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dedmunds
04-11-2019 at 02:27 AM
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Kill Screens: who has, on what games, and when?

Hey all,

as a relatively new member to the world of TG I've been meaning to ask - I'm interested to know who's been able to achieve a Kill screen, and on which games?

More than anything it'd be really great to hear about the process (by this i probably mean 'journey' more than process) that you went through to achieve those... I mean, surely that journey of getting to that point would have to be just as interesting as the destination. There has got to be some great stories there...

I cannot imagine it's easy by any stretch of the imagination. But hey, if there's a place to ask that question, it has to be Twin Galaxies!

Be great to hear from you - thanks,

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  1. Rogerpoco's Avatar

    I'll take any excuse to talk about Burgertime!

    :P

    I didn't know any better-mortals aren't meant to reach killscreens, particularly me!

    I had a MAME years ago that kept my high-scores on games(ones that have that feature in a real machine). One of my "goals" at the time was to get the top score on the "classic games", get my P.O.C. up there.

    Always thought Burgertime was neat, but Man, I was terrible at it, never even could get the top score from K.E.N.

    Forward ten years, saw J.D.'s pattern-play on youtube and became obsessed-I played five or six hours a day for a couple of months at least.

    Was going thru some health stuff that seemed more major than it was(I guess)-this might sound ridiculous, but after the killscreen, I felt "at peace", like I had done something historic, and no matter what else happened in life, it would "be OK".


    For me, the achievement was such an all-encompassing endeavor that I doubt I could do it again, on BT or any other major K/S game.


    J.D. was actually working on a spreadsheet about this subject a couple of years ago, I had a copy but my PC crashed and I lost it, I'll see if I can locate it somewhere.

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  2. dedmunds's Avatar

    Oh man I LOVE Burgertime! I'm horrible at it though! How long did it take and what happens? I might look up a video of the killscreen.

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  3. Rogerpoco's Avatar

    Quote Originally Posted by dedmunds

    Oh man I LOVE Burgertime! I'm horrible at it though! How long did it take and what happens? I might look up a video of the killscreen.


    My game took just a tick over three hours, JD said the norm was more like four-I played very quickly, using more peppers than most players do for groupings, and actively killed off men when I needed to, rather than just letting them die(if you get more than 127 men, it's "Game Over").

    The enemies move so quickly on the last level that it's considered relatively impossible to beat them, and it's definitely considered a "Killscreen", but...

    Bryan Wagner has actually beaten it, lol!

    You have to throw a lot of peppers and get really lucky, I think, but it can be done.

    From there, the game breaks, and begins to play in super slow motion. From what I understand, when Wagner broke the game, he walked off and set a W/R on another title WHILE his BT game was still going on!


    My game:



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    Updated 04-11-2019 at 05:24 AM by Rogerpoco
  4. RTM's Avatar

    Your initial question is very broad-based. You need to start by identifying which games actually do have a known "kill screen", excluding those with "quasi-kill screens" like "Frogger". Such a list was compiled awhile back...it would require some forum searching but one does assuredly exist.

    From there it is a matter of determining who reached the "kill screen" per title, and I can tell you in advance that for some titles (mostly classic "Pacman", "Ms Pacman", "Donkey Kong" and "Donkey Kong Junior" the list of who reached the "kill screens" on each will be fairly large...especially on "Donkey Kong".

    There are a bunch of games with "kill screens", some well known (such as the above, "Dig Dug") and some less well known ("Dig Dug 2", "Polaris", to name but two). There are also some titles where to date only a single person has reached the end of the game's "kill screen" ("Junior Pacman" by Abdner Ashman") and some titles where no one...likely no one ever...will reach the game's "kill screen" (such as "Polaris" by Taito).

    As far as compiling the "who" information, you would need to consider a variety of sources. For DK the DK forum is an excellent resource. For most other titles a combination of the TG database and the MARP database is advisable for best results.

    Mind you, it is likely that some "kill screens" are not yet known because the titles are so difficult that no gamer has ever reached that far into the game. By chance I know from years back that someone discovered thru playing with cheats enabled that "Polaris" has a "kill screen", but odds are there are many more not yet discovered. Take "Rally-X"...I seriously doubt any player will ever get past the 20th screen let alone a potential 127th or 255th screen via normal gameplay should such an end to the game exist.

    Good luck with your budding project of compiling such a listing !!

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  5. dedmunds's Avatar

    Quote Originally Posted by Rogerpoco

    My game took just a tick over three hours, JD said the norm was more like four-I played very quickly, using more peppers than most players do for groupings, and actively killed off men when I needed to, rather than just letting them die(if you get more than 127 men, it's "Game Over").

    The enemies move so quickly on the last level that it's considered relatively impossible to beat them, and it's definitely considered a "Killscreen", but...

    Bryan Wagner has actually beaten it, lol!

    You have to throw a lot of peppers and get really lucky, I think, but it can be done.

    From there, the game breaks, and begins to play in super slow motion. From what I understand, when Wagner broke the game, he walked off and set a W/R on another title WHILE his BT game was still going on!

    That's awesome, I think i am gonna give Burgertime another go some time very soon! thanks @Rogerpoco

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  6. dedmunds's Avatar

    Quote Originally Posted by RTM

    Your initial question is very broad-based. You need to start by identifying which games actually do have a known "kill screen", excluding those with "quasi-kill screens" like "Frogger". Such a list was compiled awhile back...it would require some forum searching but one does assuredly exist.

    From there it is a matter of determining who reached the "kill screen" per title, and I can tell you in advance that for some titles (mostly classic "Pacman", "Ms Pacman", "Donkey Kong" and "Donkey Kong Junior" the list of who reached the "kill screens" on each will be fairly large...especially on "Donkey Kong".

