1&2: 3


After:

Difficulty: Normal (Note: for MAME 0.109 and prior this DIP switch is labelled "Unknown 2-0&1&2" and must be set to a value of 3 to match.)


Thanks. :D

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I think TG needs to rethink the rulesets for individual games. As it stands there are a plethora of games that have stated written rules, and then adjudicators have decided those rules dont matter and should be disregarded. Because of this there are accepted submissions which blatantly disregard written rules for the game because adjudicators decided those rules dont matter.
So who writes the rules, the tracks creator, or the adjudicators?

If I make a track with the rules "must wear a yellow shirt while playing this track" and adjudicators decide thats a stupid rule that doesnt need to be followed...then where are we heading with this? Who's actually making these tracks? And since adjudicators are different from one day to the next, from one submission to the next, this could make for unclear, murky "rules" from submission to submission. What if one group of adjudicators on Monday think the yellow shirt rule is dumb and shouldnt be followed, but on Friday we have a different group of adjudicators who think the yellow shirt rule should be adhered to?

A lot of this could be fixed if TG admin would edit rules on already populated tracks. For example, all the arcade rules created by TG which require "factory settings" and include all the dipswitch settings for things like 'screen orientation' or "attract sound", those rules should be done away with. Otherwise you have people who will actually follow the rules to the letter, and then when others come along who dont follow those rules and get their submission accepted it alienates those who did follow the rules completely.

As the TG leaderboards stand we have games with rulesets that say "no cheat codes" yet have accepted submissions which blatantly use cheat codes, we have games where the rules say "no created characters" with accepted submissions that blatantly use created characters....all because adjudicators who spoke up on that one day didnt care about adhering to the written rules. We have a ton of arcade games with rules for things like 'screen orientation' and 'free play' that EVERYONE disregards.

I dont think discrepancies like this promote fairness and transparency.

I dont think all these discrepancies have the same exact solution. I think for the 'arcade' category TG should do away with all the dipswitch rules for non-gameplay switches on tracks created by TG, for starters. Secondly I think TG should make it so people can report ruleset errors and discrepancies in this thread so that they may be changed by TG if admin believe its warranted. I'm not sure I have a solution for some of the other issues I described, but I think putting thought into finding solutions for those problems is warranted and should be done.


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Quote Originally Posted by Excelliron

I think TG needs to rethink the rulesets for individual games. As it stands there are a plethora of games that have stated written rules, and then adjudicators have decided those rules dont matter and should be disregarded. Because of this there are accepted submissions which blatantly disregard written rules for the game because adjudicators decided those rules dont matter.
So who writes the rules, the tracks creator, or the adjudicators?

[snip]

Excellent points, Excelliron! In terms of your question, I think my answer would be "both" track creators and adjudicators. I agree that it would be a great project to go through the rules and tweak them where it makes sense and adds clarity when time and resources permit. But in the meantime, I think the next best thing is for TG members to note these kinds of situations by taking advantage of the "Discussion" field that accompanies each track on the leaderboard. By hyperlinking an adjudication or wall post that shares something about the rule history or its current interpretation, that would be great breadcrumbs for future submitters and possible pruning of the track rules down the road.

In returning to your question about who sets the rules, the track creator or the adjudicators, your example of Arcade DIP settings is a great one. Screen orientation or sound on attract mode have zero bearing on the game conditions for competitive purposes. If someone recorded a new world record on an arcade game and it's revealed that they kept the "sounds on attract mode" ON when it should have been OFF, I think that's a perfectly reasonable situation where the TG community could decide in that adjudication "this DIP doesn't affect the conditions of the game, we can let it pass." Screen orientation will absolutely change depending whether one is playing on an upright or a cocktail, so we need to be flexible there as well. In terms of the other situations that you're alluding to between track creators or adjudicators, I'm not sure where I would come down. When I'm involved in those situations, I generally try to gauge does the rule interpretation minimize or maximize the chance for the community to participate, and does "re-intrepreting" the rule change the competitive conditions of the contest so it's no longer "apples and apples" but "apples and oranges."

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https://www.twingalaxies.com/easysubmit.php?variation_id=10223

Cannot insert score

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Could the game name of "Hanagumi Taisen Columns - Sakura Wars (J 971007 V1.010)" be updated to reflect the correction in MAME 0.148u2, please. New name:


Sakura Taisen - Hanagumi Taisen Columns (J 971007 V1.010)


- 0.148u2: Angelo Salese changed description to 'Sakura Taisen - Hanagumi Taisen Columns (J 971007 V1.010)'.


TG Game Entry: https://www.twingalaxies.com/game/hanagumi-taisen-columns-sakura-wars-j-971007-v1010/mame/


Thanks. :D

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Could the game name for "Power Instinct 3 - Groove On Fight (J 970416 V1.001)" on MAME be updated to reflect a correction in MAME 0.140u3, please. New name:


"Groove on Fight - Gouketsuji Ichizoku 3 (J 970416 V1.001)"


- 0.140u3: Changed description to 'Groove on Fight - Gouketsuji Ichizoku 3 (J 970416 V1.001)'.

TG Game Entry: https://www.twingalaxies.com/game/power-instinct-3-groove-on-fight-j-970416-v1001/mame/


Thanks. :D


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https://www.twingalaxies.com/game/acid-drop/playstation-2

https://www.twingalaxies.com/game/acid-drop/Nintendo-Switch


Neither of these are real games. Unclear how they even got there. Both need to be completely deleted.

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This is not showing up on the scoreboard.


https://www.twingalaxies.com/showthread.php/265486

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