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admin staff
01-10-2018 at 03:53 AM

Dear Community


The TWIN GALAXIES main forum area has been retired , please use this post to report any scoreboard or website errors. We understand that users need immediate response on issues, please try to post the link to the score with the description of the error and a screenshot. Regards Admin Staff

User comments (4891)

Unregistered's Avatar

This is now fixed. Please post any more here if you find them.

Quote Originally Posted by MyOwnWorstEnemy
The html code is appearing in the track rules on some pending submission forms. Here are a few examples.

https://www.twingalaxies.com/showthr...l=1#post962065

https://www.twingalaxies.com/showthr...-Shaun-Michaud

https://www.twingalaxies.com/showthr...-Shaun-Michaud
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[COLOR=#111111][FONT=Rubik]This submission does not appear in the scoreboard: [/FONT][/COLOR]https://www.twingalaxies.com/showthread.php/180475-Commodore-64-Decathlon-EMU-100m-Dash-Fastest-Time-09-76-paul-kearns
because there is an incorrect score in it's way.
Please can you remove the incorrect score. Thank you very much.
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Max

Max's Avatar



Quote Originally Posted by admin staff
This issue is resolved . Please check and confirm

regards
Admin Staff
Resolved eh? No.

Try "team viewing" any of your writers, off site admin staff, consultants, business partners or in house staff using their home computers. I team viewed once with TG, but not again thanks.
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TG was loading slower than molasses earlier. Has to connect to facebook and other sites all the time. Absolute garbage. **** Facebook. Only ever use it to complain.
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I had submitted a score in error a couple months back and was advised to cancel the entry so I could resubmit it. I did so and after a couple months the entry is still there and I cannot resubmit. How long does it normally take?

Here is the score that was made in error: https://www.twingalaxies.com/showthread.php/181931
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Hi Puddin

you may resubmit any score even tough there is already a score in process or accepted

The system will auto remove the lower or older score if the new one is accepted

Regards
Admin Staff

Quote Originally Posted by Puddin
I had submitted a score in error a couple months back and was advised to cancel the entry so I could resubmit it. I did so and after a couple months the entry is still there and I cannot resubmit. How long does it normally take?

Here is the score that was made in error: https://www.twingalaxies.com/showthread.php/181931
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I need my two member profiles of John Marks merged. If you look at the Atari 5200 Ms. Pac-Man scores. I have #1 at 73,020 and also #3 with a score of 58,470. The #1 score is the profile I am using, so is it possible to merge my old profile (with the #3 Ms. Pac score) to to file which I use (and have password for) - the John Marks with the #1 Ms Pac is the one I want them merged TO from the John Marks profile that has the #3 Ms Pac.
Thank you!
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@admin staff... Can we please wipe out/purge all the "CANCELED SCORES" in that queue? They have been reflecting on the scoreboard for many months now, some for over a year now. Thanks.
Likes kernzyp, TRB_MetroidTeam, admin staff liked this post
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Hi Admin Staff! This isn't so much an error but I'm not sure how to get something noticed -

Would it be possible to link my profile (at https://www.twingalaxies.com/rev-john/aboutme ) to my scores/rankings (at https://www.twingalaxies.com/scores.php?player=46509 )? Thanks! John
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C64 720 Degrees needs "US Gold Version" added to its rules: https://www.twingalaxies.com/game/72.../commodore-64/


It also needs the US Gold version picture added to it:




Lastly, this C64 720 Degrees track needs to be deleted (after the one submitted score is canceled), as it's a duplicate: https://www.twingalaxies.com/game/72.../commodore-64/

Thanks!
Thanks radcore, Ben Way thanked this post
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https://www.twingalaxies.com/game/mi...ase-challenge/

Should probably be moved to this game entry...
https://www.twingalaxies.com/game/mi...nd-set-1/mame/

ROMset should also be defined in the rules - the only submission used "missile" in 0.106, so the correct set would be...
ROMSet: 0.106-0.143: missile - "Missile Command (set 1)"
0.143u1- : missile2 - "Missile Command (rev 2)"
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Hi TG Admin

This is about the fourth time I post this request in 4 months period. Nothing has been done.

