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01-10-2018 at 03:53 AM

Dear Community


The TWIN GALAXIES main forum area has been retired , please use this post to report any scoreboard or website errors. We understand that users need immediate response on issues, please try to post the link to the score with the description of the error and a screenshot. Regards Admin Staff

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Quote Originally Posted by Barthax



Do you not have an Edit option to the left of Discussion option in the track listing?


Yes I do, sorry been super long time since I created tracks here. But again, I thought I can't do this said by you and Ben... I'm confused obviously lol


EDIT: Oh you mean to remove the errant text myself instead of recreating right?

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Quote Originally Posted by Rickster8


EDIT: Oh you mean to remove the errant text myself instead of recreating right?

Yep. :)

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Admin Staff,


Please disregard my prior request. I can edit the text myself. Thanks Barthax... :-)

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Quote Originally Posted by Troy_Whelan

The tracks for Intellivision Copter Command need to be updated and split.


Currently there are only 2 entries, both from @Rickster8 and both are digital ROM submissions. This matters because the cart and ROM versions of Copter Command are different. In the Cartridge version of Copter Command, your Copter becomes invincible in all modes after scoring 2,560,000. In the Digital ROM version, the score rolls over to ZERO after scoring 6,553,500. The person posting this information on AtariAge, Rev, is the producer and distributer of Copter Command.


All current tracks should be updated to indicate Digital and then a set replicated to indicate Cart. The cart version should have a Maximum Score of 2,560,000 and the digital version could have a Maximum Score of 6,553,500.

@Rickster8

@admin staff

As I mentioned in the earlier post, the tracks for Intellivision Copter Command require updates. I have outlined the required updates below. The current 4 tracks need to be renamed as “Digital ROM Multi-Cart” tracks with the rules also being updated as detailed below, then the 4 tracks need to be replicated for “Original Cart”. The 2 submissions by @Rickster8 are both Digital ROM Multi-Cart submissions.

NTSC/PAL - Classic Cadet Level
*** Change to “NTSC/PAL - Classic Cadet Level - Digital ROM Mutli-Cart
*** Replicate “Digital ROM Multi-Cart” track for “Original Cart” after updating rules

Current Track Rules:
Press "1" from the title screen for Classic Mode and then press "1" again for Cadet Level '1 Player' to start your game. This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console. NOTE: Classic Mode has only one colored screen for each level, which is red. Remixed Mode has different colored screens for each level.

*** New Track Rules:
Press “5” from the title screen for Options:
1. Fire (Fast/Slow) - your choice; default is Fast
2. Lives (3-7) - 3; default is 3
3. Autofire (On/Off) - your choice; default is On
4. Invincible (On/Off) - Off; default is Off

Press "1" from the title screen for Classic Mode and then press "1" again for Cadet Level '1 Player' to start your game. This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console. NOTE: Classic Mode has only one colored screen for each level, which is red. Remixed Mode has different colored screens for each level to represent Desert, Snow, Night and Ocean themes.

In the Original Cartridge version of Copter Command, your Copter becomes invincible in all modes after scoring 2,560,000. In the Digital ROM Multi-Cart version, the score rolls over to ZERO after scoring 6,553,500.

Original Cart version should track max score at 2,560,000
Digital ROM Multi-Cart version should track max score at 6,553,500

Details can be found here: https://forums.atariage.com/topic/246481-the-official-2016-copter-commandos-high-score-competition/

NTSC/PAL - Remixed Cadet Level
*** Change to “NTSC/PAL - Remixed Cadet Level - Digital ROM Mutli-Cart
*** Replicate “Digital ROM Multi-Cart” track for “Original Cart”

Current Track Rules:
Press "2" from the title screen for Remixed Mode and then press "1" again for Cadet Level '1 Player' to start your game. This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console. NOTE: Classic Mode has only one colored screen for each level, which is red. Remixed Mode has different colored screens for each level.

