Blog Comments

  1. OOO's Avatar

    Day 16 of 17 ...

    Epic space battles ...



    Only 1 day to go until this game is closed.

    📡

  2. evan04's Avatar

    46,738

  3. Barthax's Avatar

    The accepted score on the following track does not appear on the leaderboard: https://www.twingalaxies.com/game/trackmania/pc/stadium-f1-by-mcrobert-solo-white-20-abu-dhabi-grand-prix-f1-gp-time/

  4. kernzyp's Avatar

    Quote Originally Posted by Ragequit

    WOOOO!!!!!!!! LOOK AT ALL THIS GAMING WORLD RECORD MONEYYYY!!!! PIMPIN AIN'T EASY!!!!

    Mimping's easy if you have the Mitches.
  5. Ragequit's Avatar

    Quote Originally Posted by Snowflake

    feels loosely relevant

    WOOOO!!!!!!!! LOOK AT ALL THIS GAMING WORLD RECORD MONEYYYY!!!! PIMPIN AIN'T EASY!!!!
  6. Ragequit's Avatar

    The only known way to manipulate the bonus levels for score is by the use of continues, which is what outworld did (and also what triforce claimed to do without continues?? hmmmm)

  7. OOO's Avatar

    Quote Originally Posted by wirre.the.man

    336,516

    Very nice score.

  8. kernzyp's Avatar

    I think allowing us to search for "EMU" in the games list would be a great addition.

  9. evan04's Avatar

    same as @Snowflake said the accepted and rejected submissions still display your real name if it's set to no thanks

  10. Jace Hall's Avatar

    Quote Originally Posted by Snowflake

    our names are still not truly anonymous in at least two places.

    ESI tables -- which are to the side of every game listed, still show real names
    The URLs created for each submission puts the real name in the url. To be clear, i'm not complaining a fix for urls isnt retoractive, i'm saying going forward it still makes the new urls that way


    @admin staff please address this as soon as possible.

  11. Snowflake's Avatar

    our names are still not truly anonymous in at least two places.

    ESI tables -- which are to the side of every game listed, still show real names
    The URLs created for each submission puts the real name in the url. To be clear, i'm not complaining a fix for urls isnt retoractive, i'm saying going forward it still makes the new urls that way

  12. JJT_Defender's Avatar

    Your welcome and have great weekend.

  13. datagod's Avatar

    That looks a lot like the coconut stage in zookeeper.

  14. swaggers's Avatar

    Is this stuff coming back to the feeds? Are you planning to just remove the News page since it hasn't been updated with a new story since July?

  15. Blackflag82's Avatar

    184810

  16. wirre.the.man's Avatar

    336,516

  17. Shahbaz's Avatar

    Quote Originally Posted by OOO


    John had shoulder replacement surgery and will take up to a year to recover. I hope all goes well for him. He is on IR.

    Oh, This is really Sad news. God Bless him..!!

  18. Barthax's Avatar

    Quote Originally Posted by wwdkong

    Are there any Atari 8-bit emu tracks here? I don't see any. I bet I'd love that. Just not the priority (yet?) to go buy the actual hardware.

    Not common but there are several. Accion, Adebar, Analog Man, Arena, Chambers of Zorp, Choplifter!, Cohen's Towers, ECKN+, Exit Watch, Froggie (Ed Fries), K-Razy Shootout, Little Devil, Mario Bros., Millipede, Mirax Force, Mr. Cool, Nuclear Nick, Pengo, Revenge of the Plutonian Flies, Space Invaders, SpeedMaza, Timeslip and Zybex.

  19. Barthax's Avatar

    Some may have noticed when I create rules for a measurement (metres, yards, feet, mph, kph, etc), I usually put into the rules that conversions from other unit types are not permitted. Just like timing differences (at the oscillator level or above) in hardware, the unit measurement gets skewed by the scoreboard even within the same regions of the same game. For example, take a simple speed (MPH/KPH) measurement:

    - The game's engine may be using an internal calculation that is not representative of any real-world measurement. It then converts this made-up measurement to an output.

    - Regardless of whether the in-code measurement is accurate, the game then performs a mathematical function on the units to generate a representation on screen. It will round, truncate or (and some games may even "randomise") some aspect of that measurement. It may even have completely inaccurate conversion to one of the units.

    - Suppose the human then converts between measurement types: the human calculation is prone to errors (and we've seen lots of negotiations on manually timed runs to know how that pans out around here). 1.00 MPH = is that 1.60 KPH or 1.61 KPH to 2 decimals?!?!

    - Suppose everything is perfectly accurate and perfectly equal. The individuals playing the game with one measurement or another will get an advantage at differing measurements because of the number of decimal places used. Take a stance and choose MPH or KPH and convert from the other. Say you choose 3 decimals and always truncate and there's a game which maxes speed out at just after 1 MPH with all scores posted in KPH because there's simply more units per measurement in KPH. Player #1 with 1 MPH gets 1.609 KPH on the scoreboard. Cool, player #2 gets 1.610 KPH. Excellent, player #1 gets 1.001 MPH & is converted to 1.610KPH: equal. Player #2 gets 1.611 KPH... Player #1 can't get that score in MPH because 1.002 MPH is 1.612 KPH so player #2 has the advantage if 1.611 KPH were the true maximum of the game. It works in reverse too: if the scoreboard uses MPH, the KPH player is at a disadvantage because the conversion looses the distinction between 1.611 and 1.612: they both convert to 1.001 MPH.


    In a similar way to the above, for manually timed games choosing to film with many different cameras can give a player an advantage. Although immediate thought suggests a higher FPS camera would benefit, unless it is capturing above double the game FPS, it will miss a frame here or there. These could be key frames at the end of the run where a lower FPS would be mid-frame capture and therefore confirm a more "accurate" time (and let's face it, there's nothing accurate about that).

    Updated Yesterday at 12:40 AM by Barthax
  20. evan04's Avatar

    Only 9 days to go now getting really close to the end.....

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