In essence, the main track "Pac-man High score challenge" rules I notcie somone ahs copied over to all the "additional rules setting. Incorerctly.

Fuirst thing first to summarize my request below:
- Change main track rules to clearly specify. Maintrack rules only apply to Pacman (5 lives). All other derivative games rules follow below.

- Change main track rules and additional rules to ibnclude ALL teh other derivative game rules below it.

Quote Originally Posted by francoisadt
Hi TGAdmin

See my several post back I have asked on the previous scoreboard/track error forums
https://www.twingalaxies.com/showthr...l=1#post933392

and on this wall, I have asked for TG to ammend the rules for the derivatives track udner Multi-PXB-XXX.

Several other requests have been handled but not mine can you please attend to fix the rules set becasue I cannot ammend rules for derivatives track. I have thought initially I will be able to load them but I cannot.

TG need to load all the rules in one gho as I ahve listed them here.

https://www.twingalaxies.com/game/xx...lti-pcb/arcade

The Pacman High Score Challange is the parent track and therefore all the rules of this game show
at the others below (derivative tracks) but should not apply.

Please change the main track "Pacman High Score Challange" rules

Track Rules

This rules apply to Pacman High Score Challange track only:
5 lives or less at start 10k life bonus or greater Difficulty Easy Speed Normal Other Details: Freeplay acceptable. Cold boot of pcb, not necessary. If game is started from the point of showing the multi-game menu screen, there is no need to show the physical pcb in evidence package. Dipswitch settings do not need to be shown when the details can be observed by observing gameplay details instead.

Other derivatve tracks have their own rules which aligned with default TGTS settings otherwise specified:

I cannot edit the general rules of a track I did found. The problem arise we cannot specify and edit specific rules for derivative tracks.

TG Admin need to check how the amendments of the rules will display.

Please post the rules as depicted below so that each derivative track has its own rules.

Currently when one click on "view rules" on the game list only the "General Rules" display for all and each derivative track
which was created under the main track "Pac-man High Score Challenge".

IF the TG site is designed so that all derivative will ALWAYS display the same "General Rules" that is captured under the main Pac-man track then put the PART A in General Rules of the main track and all derivative will automatically display the same "General Rules" text as captured in the main track.

If the TG is designed so that all derivative each derivative track can have its own "Game Specific Rules". That means TG can edit
"Game Specific Rules" for each track as shown below (PART B).

IF the TG site is designed so that all derivative will ALWAYS display the same "Game Specific Rules" that is captured under the main Pac-man track then put the PART B in Game Specific Rules of the main track and all derivative will automatically display the same "Game Specific Rules" text as captured in the main track.


Best case scenario:
- Post Part A in General Rules of maintrack and display automatically for all tracks (main track plus derivative tracks).
- Post Part B in Game Specific Rules for each tracks, separately.

Second Best case scenario:
- Post Part A in General Rules of maintrack and display automatically for all tracks (main track plus derivative tracks).
- Post Part B in Game Specific Rules of maintrack and display automatically for all tracks (main track plus derivative tracks).



PART A:

PCB need not be shown. Game settings as defined in the track description or rules must be able to be verified visually, either by info on the game play screen or by showing the game settings screen in system mode, setup mode, etc. If a game setting is not specified by the track description or rules, that setting is to be left at the factory/default game setting by using the system option on the multi PCB to restore factory/default game settings. If the multi PCB does not have a system option to restore factory/default game settings, the game setting(s) to be left at default should best reflect the factory/default game settings on the original dedicated arcade PCB whenever possible.

Instead of Pac-Man spesific rules only ALL the rules must be in the GAME SPESIFIC Rules section.








