admin staff's Feed

admin staff
01-10-2018 at 03:53 AM

Dear Community


The TWIN GALAXIES main forum area has been retired , please use this post to report any scoreboard or website errors. We understand that users need immediate response on issues, please try to post the link to the score with the description of the error and a screenshot. Regards Admin Staff

User comments (4933)

Unregistered's Avatar

@admin staff

Thank you for the quick corrections!

A little more tidying up needs to be made, and then theyll be perfect!

The two tracks should be set up identically. Since these two variations have an in-game timer, we probably want the scoreboard's score format to reflect that.

For track 7B:

https://www.twingalaxies.com/game/breakout/atari-2600-vcs/pal-game-7b-fastest-completion-seconds/page/1?ref=fbshare

The title is perfect - no change

The score type should be changed to "Integer". It currently appears to be set up as decimal.

The current score on the board should be "202", rather than "00.202". Looks like the decimal was put on the left side of the submitted score rather than the right.

If the score sort method is currently set to "Ascending - lower is better", then that is perfect. No change needed.


For Track 5B:

https://www.twingalaxies.com/game/breakout/atari-2600-vcs/pal-game-5b-fastest-completion-seconds/page/2?ref=fbshare

We probably should remove the exclamation point from the track title as well, and remove the space that exists before the closing parentheses ")".

The score type should be changed from "Time" to "Integer", and the two scores currently on the board should reflect integer values that reflect the value they submitted, rather than converted to time format. The intent for both tracks is to display the time in whole seconds like the game does, so an entered value during submission of "180" should simply be displayed as "180" on the scoreboard rather than "180.0" or "3:00.0"

The sort method is perfect. No change needed.

Thank you as always!

Thanks admin staff thanked this post
  • alarm

Hello.

I have downloaded the TG App a long time ago, and it woriked really fast when I got it.
Last year around October it started acting funny, not showing any content on and off, and properly the last month+ not working at all.

I live in Denmark, so maybe that's why?

I have attached a video:

Regards
Michael

  • alarm

Quote Originally Posted by Muerto

Hello.

I have downloaded the TG App a long time ago, and it woriked really fast when I got it.
Last year around October it started acting funny, not showing any content on and off, and properly the last month+ not working at all.

I live in Denmark, so maybe that's why?

I have attached a video:

Regards
Michael


TwinGalaxies discontinued support for the mobile app last year. It no longer works regardless of country.

Thanks Muerto thanked this post
  • alarm

Request: update the Anteater MAME track

https://www.twingalaxies.com/game/anteater/mame/points/

Remove this line: "Extra Lives: Every 20,000 points [Internally done]".

"Extra Lives" is not one of this game's DIP switch settings.

This game does not have internal settings.

  • alarm

Quote Originally Posted by Almighty Dreadlock

Request: update the Anteater MAME track

https://www.twingalaxies.com/game/anteater/mame/points/

Remove this line: "Extra Lives: Every 20,000 points [Internally done]".

"Extra Lives" is not one of this game's DIP switch settings.

This game does not have internal settings.

For clarity, DIP switch settings or not, does this game grant extra lives every 20,000 points?

  • alarm

Quote Originally Posted by Jace Hall
For clarity, DIP switch settings or not, does this game grant extra lives every 20,000 points?
.
Yes, it does (see screenshot of demo mode, below). Recurring bonus appears to be programmed into the game's code. I activated various test modes, and saw no way of changing it.


  • alarm

Some minor questions/requests about three C64 games that seem to be a little "problematic".

1) Scramble (https://www.twingalaxies.com/game/scramble/commodore-64). As you can see (http://www.gamebase64.com/search.php...1&d=18&h=1&a=0), there are many games called "Scramble" or "Scramble" + "Something" on this platform. Scores come from pre-TGSAP era (no video), therefore they don't help identification. Cover selected is from Scramble 64 (Interceptor), but maybe you know that not always covers were properly selected in the past :) . (Anyway, the track name is "Scramble", without that "64"). My sensation is that the game could even be Skramble by Rabbit Software due to the fact it was quite popular back in the days (http://www.gamebase64.com/search.php...1&d=18&h=1&a=0). Anyway, if it's actually Interceptor's Scramble 64 this need to be added to track rules, in my opinion. :)

