Stephen Daultrey

  1. Research Team Update - 19 Feb 2019

    02-19-2019 at 01:05 AM
    Hi folks

    The Research Team felt it was time for another update of the things we’ve been working on recently. These have included:

    Testing the new Ticketing System, for which there should hopefully be an update soon.

    Continuing to deal with any issues we can in the Scoreboard ...
  2. Games to be Added (Wiki discussion) - track suggestions

    02-13-2019 at 09:52 AM
    LikesBen Way liked this post
    Hi there
    The research team has just been looking at the Games to be Added entry in the Wiki section.
    Would any players like to suggest tracks that they'd like to see created for these titles? It would be great to get some discussion going.
    A fair few of these are racing and music games, ...
  3. Challenge of Nexar (Atari 2600) - should a score be moved?

    01-22-2019 at 07:30 AM
    Likesnads liked this post
    Hi everyone (especially Atari 2600 players)
    I have a point of discussion to throw out to the community regarding Challenge of Nexar, in particular @Gsampson35 ’s current high score of 2,021,150 for the track “Game 1 – Difficulty B”
    This ...

    Updated 01-22-2019 at 07:32 AM by Stephen Daultrey

  4. Championship Soccer / Pele's Soccer (Atari 2600): Question

    12-05-2018 at 03:45 AM
    ThanksDave Hawksett thanked this post
    Hi guys
    This is probably one for the virtual Pele himself, @Marcade ...
    Anyone familiar with the existing tracks for Championshop Soccer / Pele's Soccer? I'm trying to determine whether the tracks should simply be measured by Goals Scored, or for Highest Margin of Victory/Biggest Blow-Out ...
  5. Any Tempest players? PlayStation rule help

    11-14-2018 at 04:16 AM
    LikesMichelle liked this post
    Hi, I'm looking for anyone familiar with Tempest (more specifically, the PSOne port released on the Atari Anniversary Edition Redux). One of the rules states "Starting Level = Fixed".
    The ...
  6. Stephen's Research report: 4 Sep 2018

    09-04-2018 at 03:02 AM
    GreetingsI've not done one of these for a couple of weeks so thought I'd update you with a few of the things the Research team have been up to, in addition to Ben's recent post:- I've spent a fair bit of time on the Scoreboard Error's thread, resolving what I can in terms of actual ...

    Updated 09-05-2018 at 02:34 AM by Stephen Daultrey

  7. Stephen's weekly update 4 Aug: Atari epic

    08-05-2018 at 02:35 PM
    ThanksDave Hawksett thanked this post
    LikesRagequit, GibGirl, Snowflake, nads, Barthax and 2 others liked this post
    Hi guys
    It occurred to me that I wrote a weekly update last week but then never posted it. Well that was very clever of me. So a double-round-up from me this week.
    Things I've done over the last fortnight:
    1) I have purchased an Atari 2600 console and my local retro games store is loaning ...

    Updated 08-06-2018 at 02:47 AM by Stephen Daultrey

  8. Atari 2600 - difficulty switch

    07-25-2018 at 04:28 AM
    ThanksRogerpoco thanked this post
    LikesBen Way, nads liked this post
    Hi guys

    Apologies if this has been discussed to death in the past.

    Ben and I are about to start work on the Atari 2600 platform. I've had a brief look through the platform to get a gist for the work ahead. I have a couple of questions regarding the console's Difficulty toggle, ...
  9. Stephen's weekly update 22 Jul: Atari 5200

    07-23-2018 at 01:46 AM
    Likesnads, Rogerpoco, Barthax liked this post
    Hi folks

    Super-quick one from me because my "update" is technically covered in my previous post on the Atari 5200.

    I have now finished the Atari 5200 rule edits. There were a couple of games still with queries hanging over them, but I believe these now be resolved thanks to ...
  10. Atari 5200 game queries: help needed

    07-18-2018 at 10:02 AM
    ThanksRogerpoco thanked this post
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    Hi guys

    I’ve pretty much reached the end of the Atari 5200. Mostly all very straightforward, however, a few deeper queries hanging over the following titles if any of the players can advise?

    1) General Question:
    A few titles never officially released and only existed ...
  11. Stephen's weekly update 13 Jul: Atari 5200

    07-13-2018 at 01:54 AM
    ThanksRogerpoco thanked this post
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    Hi guys

    Not much to write this week as I've literally been soldiering through the Atari 5200 rule-edits this week, and also working very closely with Ben, who's been doing the Atari 400/800.

    To be transparent on what kind of rule-edits I've been making...

    Most ...
  12. Stephen's weekly update 9 Jul 2018

    07-09-2018 at 02:57 AM
    LikesBen Way, Rogerpoco, starcrytas liked this post
    Hola peeps!
    Last week I've been going through the rules for the Atari 5200. As with the Atari 7800, nearly all the tracks are called 'default settings' but nonetheless have been very straightforward to edit/clarify, just a lot of them (to date anyway - expect that comment to blow up spectacularly ...
  13. Atari 7800 help - Super Skateboardin, Summer Games, One-on-One

    07-04-2018 at 03:28 AM
    Hi guys,

    The following Atari 7800 tracks/games have deeper queries hanging over them. Can any existing players shed any light on the following…

    Summer Games

    This is a multi-sports game that typically ...