PART B:

Pac-Man High Score Challenge
(5 men to start)
Dip Switch Bank:
1 = OFF
2 = ON
3-4 = OFF
5-6 = ON
7-8 = OFFNote: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;5 Pac-Men
Bonus Pac-Man @ 10,000 Points

==========================================

Pac-Man Fast Speed High Score Challenge
(5 men to start)
This is the ORIGINAL Pac-Man game with the ROM that replaces the existing ROM in location 6F on the main logic board that speeds up the game.Dip Switch Bank:
1 = OFF
2 = ON
3-4 = OFF
5-6 = ON
7-8 = OFF
Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;5 Pac-Men
Bonus Pac-Man @ 10,000 Points

==========================================

Pac-Man Normal Speed Fastest Completion Time
(5 men to start)
Dip Switch Bank:
1 = OFF
2 = ON
3-4 = OFF
5-6 = ON
7-8 = OFF
Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;5 Pac-Men
1 Bonus Pac-Man @ 10,000Special Rules: Timer begins the instant the Start Button is pressed and ends when the final dots have been collected.
The player MUST achieve a perfect score of 3,333,360 Points
[Via eating every fruit, energizer, dot and ghost possible from Level 1 through 256.] or their attempt will be disqualified.
Factory Speed Tracked Only

==========================================

Pac-Man Fast Speed Fastest Completion Time
(5 men to start)
This is the ORIGINAL Pac-Man game with the ROM that replaces the existing ROM in location 6F on the main logic board that speeds up the game.Dip Switch Bank:
1 = OFF
2 = ON
3-4 = OFF
5-6 = ON
7-8 = OFF
Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;5 Pac-Men
1 Bonus Pac-Man @ 10,000Special Rules: Timer begins the instant the Start Button is pressed and ends when the final dots have been collected.
The player MUST achieve a perfect score of 3,333,360 Points
[Via eating every fruit, energizer, dot and ghost possible from Level 1 through 256.] or their attempt will be disqualified.
Factory Speed Tracked Only

==========================================

Space Invaders High score challenge
(3 lives to start, default TGTS settings)
Note: The settings must reflect the FACTORY DEFAULT settings, but also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;
3 Laser Bases;
Bonus Laser Base @ 1500 Points
Special Rules: Games in excess of 10,000 points require a Twin Galaxies official present during the course of the game and rollover, or must be videotaped in their entirety.

==========================================

Centipede High Score challenge (TG Marathon settings)
8 SWITCH DIP [N9] (CENTER switch assembly when PCB in in game)1-2 = ON
3 = OFF
4 = ON
5 = OFF
6-8 = ON8 SWITCH DIP [N8] (LEFT switch when PCB in in game)1 = ON
2 = OFF
3-8 = ON4 SWITCH DIP [N11]1-2 = OFF
3-4 = OFF/UnusedNote: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;Difficulty: Hard
Lives: 3
Bonus Life Granted At Every: 12,000 Points
SPECIAL NOTE - use of spider trapping is disallowed

==========================================

Donkey Kong High Score Challenge
(3 lives - Hammer allowed)
Dip-Switch Bank:

1-7 = OFF

8 = ON/OFF [Upright/Cocktail]

Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings:

Number of Jumpman: 3

Score Level for Extra Jumpman: 7,000 Points

==========================================

Donkey Kong Junior High Score Challenge
(3 lives)
Dip-Switch Bank 1:

A-G = OFF

H = OFF/ON [Table/Upright]

Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;

Number of Juniors: 3

Score Level for Extra Junior: 10,000 Points

==========================================
Frogger High Score Challenge
(5 lives to start)
Dip-Switch Bank:

1 = ON

2 = OFF

3 = ON/OFF [Upright/Cocktail]

4-5 = ON

6 = UNUSED

Note: The above Dip Switches are the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;

5 Lives

Bonus Life @ 20,000 Points
==========================================

Galaga High Score Challenge (Tournament Settings)
Dip-Switch Bank 6J:

1 = OFF

2 = ON

3-6 = OFF

7 = OFF/UNUSED

8 = OFF



Dip-Switch Bank 6K:

1-3 = OFF

4-6 = ON

7-8 = OFF



Rapid Fire P.C. Board:

Position B: Normal



Note: The above Dip Switches are the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;

5 Lives

Extra Ships: None

Difficulty: Rank D



Special Rules: Attempts for this variation may be done on Marathon Settings, but once you've lost your 4th Life, you may not allow your ship to be captured or your Tournament Score attempt ends immediately. Useage of the trick to cause enemies to stop firing is banned. It has been deemed permissible for a player to intentionally play on the player 2 side so as to allow the millions-digit to show up in the final score.