2) Aztec Challenge (https://www.twingalaxies.com/game/aztec-challenge/commodore-64). Track rules should be fixed: "The game gives you five lives to complete each level. Your scoring attempt ends when you lose all five lives in a level". The issue here is: score is not reset to zero any time a new attempt begins. For example, you play the first level dying five times being hit by a spear, hence you collect 500 points, those points will be added to your next attempt's score! Hypothetically, you can even achieve a monster score this way. So, something like "The recording must come from player's first attempt right after the start-up of the game" should be added to the rules. Scores come all from pre-TGSAP era again (no video), so we can't know how the game was actually played. In my opinion, we could keep them anyway, even because they don't seem to be "impossible" scores, especially the EMU ones.

3) Ivan (https://www.twingalaxies.com/game/ivan/commodore-64). It seems there's no game called this way (http://www.gamebase64.com/search.php?f=0&t=0&s=ivan&b=Go%21&d=18&h=1&a=0). From rules (and dollars), I guess it's obviously Ivan 'Ironman' Stewart's Super Off Road, instead. A cover should be added too.

Thanks in advance!

  • alarm

Quote Originally Posted by Luigi Ruffolo

Some minor questions/requests about three C64 games that seem to be a little "problematic".

1) Scramble (https://www.twingalaxies.com/game/scramble/commodore-64). As you can see (http://www.gamebase64.com/search.php...1&d=18&h=1&a=0), there are many games called "Scramble" or "Scramble" + "Something" on this platform. Scores come from pre-TGSAP era (no video), therefore they don't help identification. Cover selected is from Scramble 64 (Interceptor), but maybe you know that not always covers were properly selected in the past :) . (Anyway, the track name is "Scramble", without that "64"). My sensation is that the game could even be Skramble by Rabbit Software due to the fact it was quite popular back in the days (http://www.gamebase64.com/search.php...1&d=18&h=1&a=0). Anyway, if it's actually Interceptor's Scramble 64 this need to be added to track rules, in my opinion. :)

2) Aztec Challenge (https://www.twingalaxies.com/game/aztec-challenge/commodore-64). Track rules should be fixed: "The game gives you five lives to complete each level. Your scoring attempt ends when you lose all five lives in a level". The issue here is: score is not reset to zero any time a new attempt begins. For example, you play the first level dying five times being hit by a spear, hence you collect 500 points, those points will be added to your next attempt's score! Hypothetically, you can even achieve a monster score this way. So, something like "The recording must come from player's first attempt right after the start-up of the game" should be added to the rules. Scores come all from pre-TGSAP era again (no video), so we can't know how the game was actually played. In my opinion, we could keep them anyway, even because they don't seem to be "impossible" scores, especially the EMU ones.

3) Ivan (https://www.twingalaxies.com/game/ivan/commodore-64). It seems there's no game called this way (http://www.gamebase64.com/search.php?f=0&t=0&s=ivan&b=Go%21&d=18&h=1&a=0). From rules (and dollars), I guess it's obviously Ivan 'Ironman' Stewart's Super Off Road, instead. A cover should be added too.

Thanks in advance!


@RaGe was the C64 ref & will hopefully be able to fill in some gaps.

  • alarm

Requesting help to fix the format of the rules for the master track for Crash N. Sane Trilogy before I create all the derivatives. This problem has been present since I joined TG 3 yeasr ago and it is very, very annoying. I've seen Jace Hall tag Admin Staff to fix it, but nothing is done about it. Can we put it on the list of important fixes?

https://www.twingalaxies.com/game/crash-bandicoot-n-sane-trilogy/playstation4

They should look like this:

-You must touch the stopwatch at the beggining of the level to activate Time Trial mode.

-The final time will be the one displayed by the game at the completion of the level.

-Player can choose any character.

-Super Tornado Spin glitch is allowed (available only on Crash Bandicoot: Warped).

-Bear glitch and Crashing Walls glitch are NOT allowed.

Thanks.