    There are a bunch of games with "kill screens", some well known (such as the above, "Dig Dug") and some less well known ("Dig Dug 2", "Polaris", to name but two). There are also some titles where to date only a single person has reached the end of the game's "kill screen" ("Junior Pacman" by Abdner Ashman") and some titles where no one...likely no one ever...will reach the game's "kill screen" (such as "Polaris" by Taito).

    As far as compiling the "who" information, you would need to consider a variety of sources. For DK the DK forum is an excellent resource. For most other titles a combination of the TG database and the MARP database is advisable for best results.

    Mind you, it is likely that some "kill screens" are not yet known because the titles are so difficult that no gamer has ever reached that far into the game. By chance I know from years back that someone discovered thru playing with cheats enabled that "Polaris" has a "kill screen", but odds are there are many more not yet discovered. Take "Rally-X"...I seriously doubt any player will ever get past the 20th screen let alone a potential 127th or 255th screen via normal gameplay should such an end to the game exist.

    Good luck with your budding project of compiling such a listing !!


    Hey RTM, It's interesting you mention those games with what you'd call a quasi/half-Kill Screen, I hadn't even considered that! That really does make what i'd initially thought a simple question seem pretty open-ended huh...

    In my (I suppose it would be) ignorance, I was not aware that a list of games a Kill Screen could be reached on may actually be quite extensive... From curiosity, a few google searches helped me come across a few lists which included the usual suspects, but a few were 'top 10' lists from clickbait sites, which if you know what's good for you, you try not to steer clear of!

    I then considered the fact that many who would know, and probably have some great stories could be TG, and might be the right place to ask just that question.

    It is kind of cool to know that an actual list of those games would exist in the archives somewhere. Of course, I am aware of the games like Donkey Kong or Pacman where the fact these games have kill screens is more or less common knowledge these days, and also that these have been reached by quite a few by now. Just as interesting are the titles not so commonly known or conquered.

    I think more than the list itself, it's really cool to hear what it had taken some people to reach these outcomes.

    Anyway, sorry i digress badly, thank you for the heads up on places to check for these records! Much appreciated.

  7. Barra's Avatar

    There's also games like Galaga, which only has a killscreen on specific settings (it killscreens on Rank A and C, but B and D let you continue)

    Also Mario Bros. which has a killscreen on one certain revision (F). This one is score related as opposed to board/level related

    Doesn't Black Widow also have some sort of killscreen? I wrote down stage 104 but can't remember if its a "quasi-KS" or definite

    DK3 has an interesting characteristic where from stage 159 onwards every screen is of the "blue" type, until you reach stage 255 and the levels loop back to 1. So from board 159 to board 2 every screen is blue. Not a "killscreen" but interesting nonetheless

    Ms. Pac-man AFAIK has up to 8 killscreens depending on a number of factors?

    I started compiling a list a while ago but didn't get very far. It would be great to have all titles listed that have had killscreens reached, and others that have known killscreens but in which no one has been able to get to. Could even include games where the boards loop at 256 and the difficulty resets back to what it was at the start of the game

    edit: to answer the OP (sorry about the slight derail). These are my killscreens:

    Crazy Kong (multiple sets)
    Donkey Kong
    DK Junior
    Galaga (Rank A, have never played much of Rank C)


    Anyway that post was much longer than I anticipated. Very interesting topic though!

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    Updated 04-14-2019 at 04:00 AM by Barra
  8. RTM's Avatar

    I'd like to add that titles which come to an abrupt end when a fixed score is reached may or may not be deemed a "kill screen". For example...

    "Exed Exes" - Martin Bedard became the first (and at the time only) Player to reach the 10M mark and special fanfare played out and then the game ended. To me that is a max score and not a kill screen.


    "Dig Dug 2" - I forget what happens when a player gets a certain score on the title but I remember several people all having the same score during some deca event years back. Not sure if that qualifies as a "kill screen"

    Some titles just keep going even when the score freezes such as "Circus Charlie" and I think the "Lode Runner" series. NOt "kill screens"...just score freezes.

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  9. Pearl2hu's Avatar

    Many players before reached 10,000,000 on Exed Exes

    Dig Dug 2 counterstop is 1,000,000 where the score turns gold.

    Dogyuun has a bug on Loop 5-1 where the game will crash, many have achieved this afaik


    the only ks i have is crazy kong galaxian but that might not even count cause i died 2 seconds before it xd



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  10. dedmunds's Avatar

    Thank you so much, you guys! This is great!

    It is pretty amazing that with the range of titles and outcomes across all of these very different games that there have been people talented / persistent enough to even reach Kill Screens for these games in the first place - let alone that it's now possible now to determine different types of Kill Screens based on what each game does.

    That's really cool knowing now that some games can Kill Screen like DK or Pac Man, or Quasi-Kill Screen (Burgertime or Frogger), some games having multiple Kill Screens, or that in some games a score max out actually IS the Kill-Screen, some games only have Kill Screens in certain modes etc.

    I wonder if TG would ever do something like (or have done) a hall of fame page for that stuff. I mean, to someone like me just beginning to upload arcade scores recently, possessing that ability to play a game until the game itself freaks out has to be one of the most definitive examples of game mastery. Kill Screens seem to stand a little different to WRs in that sense but are a pretty big deal. Anyone who could get that far would deserve to be recognised for that stuff, and I have a ton of respect for anyone who can reach them

    Thanks again @Barra , @RTM and @Pearl2hu

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  11. RTM's Avatar

    Quote Originally Posted by Pearl2hu
    Many players before reached 10,000,000 on Exed Exes




    RTM REPLY - did not know that...thanks !!

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