** New Track Rules:
Press “5” from the title screen for Options:
1. Fire (Fast/Slow) - your choice; default is Fast
2. Lives (3-7) - 3; default is 3
3. Autofire (On/Off) - your choice; default is On
4. Invincible (On/Off) - Off; default is Off

Press “2” from the title screen for Remixed Mode and then press "1" again for Cadet Level '1 Player' to start your game. This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console. NOTE: Classic Mode has only one colored screen for each level, which is red. Remixed Mode has different colored screens for each level to represent Desert, Snow, Night and Ocean themes.

In the Original Cartridge version of Copter Command, your Copter becomes invincible in all modes after scoring 2,560,000. In the Digital ROM Multi-Cart version, the score rolls over to ZERO after scoring 6,553,500.

Original Cart version should track max score at 2,560,000
Digital ROM Multi-Cart version should track max score at 6,553,500

Details can be found here: https://forums.atariage.com/topic/246481-the-official-2016-copter-commandos-high-score-competition/

NTSC/PAL - Classic Commander Level
*** Change to “NTSC/PAL - Classic Commander Level - Digital ROM Mutli-Cart
*** Replicate “Digital ROM Multi-Cart” track for “Original Cart”

Current Track Rules:
Press "1" from the title screen for Classic Mode and then press "3" for Commander Level '1 Player' to start your game. This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console. NOTE: Classic Mode has only one colored screen for each level, which is red. Remixed Mode has different colored screens for each level.

*** New Track Rules:
Press “5” from the title screen for Options:
1. Fire (Fast/Slow) - your choice; default is Fast
2. Lives (3-7) - 3; default is 3
3. Autofire (On/Off) - your choice; default is On
4. Invincible (On/Off) - Off; default is Off

Press "1" from the title screen for Classic Mode and then press “3” for Commander Level '1 Player' to start your game. This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console. NOTE: Classic Mode has only one colored screen for each level, which is red. Remixed Mode has different colored screens for each level to represent Desert, Snow, Night and Ocean themes.

In the Original Cartridge version of Copter Command, your Copter becomes invincible in all modes after scoring 2,560,000. In the Digital ROM Multi-Cart version, the score rolls over to ZERO after scoring 6,553,500.

Orginal Cart version should track max score at 2,560,000
Digital ROM Multi-Cart version should track max score at 6,553,500

Details can be found here: https://forums.atariage.com/topic/246481-the-official-2016-copter-commandos-high-score-competition/

NTSC/PAL - Remixed Commander Level
*** Change to “NTSC/PAL - Remixed Commander Level - Digital ROM Mutli-Cart
*** Replicate “Digital ROM Multi-Cart” track for “Original Cart”

Current Track Rules:
Press "2" from the title screen for Remixed Mode and then press "3" for Commander Level '1 Player' to start your game. This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console. NOTE: Classic Mode has only one colored screen for each level, which is red. Remixed Mode has different colored screens for each level.

*** New Track Rules:
Press “5” from the title screen for Options:
1. Fire (Fast/Slow) - your choice; default is Fast
2. Lives (3-7) - 3; default is 3
3. Autofire (On/Off) - your choice; default is On
4. Invincible (On/Off) - Off; default is Off

Press “2” from the title screen for Remixed Mode and then press “3” for Commander Level '1 Player' to start your game. This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console. NOTE: Classic Mode has only one colored screen for each level, which is red. Remixed Mode has different colored screens for each level to represent Desert, Snow, Night and Ocean themes.

In the Original Cartridge version of Copter Command, your Copter becomes invincible in all modes after scoring 2,560,000. In the Digital ROM Multi-Cart version, the score rolls over to ZERO after scoring 6,553,500.

Original Cart version should track max score at 2,560,000
Digital ROM Multi-Cart version should track max score at 6,553,500

Details can be found here: https://forums.atariage.com/topic/246481-the-official-2016-copter-commandos-high-score-competition/

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Quote Originally Posted by Troy_Whelan
In the Digital ROM Multi-Cart version, the score rolls over to ZERO after scoring 6,553,500.