  • alarm

Platform Intellivision: Game Maze-A-Tron. The only setting that is listed right now is the dreaded generic 'default settings'. Both me and Garrett played this game on the disc level. So if possible can we have that setting changed from 'Default Settings' to 'Disc Level'? There are 4 levels on the game Tron Maze-A-Tron. There is the fastest level which is 'Disc', there are also speeds Slow, Medium and Medium Fast. I would like to open up the other 3 tracks for this, but the setting that is there now is slowing the progress. I have had PM conversations with Garrett Holland about this and he said he is onboard with that change since we both played 'Disc' level on that game and nobody else has logged a submission for it. So can we have the Tron Maze-A-Tron settings changed from 'Default Settings' to 'Disc Level'? Again this is for the Intellivision platform. Thanks for your help. Rickster8

@Garrett Holland

Game link https://www.twingalaxies.com/game/tron-maze-a-tron/intellivision

Thanks Garrett Holland thanked this post
Likes Garrett Holland, Barthax liked this post
  • alarm

Quote Originally Posted by Rickster8

Platform Intellivision: Game Maze-A-Tron. The only setting that is listed right now is the dreaded generic 'default settings'. Both me and Garrett played this game on the disc level. So if possible can we have that setting changed from 'Default Settings' to 'Disc Level'? There are 4 levels on the game Tron Maze-A-Tron. There is the fastest level which is 'Disc', there are also speeds Slow, Medium and Medium Fast. I would like to open up the other 3 tracks for this, but the setting that is there now is slowing the progress. I have had PM conversations with Garrett Holland about this and he said he is onboard with that change since we both played 'Disc' level on that game and nobody else has logged a submission for it. So can we have the Tron Maze-A-Tron settings changed from 'Default Settings' to 'Disc Level'? Again this is for the Intellivision platform. Thanks for your help. Rickster8

@Garrett Holland

Game link https://www.twingalaxies.com/game/tron-maze-a-tron/intellivision


@admin staff I wholeheartedly agree with Rickster 100%. The track title should be updated to read "NTSC/PAL - Disc Level" to eliminate the ambiguity of "Default".


Thanks Rickster8, SincerelyFranny thanked this post
Likes Barthax, Rickster8 liked this post
  • alarm

Quote Originally Posted by Rickster8

Platform Intellivision: Game Maze-A-Tron. The only setting that is listed right now is the dreaded generic 'default settings'. Both me and Garrett played this game on the disc level. So if possible can we have that setting changed from 'Default Settings' to 'Disc Level'? There are 4 levels on the game Tron Maze-A-Tron. There is the fastest level which is 'Disc', there are also speeds Slow, Medium and Medium Fast. I would like to open up the other 3 tracks for this, but the setting that is there now is slowing the progress. I have had PM conversations with Garrett Holland about this and he said he is onboard with that change since we both played 'Disc' level on that game and nobody else has logged a submission for it. So can we have the Tron Maze-A-Tron settings changed from 'Default Settings' to 'Disc Level'? Again this is for the Intellivision platform. Thanks for your help. Rickster8

@Garrett Holland

Game link https://www.twingalaxies.com/game/tron-maze-a-tron/intellivision


i'm not arguing emotionally, people can do what they want, but stuff like this i got into before just because there is some history. intelliviosni and atari used to all by default mean easiest. the idea was, people might cheat with an easier setting but never a harder one. i know atari in particular really got mucked up when it went from all easiest to all default since default isnt always easiest just usually is. what i would suggset here, is if you believe earlier submitters used an easier setting you're probably right. morel ike it was originally "easiest" and then changed to default, so should be changed back to easiest

Likes Garrett Holland liked this post
  • alarm

nevermind just saw you're first submitters. so its a moot point what intention was as we know what all submitters used. oh well, hopefully the history lesson had some benefit

Likes Garrett Holland, Barthax liked this post
  • alarm

I brought this up once a few years ago, bringing it up again now....

https://www.twingalaxies.com/game/sega-genesis-collection/playstation-2/ntsc-columns-normal-difficulty-points/

This game has two modes: Original and Arcade. Original and Arcade have separate settings that do not affect each other, however the listed rules are a combination of both.