Special Note: There are some Midway boardsets where Dip-Switch Bank 6J: has Dips 1 and 2 in Reverse to get Rank D and 5 Lives. Adjustments to these 2 Dips can be made accordingly to establish the settings correctly.


==========================================

Galaga (Fast Fire Mode) High Score Challenge
(3 Lives to start)
Dip-Switch Bank 6J:

1 = OFF

2 = ON

3-6 = OFF

7 = OFF/UNUSED

8 = OFF



Dip-Switch Bank 6K:

1-3 = OFF

4 = ON

5 = OFF

6-7 = ON

8 = OFF



Rapid Fire P.C. Board:

Position A: Rapid Fire



Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Settings for this title and will provide the following settings;

3 Lives

Extra Ship @ 20k, 70k and every 70k thereafter.



Difficulty: Rank D



Special Rules: Useage of the trick to cause enemies to stop firing is banned. It has been deemed permissible for a player to intentionally play on the player 2 side so as to allow the millions-digit to show up in the final score.

==========================================

Galaga High Score Challenge (TG Marathon Settings)
Dip-Switch Bank 6J:

1 = OFF

2 = ON

3-6 = OFF

7 = OFF/UNUSED

8 = OFF



Dip-Switch Bank 6K:

1-3 = OFF

4 = ON

5 = OFF

6-7 = ON

8 = OFF



Position B: Normal



Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Settings for this title and will provide the following settings;

3 Lives

Extra Ship @ 20k, 70k and every 70k thereafter.



Difficulty: Rank D

Special Rules: Useage of the trick to cause enemies to stop firing is banned. It has been deemed permissible for a player to intentionally play on the player 2 side so as to allow the millions-digit to show up in the final score.

==========================================
Galaga Fast Fire No Double Ship (TG Marathon Settings)


Dip-Switch Bank 6J:

1 = OFF

2 = ON

3-6 = OFF

7 = OFF/UNUSED

8 = OFF



Dip-Switch Bank 6K:

1-3 = OFF

4 = ON

5 = OFF

6-7 = ON

8 = OFF

Position B: Normal



Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Settings for this title and will provide the following settings;

3 Lives

Extra Ship @ 20k, 70k and every 70k thereafter.

Difficulty: Rank D



SPECIAL RULES: This is the No Double Ships / Marathon variation of Galaga. You must ONLY use one ship during your entire game play until the game is over. A captured ship will not end your game but you will have to kill your own ship in order to continue your game. If, at any time, you connect two ships together then your game will disqualified. Usage of the trick to cause enemies to stop firing is banned. It has been deemed permissible for a player to intentionally play on the player 2 side so as to allow the millions-digit to show up in the final score.


Galaga 3 High Score Challenge
(3 Lives to start)
Dip-Switch Bank A:

1-8 = OFF



Dip-Switch Bank B:

1-5 = OFF

6-8 = ON



Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;

3 Fighters

Difficulty 0 - Standard Level of Play

Bonus Ships Awarded: 1st @ 30,000; 2nd @ 150,000 & every 150,000



Note: The manual for Gaplus/Galaga 3 shows the default setting to give extra lives at 30k, 150k, and every 600k thereafter. This setting does not exist and the game cannot be set to such settings.

When the dip switches are put to the default positions, they give extra ships at the shown settings above (every 150k) which also matches settings for home console versions of Gaplus for the PlayStation and Nintendo Wii as well as the test screen example shown in the manual on page 4. It is believed that the manual lists settings for a pre-release version of the game and was not updated upon release.

