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10-20-2019 at 09:09 AM
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Cloud gaming: Can you stream?

Google Stadia is a controller paired with a video game streaming service. According to their marketing, you will be able to play state of the art video games on ho-hum hardware, because all the rendering will be done at a google processing center and the results streamed to your screen over the internet.

While I think this will work for people on Google 1GB fibre plans, I don't see how this will be feasable for most customers who have less than light speed internet connections.

I have been stuck on 6MB downloads since 2003. I live in the boonies and the telecom in my area is simply not prepare to run fiber out to where I live.

I think the adoption rates of 100MB+ connections are rather low in North America compared to say Korea or Japan. Their countries are smaller geographically and have denser population areas, which makes infrastructure projects cheaper to deliver per capita.

I think LAG will be a huge turnoff for serious gamers as well. Even a few milliseconds here and there can throw a person off in a FPS, and those games today dont' stream the video. They are just sending information bout the game word itself.

Maybe once Tesla / Starlink has their planned 42000 low orbit high speed low latency satellites up and running things will be different.

I won't keep my fingers crossed though. I'll still prefer to play and render games locally.

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  1. swaggers's Avatar

    I have one on order. We'll see how it is. I have 1 GB down. More interested in what they do in the future than right away.

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  2. datagod's Avatar

    By the end of 2020 Starlink should be up and running and providing coverage in my area. No idea yet what speeds will be like but I'll be on board for sure.

    I have streamed games on my own network from a super beast of a machine to a lesser machine , and was not happy with the results. And that is over 1GB local network.

    Maybe it will work out. They are certainly investing a ton of money into it. Maybe in the future the controllers will have a little upgradeable graphics card to help with local rendering.

    I do like their plans to eliminate cheating.

  3. timmell's Avatar
    They say this will achieved by negative latency. We will see the real world results.
  4. datagod's Avatar

    Quote Originally Posted by timmell
    They say this will achieved by negative latency. We will see the real world results.

    Negative latency? WTF

    Are they using tachyon powered networks? Packets arrive before they are sent?

  5. timmell's Avatar

    Multiple packets are sent based on prediction. Then which is selected is the closest or "right on" packet to display to user. Based in the timing of input of the user. some multiplayer games already so this in someway. I guess.

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  6. Desidious's Avatar

    Predictive gaming will be a thing soon. I do want to see how this is implemented.

    Thanksdatagod thanked this post
  7. Barthax's Avatar

    It's got to start somewhere and Google is already way behind other services (but catching up rapidly due to $ resources). On the subject of lag vs. reaction speed, here's an interesting video:

    Thanksdatagod thanked this post
  8. datagod's Avatar

    I would say that more dedicated players have higher skills from being dedicated, and also spend more money on their hardware because they are dedicated.

    I am now watching the video...I wonder how wrong I will be proven.

  9. datagod's Avatar

    ...And I was wrong. Very interesting video!!! Thanks for sharing that Bara. Eye opening indeed.

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