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03-21-2021 at 08:48 PM
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Pakdot: Eat em up!

My latest update includes 4 working games:

Pakdot, Tron Lightcycle, Utbr8k, and AstroSmash.

Names are works in progress. More special effects. Lots of zooming. Improved ship interactions. It just keeps getting better and better.

For those keeping track, this is now close to 30,000 lines of python code, but a good chunk of that is in the form of text maps and sprites.


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  1. datagod's Avatar

    My maps are now stored as an list of strings, which are very easy to draw with. Each character is assigned a color and an object type. This is customizable per map.

    This is much easier than the way I used to do it which was to store the maps as a list of a list of integers. Each integer represents a color. If you squint, you can see the angry bird. Or a woman in a red dress.

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