==========================================


Galaxian High Score Challenge
(3 lives to strart)

Dip-Switch Bank:

1-2 = OFF

3-4 = ON

5 = OFF



Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;

3 Galaxip Per Game

Bonus Galaxip @ 7000 Points

==========================================

Gyruss High Score Challenge - Marathon Settings

Dip-Switch Bank 1:

1-8 = OFF

Dip-Switch Bank 2:

1-2 = OFF

3 = OFF/ON [Table/Upright]

4-5 = ON

6 = OFF

7-8 = ON

Dip-Switch Bank 3:

1 = ON

Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Settings for this title and will provide the following settings;

Number of Spaceships: 3

Extra Ship: 60,000 Points and every 80,000 Points thereafter

Level of Difficulty: [6] Difficult

==========================================

Gyruss High Score Challenge - Tournament Settings
Dip-Switch Bank 1:


1-8 = OFF

Dip-Switch Bank 2:

1 = OFF

2 = ON

3 = OFF/ON [Table/Upright]

4-5 = ON

6 = OFF

7-8 = ON

Dip-Switch Bank 3:

1 = ON

Note: The above Dip Switches, are the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;

Number of Spaceships: 5

Extra Ship: 60,000 Points and every 80,000 Points thereafter

Level of Difficulty: [6] Difficult

Music: On

Special Rules: You scoring attempt ends when you lose your 5th life, no matter how many you happen to have left in reserve.

==========================================

Milepede High Score Challenge
Settings of 8-Toggle Switch on Millipede PCB (at B5)1 = OFF
2 = ON
3-8 = OFFSettings of 8-Toggle Switch on Millipede PCB (at D5)1-8 = ONSettings of 8-Toggle Switch on Millipede PCB (at P8)1-4 = ON
5-6 = OFF/UNUSED
7 = ON
8 = ON/OFF [1 Coin Counter/2 Coin Counters]Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;Bonus Life: None
Millipede Head, Beetle & Spider: Hard
Select Mode: OffSpecial Note: You must videotape your score in entirety unless a Referee is present to monitor your entire game.

==========================================
Ms. Pac-Man Fast Speed High Score Challenge
This is the ORIGINAL Ms. Pac-Man game with the ROM that replaces the existing ROM in location 6F on the main logic board that speeds up the game.Dip Switch Bank:
1 = OFF
2-3 = ON
4 = OFF
5-6 = ON
7-8 = OFF
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Ms. Pac-Man
1 Bonus Ms. Pac-Man @ 10,000 Points

==========================================

Ms. Pac-Man Normal Speed High Score Challenge
Dip Switch Bank:
1 = OFF
2-3 = ON
4 = OFF
5-6 = ON
7-8 = OFF
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Ms. Pac-Man
1 Bonus Ms. Pac-Man @ 10,000 Points

==========================================

Ms. Pac-Man Normal Speed Fastsest Completion Time - Upto board 133
Dip Switch Bank:
1 = OFF
2-3 = ON
4 = OFF
5-6 = ON
7-8 = OFF
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Ms. Pac-Man
1 Bonus Ms. Pac-Man @ 10,000 Points


Special Rules: Timer begins the instant the Start Button is pressed and ends when the final dots have been collected.
The player MUST achieve a perfect game via eating every fruit, every energizer, every dot and blue ghost possible from Level 1 through 133] or their attempt will be disqualified.
Factory Speed Tracked Only

All other killscreens after 133 will not be counted. The player has time a full 133 boards only.

==========================================

Ms. Pac-Man Normal Speed Fastest Completion Time - Upto board 141
Dip Switch Bank:
1 = OFF
2-3 = ON
4 = OFF
5-6 = ON
7-8 = OFF
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Ms. Pac-Man
1 Bonus Ms. Pac-Man @ 10,000 Points


Special Rules: Timer begins the instant the Start Button is pressed and ends when the final dots have been collected.
The player MUST achieve a perfect game via eating every fruit, every energizer, every dot and blue ghost possible from Level 1 through 141] or their attempt will be disqualified.
Factory Speed Tracked Only

All games stopping short of 141 or even passing 141 will not be counted.
The player has to time a full 141 boards only.