    Updated 07-04-2018 at 03:51 AM by Stephen Daultrey

  14. Stephen's weekly update 2 Jul: Atari 7800

    07-02-2018 at 02:16 AM
    ThanksDave Hawksett, MyOwnWorstEnemy thanked this post
    Hi guys

    Just realised my last wall post didn't quite serve as a weekly round-up.

    Over the last week I got to the end of the Atari 7800 rules. The biggest issue here is that the majority of all tracks for the platform are called "default settings". Please refer to my previous ...
  15. Atari 7800 - clarifying "default settings" (again)

    06-28-2018 at 09:53 AM
    LikesBarthax liked this post
    Hey guys

    Need some help here from Atari 7800 players.

    I’ve just been through all the Atari 7800 rules.

    The vast majority of tracks for the platform were called “Default Settings” and inevitably, their rules also stated “default settings”. Many of these games ...
  16. Stephen's weekly update 24 Jun '18: Gran Turismo, Atari 7800

    06-24-2018 at 03:57 PM
    LikesMyOwnWorstEnemy, Desidious, Ben Way liked this post
    Hi guys

    Here's my update from last week:

    I've now finished editing the Gran Turismo rules. This was essentially correcting the names of the modes for the NTSC version (eg Quick Arcade to Arcade Mode) and tidying the rules (adding line-spacing predominately). It was a tedious ...
  17. Stephen's weekly update 15 Jun '18: Gran Turismo, Pocket Critters, old stuff

    06-15-2018 at 07:55 AM
    ThanksBarthax, Dave Hawksett, Ragequit thanked this post
    LikesBarthax, Desidious, nads liked this post
    Howdy folks!

    Anyone else obsessed and overly excited by the (soccer) World Cup or is it just me?

    Right, so this week's round-up...

    I've been assisting Ben with conceiving some tracks for the most recent 3DS Pokemon game (most of which can theoretically be applied ...
  18. Any Civilization players?

    06-13-2018 at 08:52 AM
    Hi guys

    There's a mystery listing and score for the original MS-DOS version of Civilization.

    Can anyone shed any light on what this track should be called and what metric is used to measure success in the game (eg. ...
  19. NTSC/PAL - clarification required

    06-08-2018 at 04:03 AM
    ThanksHugDD, Pixe Sukola thanked this post
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    Hi guys

    This week, I had a request to add "NTSC/PAL" prefix to a track for Tekken 6 on PS3.

    The Research Team wanted to clarify the exact reasoning behind the various uses of regions in the database. There are 3 distinctions, ...
  20. Stephen's weekly update 8 Jun 18: Game Gear, NTSC/PAL stuff, C64 Mini

    06-08-2018 at 03:55 AM
    ThanksDave Hawksett, Desidious thanked this post
    LikesBarthax, nads liked this post
    Hi guys

    Weekly round-up time.

    I finished all the Game Gear rule edits. There was a query I had regarding the Sonic games and Pengo (you may have seen my Wall Posts - I believe these are generally resolved now although I still have a little task regarding Pengo to fix for next ...
  21. Pengo mystery! (And other possible possible track title glitches)

    06-04-2018 at 08:15 AM
    Hi guys

    We have a listing for Pengo on Game Gear with a solitary track entitled "default settings". Similarly its rules are just "default settings". It seems that something has gone amiss when the game or track was created for the platform. ...
  22. Sonic the Hedgehog 2 (Game Gear) - Lives limit?

    06-04-2018 at 04:31 AM
    ThanksYesAffinity thanked this post
    Hi guys

    Possibly one for either @YesAffinity or @starsoldier1 to answer...

    Could someone clarify whether there should be a maximum Lives limit for the NTSC - Points track on Sonic the Hedgehog 2 for Game Gear? ...
  23. Stephen's weekly update 3 Jun 18: Amiga, Game Gear, site issues

    06-03-2018 at 06:15 AM
    ThanksDave Hawksett, Desidious thanked this post
    LikesJace Hall, Barthax, nads, kernzyp, Ben Way liked this post
    Hi guys

    Just a quick round-up of my work over the last week.

    I'm very pleased to say that I've now finished tidying all the rules for the Commodore Amiga.

    My next task had originally been to start on the mountainous epic that is PlayStation. However, given that ...
  24. IK+ (Amiga) - rule question

    05-29-2018 at 07:04 AM
    Hi guys

    The current rules for IK+ refer to players using default settings. However, at the menu screen, the player can change a number of settings, including the Speed Control.

    Is it ...
  25. Stephen's weekly update: site issues, Amiga

    05-29-2018 at 02:31 AM
    Likessdwyer138, Desidious, datagod, Barthax liked this post
    Hi guys

    Just a very quick (and belated) update from last week's work.

    Not a huge amount to report on. The research team have been very busy getting to grips understanding and carefully experimenting the deeper mechanics of the site. THis is in order to ensure that any edits ...
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