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Dave Hawksett
03-28-2018 at 09:54 AM
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Quick Update on Submissions

Dear all,

Some may have noticed a small change in the submission form. Scores and times must now be entered twice, just as when you change a password. The submission will not go live unless the numbers are the same. Admin Staff mentioned earlier that this is being introduced. We have now tested it and it is implemented on the site. Thanks to @admin staff for getting this working quickly.

This should reduce the number of typos made in score submissions and will reduce the number of submissions which have to be cancelled.

Additionally, soon all new tracks will require approval by TG Research/Admin. This will allow us to ensure all new tracks are tidy, clear and have consistent rules. We will update everyone when this is ready to go.
Comments
  1. Rogerpoco's Avatar
    That's one I have to throw a personal thanks at, is a very good idea, an extra fail-safe for self-professed knuckleheads like me.
    Very good, simple idea.
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  2. nads's Avatar
    I think you could’ve have added a description on how to fill the timed games/runs correctly . Especially the milliseconds part, that catches out a lot of people. It’s the new users that I see get caught out every time.

    But I do like the double input. Simple yet effective!
    ThanksFly thanked this post
  3. GibGirl's Avatar
    Quote Originally Posted by nads
    I think you could’ve have added a description on how to fill the timed games/runs correctly . Especially the milliseconds part, that catches out a lot of people. It’s the new users that I see get caught out every time.
    I'd second some clarification here on the submission - it's definitely right now a trap for people.
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  4. Snowflake's Avatar
    indeed. reentering milliseconds will just result in entering it incorreclty twice. a preview page would do more to catch those sorts of mistakes than just reentering the same thing.
    ThanksFly thanked this post
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  5. GibGirl's Avatar
    Quote Originally Posted by Snowflake
    indeed. reentering milliseconds will just result in entering it incorreclty twice. a preview page would do more to catch those sorts of mistakes than just reentering the same thing.
    And/or also allow editing of a submission to fix these sorts of things.
  6. Dave Hawksett's Avatar
    Could you please elaborate on what catches people out?

    Quote Originally Posted by nads
    I think you could’ve have added a description on how to fill the timed games/runs correctly . Especially the milliseconds part, that catches out a lot of people. It’s the new users that I see get caught out every time.

    But I do like the double input. Simple yet effective!
  7. GibGirl's Avatar
    Quote Originally Posted by Dave Hawksett
    Could you please elaborate on what catches people out?
    Say I'm entering a time for Burnout Revenge. My event time, as shown in game, is 1:17.69.

    If I enter that in the submission as 1 for minutes, 17 for seconds, and 69 for ms, then I get a submission of "1:17.069". Writing it out may make it seem obvious what to do (enter 690 for ms), but our brains are wired to take shortcuts. If you're just looking at making sure you transcribe your time properly, entering just "69" easily happens.
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  8. Snowflake's Avatar
    dave, some games dont do miliseconds, so much as decimal points after a second, before you say thats the same thing i'll explain.

    it a time 24.34 seconds, many new users see that as "34" milliseconds istead of the "340" milliseconds it actually is. This is by far the most common typo i've seen.

    anotehr solution might be to require the milliseconds field have exactly 3 digits. if 2 digits are entered maybe have some warning.
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  9. Dave Hawksett's Avatar
    Ok thanks, we will do something to get Admiral Ackbar out of the room.
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  10. Dave Hawksett's Avatar
    The millisecond field already has three digits. If you try and enter just two, it adds a zero to the start. So if you try to add 50 to this field, it will show up as 050 as soon as you hover out.

    We can add a pop-up when the millisecond box is activated saying something along the lines of 'Milliseconds are always counted in three digits. Are you sure this game uses milliseconds?', along with a 'Don't show this again' option. This would cover everything?
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  11. RaGe's Avatar
    Quote Originally Posted by GibGirl
    it's definitely right now a trap for people.
  12. Snowflake's Avatar
    Quote Originally Posted by Dave Hawksett
    The millisecond field already has three digits. If you try and enter just two, it adds a zero to the start. So if you try to add 50 to this field, it will show up as 050 as soon as you hover out.

    We can add a pop-up when the millisecond box is activated saying something along the lines of 'Milliseconds are always counted in three digits. Are you sure this game uses milliseconds?', along with a 'Don't show this again' option. This would cover everything?
    i think you're on the right track with a warning, but i still think the people who mistake how miliseconds work will say "yes thats what i want", which is why something like a preview is better. if you enter 23 seconds and 47 millieconds, tell them something like "this will appear as 23.047 is that correct"
  13. Intellivision Master's Avatar
    If the staffer who verifies the submission doesn't understand the game or how the points work or what "default" level means, it still won't help on Intellivision.

    Plus there are already a couple of scores in the database with "620 milliseconds" when it should read 62 seconds.

    I would write out the tracks, descriptions, and explanations with screenshots and pages from the manual for every game, but that's probably over a hundred hours of my time.... instead of a couple of minutes explaining what changes need to be made on each track.

    For quite a while now, I'm tempted to just start a new page on the internet with Intellivision scores on it ... with 100% clear rule descriptions - so they cannot be misinterpreted. I think only a small handful of scores would be missed (if the player actually achieved it at all ... on the correct level ... back in the day).
  14. Dave Hawksett's Avatar
    Al,

    The can of worms that is Intellivision is being opened right now. If you are able to give us links to some or all of your previously-posted Intellivision issues, that would be an excellent start. If you are willing, it would be useful to have a quick voice chat with you to discuss. Nobody wants you to spend hundreds of hours. Please send me a PM if you are up for this. In the meantime, you could start a new ‘Intellivision Issues’ wall thread that will have the attention of TG Research.



    Quote Originally Posted by Intellivision Master
    If the staffer who verifies the submission doesn't understand the game or how the points work or what "default" level means, it still won't help on Intellivision.

    Plus there are already a couple of scores in the database with "620 milliseconds" when it should read 62 seconds.

    I would write out the tracks, descriptions, and explanations with screenshots and pages from the manual for every game, but that's probably over a hundred hours of my time.... instead of a couple of minutes explaining what changes need to be made on each track.

    For quite a while now, I'm tempted to just start a new page on the internet with Intellivision scores on it ... with 100% clear rule descriptions - so they cannot be misinterpreted. I think only a small handful of scores would be missed (if the player actually achieved it at all ... on the correct level ... back in the day).
  15. Barthax's Avatar
    Hehe, I copy & paste my scores from my own text files, so I'll be copying & pasting my original mistakes without this new feature making any difference. :P Alas, computers aren't clairvoyant enough to catch this one area of human failure. ;)
  16. Dave Hawksett's Avatar
    Pete if your once-razor-sharp brain has rusted shut in the constant rain of North Wales, I worry about the world...
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  17. Marcade's Avatar
    We have no choice of double checking, General Calrissian. Our gamers can't repel MILLI-SECONDS of that magnitude!
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  18. Dave Hawksett's Avatar
    Concentrate all voting power on that Super Mario Kart Destroyer...
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  19. sdwyer138's Avatar
    "Additionally, soon all new tracks will require approval by TG Research/Admin. This will allow us to ensure all new tracks are tidy, clear and have consistent rules. We will update everyone when this is ready to go."

    Any chance step two will be to remove (or relocate) the existing joke tracks? I'm referring to stuff like "Feish Face" and "Watch Allen Staal"....
    LikesJasonV91 liked this post
  20. Dave Hawksett's Avatar
    We can tackle novelty tracks all at once at some point. All tracks for Macintosh are technically novelty tracks right?
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