==========================================

Ms. Pac-Man Fast Fastsest Completion Time - Upto board 133
This is the ORIGINAL Ms. Pac-Man game with the ROM that replaces the existing ROM in location 6F on the main logic board that speeds up the game.Dip Switch Bank:
1 = OFF
2-3 = ON
4 = OFF
5-6 = ON
7-8 = OFF
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Ms. Pac-Man
1 Bonus Ms. Pac-Man @ 10,000 Points


Special Rules: Timer begins the instant the Start Button is pressed and ends when the final dots have been collected.
The player MUST achieve a perfect game via eating every fruit, every energizer, every dot and blue ghost possible from Level 1 through 133] or their attempt will be disqualified.
Factory Speed Tracked Only

All other killscreens after 133 will not be counted. The player has time a full 133 boards only.

==========================================

Ms. Pac-Man Fast Fastest Completion Time - Upto board 141
This is the ORIGINAL Ms. Pac-Man game with the ROM that replaces the existing ROM in location 6F on the main logic board that speeds up the game.Dip Switch Bank:
1 = OFF
2-3 = ON
4 = OFF
5-6 = ON
7-8 = OFF

Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Ms. Pac-Man
1 Bonus Ms. Pac-Man @ 10,000 Points


Special Rules: Timer begins the instant the Start Button is pressed and ends when the final dots have been collected.
The player MUST achieve a perfect game via eating every fruit, every energizer, every dot and blue ghost possible from Level 1 through 141] or their attempt will be disqualified.
Factory Speed Tracked Only

All games stopping short of 141 or even passing 141 will not be counted.
The player has to time a full 141 boards only.

==========================================

Jr. Pac-Man Normal Speed

Dip-Switch Bank:
1 = OFF
2-3 = ON
4 = OFF
5-6 = ON
7-8 = OFFNote: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;Jr. Pac-Men: 3
Bonus Jr. Pac-Man at 10,000 Points

==========================================

Jr. Pac-Man Fastl Speed

This is the ORIGINAL Jr. Pac-Man game with the ROM that replaces the existing ROM in location 8D on the main logic board that speeds up the game.Dip-Switch Bank:
1 = OFF
2-3 = ON
4 = OFF
5-6 = ON
7-8 = OFF
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;Jr. Pac-Men: 3
Bonus Jr. Pac-Man at 10,000 Points


==========================================

Super Pac-Man (Tournament Settings)
Dip Switch SW-2 (At Location 5B):1-3 = OFF
4 = ON
5-6 = OFF/UNUSED
7-8 = OFFDip Switch SW-3 (At Location 5E):1-3 = OFF/UNUSED
4-8 = OFF
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Super Pac-Men
Bonus Super Pac-Men @ 30000 & 100000
Difficulty: Rank R8

==========================================

Super Pac-Man (Marathon Settings)

Dip Switch SW-2 (At Location 5B):1-3 = OFF
4 = ON
5-6 = OFF/UNUSED
7-8 = OFFDip Switch SW-3 (At Location 5E):1-3 = OFF/UNUSED
4-5 = OFF
6 = ON7-8 = OFF
Note: The above Dip Switches for this title will provide the following settings;3 Super Pac-Men
Bonus Super Pac-Men @ 30,000 & 100,000 & every 100,000 thereafter
Difficulty: Rank R8
==========================================

Rally X (Easy) (Tournament Settings)

Dip Switch Bank:1-3 = OFF
4-6 = ON
7-8 = OFFNote: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;Difficulty: Rank B [Medium, 3 Cars]
Lives: 3 Cars
Bonus Car: 20,000 Points

==========================================
Rally X (Medium) (Tournament Settings)
Dip Switch Bank:1-2 = OFF
3-4 = ON
5 = OFF
6 = ON
7-8 = OFF

Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;Difficulty: Rank B [Low/Easy, 3 Cars]
Lives: 3 Cars
Bonus Car: 20,000 Points

==========================================
New Rally X (Tournament Settings)

Difficulty=Medium, 3 cars to start, 1st extra at 20K, 2nd extra at 80K

==========================================

Pooyan (Tournament Settings)

Dip Switch #1:1-8 = OFFDip Switch #2:1-2 = OFF
3 = ON/OFF [Upright/Table]
4-8 = OFF
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Lives
Bonus Life @ 50,000 & Every 80,000 After
Easy Difficulty
Bonus Life = 50K then every 80K
SPECIAL NOTE - it is possible to leech extensively, though with difficulty, in every odd-numbered stage. Therefore excessive leeching will be evaluated at the discretion of the referee.

==========================================

Pengo (Stern) (Tournament Settings)

Dip Switch Bank A:
1-2 = Closed
3 = Closed/Open [Upright/Cocktail]
4-5 = Closed
6 = Open
7 = Closed
8 = OpenDip Switch Bank B:
1-2 = Closed
3-4 = Open
5-6 = Closed
7-8 = Open
Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;5 Pengos
Bonus Pengo @ 30,000
Normal Play
Medium Difficulty


==========================================

Amidar (Konami ) (Tournament Settings)
Dip-Switch Location 8-P:
1-4 = OFFDip-Switch Location 6-P:
1-2 = OFF
3 = ON/OFF [Cocktail/Upright]
4-5 = ON
Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Lives To Begin
Bonus Life @ 30,000 & 50,000
Special Rules: No continues are permitted

==========================================
Amidar (Stern - Harder ) (Tournament Settings)

Dip-Switch Location 8-P:
1-4 = OFFDip-Switch Location 6-P:
1-2 = OFF
3 = ON/OFF [Cocktail/Upright]
4-5 = ONNote: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;3 Lives To Begin
Bonus Life @ 50,000 & 80,000
Special Rules: No continues are permitted

==========================================
Popeye (Tournament Settings)

Dip Bank A-D:
A-D = OFFDip Bank I-P:
I = OFF
J = ON
K-N = OFF
O = ON/OFF [Attract Sound - Player's Choice]
P = ON/OFF [Upright/Cocktail]Note: The above Dip Switches, are not only the FACTORY DEFAULT settings, but are also the correct Twin Galaxies Tournament Settings for this title and will provide the following settings;Lives: 3
Difficulty: Easy
Bonus Life: 40,000 Points

==========================================
Final Fight High Score Challenge


Dip Switch Set A:
=================

Coin 1 1 Coin /1 Credit DW1:OFF DW2:OFF DW3:OFF
Coin 2 1 Coin /1 Credit DW4:OFF DW5:OFF DW6:OFF

2 Coins to start = NO
To Continue = NO

Dip Switch Set B:
=================

Difficulty
Level 1
Normal (4) DW1:ON DW2:ON DW3:OFF

Difficulty
Level 2 Normal (2) DW4:ON DW5:OFF
(3) DW4:OFF DW5:ON


Points for 100000 DW6:OFF DW7:OFF

Number of Lives 3 DW1:ON DW2OFF

Dip Switch Set C:
=================
Free Play? YES DW3:ON
Freeze Screen? NO DW4:OFF
Flip the Screen? NO DW5:OFF
Game Continue NO DW7:OFF

=========================================
Elevator Action Normal - Difficulty 1 (Points)

Dip-Switch Bank A:

1-5 = OFF

6 = OFF/UNUSED

7 = OFF

8 = ON/OFF [Upright/Cocktail]

Dip-Switch Bank B:

1-8 = ON

Dip-Switch Bank C:

1-2 = OFF

3-4 = OFF/UNUSED

5-8 = OFF

Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;

3 Lives

Bonus Life @ 10,000 Points

Coin Display

Year Display

Difficulty: Very Easy

=========================================

Elevator Action Hard - Difficulty 4 (Points)

Dip-Switch Bank A:

1-5 = OFF

6 = OFF/UNUSED

7 = OFF

8 = ON/OFF [Upright/Cocktail]

Dip-Switch Bank B:

1-8 = ON

Dip-Switch Bank C:

1-2 = ON

3-4 = OFF/UNUSED

5-8 = OFF

Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;



3 Lives

Bonus Life @ 10,000 Points

Coin Display

Year Display

Difficulty: Expert

Special Rules: Please note, this variation is ONLY for the FunSpot 2002 Tournament. Please see the Other Tournament Settings for proper settings for all other attemp.