Digital ROM Multi-Cart version should track max score at 6,553,500

That should be 6,553,600. 6,553,500 is the highest score visible on a 2 byte scoreboard, which doesn't bother tracking units and tens. On such a scoreboard, 6,553,600 displays as zero; 6,553,700 displays as 100; 6,553,800 displays as 200; and so on.
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Quote Originally Posted by Almighty Dreadlock




That should be 6,553,600. 6,553,500 is the highest score visible on a 2 byte scoreboard, which doesn't bother tracking units and tens. On such a scoreboard, 6,553,600 displays as zero; 6,553,700 displays as 100; 6,553,800 displays as 200; and so on.

Possibly - If you click the AtariAge link in my post above you can see I got that number from the game's producer. Could be he meant that 6,553,500 is the highest displayable score as 6,553,600 rolls to zero. Either is fine with me as long as it is in the rules.

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Quote Originally Posted by Troy_Whelan
Could be he meant that 6,553,500 is the highest displayable score as 6,553,600 rolls to zero.

That is correct. See this sub thread for details.
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Reminder

Please remove these tracks and proposed leaderboards:


https://www.twingalaxies.com/game/gold-medal-challenge-92/nintendo-entertainment-system/100-meter-backstroke-fastest-time-pal/page/1


https://www.twingalaxies.com/game/gold-medal-challenge-92/nintendo-entertainment-system/100-meter-butterfly-fastest-time-pal/page/1


https://www.twingalaxies.com/game/gold-medal-challenge-92/nintendo-entertainment-system/100-meter-freestyle-fastest-time-pal/page/1


https://www.twingalaxies.com/game/gold-medal-challenge-92/nintendo-entertainment-system/110-meter-hurdles-fastest-time-pal/page/1


https://www.twingalaxies.com/game/gold-medal-challenge-92/nintendo-entertainment-system/high-jump-highest-height-cleared-pal/page/1


https://www.twingalaxies.com/showthread.php/277879-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-100-Meter-Breast-Fastest-Time-PAL


https://www.twingalaxies.com/showthread.php/277882-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-200-Meter-Medley-Fastest-Time-PAL


https://www.twingalaxies.com/showthread.php/277884-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-200-Meter-Dash-Fastest-Time-PAL


https://www.twingalaxies.com/showthread.php/277885-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-400-Meter-Dash-Fastest-Time-PAL


https://www.twingalaxies.com/showthread.php/277886-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-4x100-Meter-Relay-Dash-Fastest-Time-PAL


https://www.twingalaxies.com/showthread.php/277888-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-Shot-Put-Furthest-Distance-PAL


https://www.twingalaxies.com/showthread.php/277889-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-Triple-Jump-Furthest-Distance-PAL


https://www.twingalaxies.com/showthread.php/277890-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-100-Meter-Dash-Fastest-Time-PAL


https://www.twingalaxies.com/showthread.php/277891-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-Javelin-Throw-Furthest-Distance-PAL


https://www.twingalaxies.com/showthread.php/277892-NES-FAMICOM-DISK-Gold-Medal-Challenge-92-Long-Jump-Furthest-Distance-PAL


Thanks!

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the ps1 game Bust a move 2 suffers from the same error as the Tekken 3 arcade error which i posted about a week or 2ago.

When you click "show more performances" of which there are 23, it takes you to a different track. Its linked to the wrong page.
https://www.twingalaxies.com/game/bust-a-move-2

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@admin staff

I just created tracks for GBA GORF and uploaded an image of the game box, which I can see during the edit process, but the image does not display on the screen. Please correct this.

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Quote Originally Posted by Troy_Whelan

@admin staff

I just created tracks for GBA GORF and uploaded an image of the game box, which I can see during the edit process, but the image does not display on the screen. Please correct this.


Yeah that happens all the time when setting up Intellivision tracks too. It (the image) usually pops up a few weeks later. Not sure why this happens... :-(

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Another error on PS1 game Bust a move 2:
Duplicate tracks, down to the score and everything.
The second track on this game is exactly the same as the first, even features a duplicate score.

https://www.twingalaxies.com/game/bust-a-move-2/playstation


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Tried to help out @thegamer1185 on https://www.twingalaxies.com/showthread.php/278694-Game-Boy-Game-Boy-Color-Alleyway-Points-65-535?p=1234527&posted=1#post1234527 by posting the vzaar videos into the thread but there's some very strange formatting going on!

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