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04-16-2019 at 07:30 AM
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Sony are working on PlayStation 5

Well, apparently the fact that Sony have been known to be working on the PlayStation 5 for months is now front page news as "news" on several sites.

Perhaps it's that the access speeds to the SSD is touted to be faster than any currently-available PC SSD? Yeah, it'll be slower than the PC-available SSDs by the time the PS5 is actually released, however...

Perhaps it's that the CPU will support real-time ray tracing... That thing that PCs will be able to have been doing for months before the PS5 gets released...

About the only thing these press-releases do is highlight all the stuff that PC people haven't been wanting but will eventually be using. Oh, and also create a tick list that the competition will need to hype about next month?


[Edit: typo]

Comments
  1. Snowflake's Avatar

    I always have trouble understanding why new systems are so desirable when PCs are better. I get the console is cheaper but the price divide isn’t as extreme as the old days and there’s so many other benefits of Pc. I get Nintendo stuff due to exclusives Nintendo could make stuff for pc bit they don’t. Not hating just seriously wondering what I’m missing cause I just don’t get it

  2. GibGirl's Avatar

    * Simplicity - console games just work. No updating drivers or making sure you have sufficient specs or it doesn't play well with something else you have installed.

    * Stronger anti-cheating - this especially matters to people playing online games. No aim-bots or hacked video drivers to see through walls or the like. I know some PC games have been ruined by the extent of online cheating.

    * Quality control - while there's a lot of room to debate where this sits, the certification process needed for console games does help with some level of quality. It slows down the rate at which titles can update, which is a definite negative, but also can catch quick-fix patches that break things.

    * Convenience - for the average person, it's much easier to get a console, hook it up to their large TV, and sit on the couch and play. Then you've got various apps that modern consoles run too, again, convenient. Sure, you can take the time to set up a PC to your TV, get the proper software set up, and get a similar experience, but it's a bigger amount of time and effort to get there. A console is hook up a few cables, turn on, and log in.


    It ends up being one of those time & effort vs money trade-offs. Some people are happy to spend the time and effort to save money and use their PC. Some people are happy to spend the money for a console to save time and effort.

    ThanksSnowflake, DrKucho thanked this post
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  3. Snowflake's Avatar

    There interesting I heard usually consoles were to save money which dollar per payoff never made sense to me but you’re suggesting the opposite that it’s more expensive as people will just have both and want one connected to their tv

  4. GibGirl's Avatar

    I guess I was just writing from the perspective of someone who has a good PC but also gets a console.

    It's it's getting a console OR a PC, then clearly the decision process will be different. I'd say that it's going to be a combination of easier and cheaper to go with console, even if it is possible to build a better-performing PC for similar money, because typically you can't just go out and buy a PC like that - and again, the time and effort to build a comparable one, then there's also knowledge added in.

    And with most people having phones that can do their web browsing and social media, that part's not really a PC selling point any more.

    It feels like it's hard to really say which is *better* for someone without understanding the needs and use cases.

  5. Barthax's Avatar

    Quote Originally Posted by GibGirl

    * Simplicity - console games just work. No updating drivers or making sure you have sufficient specs or it doesn't play well with something else you have installed.

    * Stronger anti-cheating - this especially matters to people playing online games. No aim-bots or hacked video drivers to see through walls or the like. I know some PC games have been ruined by the extent of online cheating.

    * Quality control - while there's a lot of room to debate where this sits, the certification process needed for console games does help with some level of quality. It slows down the rate at which titles can update, which is a definite negative, but also can catch quick-fix patches that break things.

    With the modern consoles (PS4/Xbox One in my experience) I don't believe this is really justified anymore.

    Simplicity - A typical disc game needs so many patches downloading that you may as well have just bought the digital version and wasted the bandwidth therein. The Xbox One S Digital Edition has just been released and only has room for roughly 20 games - it needs to be expanded for any decent digital library (my perspective as a collector being somewhat skewed). So "Simplicity" really isn't the strong suite. Most PCs arrive with Windows 10 which has just as an equivalent "store" from which to purchase digital games and have everything automated the same as consoles. There's many more stores available from third-parties (Steam, Origin, UbiSoft, Twitch) to expand choice - I suppose choice does argue against "simplicity" in one aspect, however... Granted the specs are far wider in range for a PC but with the PS4 & Xbox One as well as with the Xbox 360, the choice of console pre-determines the quality capabilities (SD/HDMI in X360, HD/4K in PS4/XboxOne). The only upgrade option with the consoles is "chuck out and replace".

    Stonger anti-cheating. Aim bots quickly arrive on consoles and cheating is rife. Not sure there's anything to back your statement up here, realistically.

    Quality control - see Simplicity for the lack of quality control as most AAA games require a full-game patch within a couple of months. Windows Store, Steam, Origin, UbiSoft, Twitch stores are all available on PCs with the same (lack of) "quality control" mechanisms.

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