=========================================



Attached Images

Last edited by francoisadt; 12-01-2017 at 06:20 AM.
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Francois - I can tell you why these rules haven't been edited as you have requested. You're basically using the Free Derivative Track founding option, then asking for TG to change the rules and ultimately make them into completely different tracks altogether. We discussed this when we last were discussing the multi-PCB tracks. You created many more tracks at that time and just amended your list of rule change requests to TG.

Do you see how it's bad form for TG to comply to this request? I could create a hundred tracks for free, then just ask TG to change the rules and I could get 100 brand new unique tracks all for zero submission points.

I don't see this edit happening. I wish you'd not been so zealous about making so many tracks and just assuming TG would edit them as you see fit.

The best thing to do now is ask TG to delete all tracks that don't have any scores on them yet and we can recreate those that were deleted using new rule sets.
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At least what TG need to do is just ammend the main track rules: To mention the main track of 5lives only applies to pac-man. becasue the main track rules will show in all the games regardless.

In my first request to TG to ammend I did not change any tracks. Then after await few weeks TG did not do anything at all, I then went and add few more and post the corerct rules. Now all TG need to do. Post the list of rules I have given them at least then the rules list will cover games we have scores already.
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Hi Benjamin Thomas Sweeney

I will start draft a spreadsheet with list of all the tracks.
Then next to each one the ACTION starting with the main track.
then the tracks below it.



Quote Originally Posted by bensweeneyonbass
Francois - I can tell you why these rules haven't been edited as you have requested. You're basically using the Free Derivative Track founding option, then asking for TG to change the rules and ultimately make them into completely different tracks altogether. We discussed this when we last were discussing the multi-PCB tracks. You created many more tracks at that time and just amended your list of rule change requests to TG.

Do you see how it's bad form for TG to comply to this request? I could create a hundred tracks for free, then just ask TG to change the rules and I could get 100 brand new unique tracks all for zero submission points.

I don't see this edit happening. I wish you'd not been so zealous about making so many tracks and just assuming TG would edit them as you see fit.

The best thing to do now is ask TG to delete all tracks that don't have any scores on them yet and we can recreate those that were deleted using new rule sets.
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Just noticed this. Arcade Gauntlet II, single player scores - the track shows only one score, but lists that score as rank 2... is there a 1st place score that's not being shown? The track itself indicates it has two scores.

https://www.twingalaxies.com/game/ga...-player/page/1
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Game title is incorrect:

https://www.twingalaxies.com/game/ra...-aces/xbox-360

As shown on the box image attached to the title, the proper name is "Raiden Fighters Aces", with "Fighters" being plural, instead of just "Fighter".
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This track does not have the field to enter a time.
https://www.twingalaxies.com/submits...tion_id=123345
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Paperboy (N64):

The correct name is Paperboy (no space, no "64").
TG lists as Paper Boy 64, but it's incorrect.
https://www.twingalaxies.com/game/paper-boy-64/nintendo-64

Please add this N64 game under that "gamename":
https://www.twingalaxies.com/game_detail.php?gameid=3363&platformid=2

Additional info (box, title screen, initial credits screen) here:
https://gamefaqs.gamespot.com/n64/198263-paperboy/images
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Hi

This is resolved. Please check and confirm

Regards
Admin Staff


Quote Originally Posted by starcrytas
This track does not have the field to enter a time.
https://www.twingalaxies.com/submits...tion_id=123345
Thanks starcrytas thanked this post
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