The rules as listed are:

"1-Player.
From the game start menu, select options as follows:
Difficulty (Arcade) = Normal
Arcade = 5 Medium.
Menu - Class = Amateur
Menu - Level = 0
Menu - Time trial = No
Menu - BGM = Any "


This portion of the rules applies to ONLY the Arcade mode:

"Difficulty (Arcade) = Normal
Arcade = 5 Medium."


This portion of the rules applies ONLY to the Original mode:

"Menu - Class = Amateur
Menu - Level = 0
Menu - Time trial = No
Menu - BGM = Any "


Every player on this track has played Original mode using Original mode settings. The Arcade portion of the rules needs to be removed.


The same thing needs to happen with the PAL version of the track: https://www.twingalaxies.com/game/sega-genesis-collection/playstation-2/pal-columns-normal-difficulty-points/

Thanks SincerelyFranny thanked this post
  • alarm

Quote Originally Posted by sdwyer138

I brought this up once a few years ago, bringing it up again now....

https://www.twingalaxies.com/game/sega-genesis-collection/playstation-2/ntsc-columns-normal-difficulty-points/

This game has two modes: Original and Arcade. Original and Arcade have separate settings that do not affect each other, however the listed rules are a combination of both.

The rules as listed are:

"1-Player.
From the game start menu, select options as follows:
Difficulty (Arcade) = Normal
Arcade = 5 Medium.
Menu - Class = Amateur
Menu - Level = 0
Menu - Time trial = No
Menu - BGM = Any "


This portion of the rules applies to ONLY the Arcade mode:

"Difficulty (Arcade) = Normal
Arcade = 5 Medium."


This portion of the rules applies ONLY to the Original mode:

"Menu - Class = Amateur
Menu - Level = 0
Menu - Time trial = No
Menu - BGM = Any "


Every player on this track has played Original mode using Original mode settings. The Arcade portion of the rules needs to be removed.


The same thing needs to happen with the PAL version of the track: https://www.twingalaxies.com/game/sega-genesis-collection/playstation-2/pal-columns-normal-difficulty-points/


Done. Please check. :)

Thanks bensweeneyonbass thanked this post
  • alarm

Quote Originally Posted by Garrett Holland



@admin staff I wholeheartedly agree with Rickster 100%. The track title should be updated to read "NTSC/PAL - Disc Level" to eliminate the ambiguity of "Default".


Done. Please check. :)
Thanks Rickster8, Garrett Holland thanked this post
  • alarm

Quote Originally Posted by Pixe Sukola

Requesting help to fix the format of the rules for the master track for Crash N. Sane Trilogy before I create all the derivatives. This problem has been present since I joined TG 3 yeasr ago and it is very, very annoying. I've seen Jace Hall tag Admin Staff to fix it, but nothing is done about it. Can we put it on the list of important fixes?

https://www.twingalaxies.com/game/crash-bandicoot-n-sane-trilogy/playstation4

They should look like this:

-You must touch the stopwatch at the beggining of the level to activate Time Trial mode.

-The final time will be the one displayed by the game at the completion of the level.

-Player can choose any character.

-Super Tornado Spin glitch is allowed (available only on Crash Bandicoot: Warped).

-Bear glitch and Crashing Walls glitch are NOT allowed.

Thanks.



Done. Please check. :)

Thanks Pixe Sukola thanked this post
Likes Pixe Sukola liked this post
  • alarm

Quote Originally Posted by SincerelyFranny



Done. Please check. :)

Looks great. Thx Franny... :)


  • alarm

Quote Originally Posted by SincerelyFranny



Done. Please check. :)


The PAL track needs the same revision: https://www.twingalaxies.com/game/sega-genesis-collection/playstation-2/pal-columns-normal-difficulty-points/

thanks

  • alarm

@jmb spotted a mistake I'd made in a track name. It affects four tracks on Midnight Club Los Angeles - the "Coldwater Canyon" race is an "Ordered Race" and not a Circuit Race.

Could the "Circuit Race" prefix on each of the four tracks be changed to be "Ordered Race" instead, please:

https://www.twingalaxies.com/game/midnight-club-los-angeles/playstation-3/?track=coldwater%20canyon

This doesn't affect any other portion of the game & is merely a optional selection method to get to the race.

  • alarm
Join us