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01-10-2018 at 03:53 AM

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Quote Originally Posted by Ragequit

Oh so it's not a mistake. Cuz i've seen there are other speedrun tracks that allow you to submit directly...wait, so some of speedrun.com's records are adjudicated by the TG community? I had no idea.


Oh, dear - I've definitely given you the wrong impression. Speedrun.com tracks are not adjudicated here. There are duplicates of their tracks here in case a gamer wishes to complete at both - they are entirely separate scoreboards.


TLDR inaccurate version: speedrun.com don't like TG hosting tracks which use the same rules as speedrun.com so they're locked until speedrun.com gives permission for each individual track.


Long(er) version with lots missing leaving it still inaccurate:

Speed runners split from TG and forms numerous other sites. Eventually speedrun.com became sufficiently popular that it is sort of the go-to place for speed runs. Multiple speed runners wanted the tracks here to go through TGSAP process but did not want the separate platforms (i.e., like speedrun.com is platform ambivalent). TG facilitated the possibility by creating the --Speedruns platform and importing all the rules from the speedrun.com site. Speedrun.com members through a hissy fit that the scores weren't imported along with the rules and/or (different individuals) also objected to the rules being copied (but speedrun.com was also based on numerous speed runs times+rules of TG [and lots of other web sites] in the first place...). So TG facilitated the speedrun.com objections by locking all tracks in --Speedruns platform until the originating author of the track at speedrun.com gave individual permission directly to TG for the track to be used at TG.


Full version: buried in floods of different threads at both sites and various other locations.

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Quote Originally Posted by Barthax



Oh, dear - I've definitely given you the wrong impression. Speedrun.com tracks are not adjudicated here. There are duplicates of their tracks here in case a gamer wishes to complete at both - they are entirely separate scoreboards.


TLDR inaccurate version: speedrun.com don't like TG hosting tracks which use the same rules as speedrun.com so they're locked until speedrun.com gives permission for each individual track.


Long(er) version with lots missing leaving it still inaccurate:

Speed runners split from TG and forms numerous other sites. Eventually speedrun.com became sufficiently popular that it is sort of the go-to place for speed runs. Multiple speed runners wanted the tracks here to go through TGSAP process but did not want the separate platforms (i.e., like speedrun.com is platform ambivalent). TG facilitated the possibility by creating the --Speedruns platform and importing all the rules from the speedrun.com site. Speedrun.com members through a hissy fit that the scores weren't imported along with the rules and/or (different individuals) also objected to the rules being copied (but speedrun.com was also based on numerous speed runs times+rules of TG [and lots of other web sites] in the first place...). So TG facilitated the speedrun.com objections by locking all tracks in --Speedruns platform until the originating author of the track at speedrun.com gave individual permission directly to TG for the track to be used at TG.


Full version: buried in floods of different threads at both sites and various other locations.

Ugh. What a huge mess! Just wanted to make sure, cuz i saw that speedrun has a profile at TG. Just like GWR. Which led me to believe that the TG community adjudicates on some speedrun.com records just like they adjudicate GWR submissions. I was originally looking for doom tracks on PC platform but apparently they don't exist!
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Quote Originally Posted by Ragequit

Ugh. What a huge mess! Just wanted to make sure, cuz i saw that speedrun has a profile at TG. Just like GWR. Which led me to believe that the TG community adjudicates on some speedrun.com records just like they adjudicate GWR submissions. I was originally looking for doom tracks on PC platform but apparently they don't exist!


The speedrun profile was created by TG so that the tracks on the scoreboard correctly reflect they were part of the speedrun.com import. Note: that doesn't mean the speedrun.com site is the "author" due to the timeline of TG & other sites creating many tracks before speedrun.com even existed. However, because they're part of the import, they're locked ...

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Quote Originally Posted by Barthax



However, because they're part of the import, they're locked ...


I wonder if they should just be deleted?

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https://www.twingalaxies.com/game/centipede-revision-3/mame/points/

Rules note only the renamed ROMset and not the full rename history, which is as follows:

0.106-0.154: centiped - "Centipede (revision 3)"
0.155+ : centiped3 - "Centipede (revision 3)"


EDIT: has been fixed, thanks!

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Quote Originally Posted by terencew

https://www.twingalaxies.com/game/centipede-revision-3/mame/points/

Rules note only the renamed ROMset and not the full rename history, which is as follows:

0.106-0.154: centiped - "Centipede (revision 3)"
0.155+ : centiped3 - "Centipede (revision 3)"


Hi @terencew

I've c&p the info into the Additional Info field. Is that what you were requesting?


Sorry if this is a silly question, but what do the digits (the decimals) refer to in this instance?


Thanks

SD


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Quote Originally Posted by MyOwnWorstEnemy

@admin staff , @Stephen Daultrey

Need some help clarifying rules for select Gran Turismo 3A Spec tracks. This ask is to clarify the rules and does not change the rules.

For all the [Fastest Lap] tracks in Arcade Mode, the rules somewhat murky when it comes to lap times completed in Free Run within the Arcade Mode. The rule states any difficulty setting is allowed but difficulty settings only come into play only if Single Race is selected within Arcade Mode. The rules as written, may make an adjudicator object to the submission since difficulty selection was not shown if Free Run is selected.


Current Rule


Arcade mode tracks, using ONLY Arcade mode cars.
Fastest lap can come from any skill level: Easy Difficulty, Normal Difficulty, Hard Difficulty, or Pro Difficulty.
Players MAY use their memory card in the system so that they have access to any earned and unlocked Arcade mode tracks and cars, but use of your Home Garage cars is NOT ALLOWED.Wall Riding is prohibited. Wall Riding is the act of using a wall to manoeuvre around a corner instead of attempting the corner normally.


Proposed Rule Clarification (2nd Line)

Arcade mode tracks, using ONLY Arcade mode cars.
Fastest lap can come from Quick Race (any skill level) or Free Run.
Players MAY use their memory card in the system so that they have access to any earned and unlocked Arcade mode tracks and cars, but use of your Home Garage cars is NOT ALLOWED.Wall Riding is prohibited. Wall Riding is the act of using a wall to manoeuvre around a corner instead of attempting the corner normally.

Below is a link to one of the tracks impacted by this request.

https://www.twingalaxies.com/game/gran-turismo-3-a-spec/playstation-2/pal-arcade-mode-class-s-super-speedway-circuit-fastest-lap/page/1?ref=fbshare


Hi @MyOwnWorstEnemy ,


Are you proposing that every single "(Fastest Lap)" track needs to have this rule clarification. Is this correct?


Gran Turismo 3 A-Spec has 124 pages, so approximately 1,240 tracks in total to go through. If it's simply a case that ALL "Fastest Lap" tracks need this tweak and can all have identical rulesets, then I think IT can do this from the back-end in a single swoop.


If you can clarify in the first instance, I will discuss further with the team.


I believe Gran Turismo 3 A-Spec's tracks are either "Fastest Lap" or "Fastest Race". I couldn't find any other variations. However, I have noticed variations in rulesets between Fastest Race tracks. This makes me a little cautious of doing a bulk change if it's the same with Fastest Lap.


Thanks

SD

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Quote Originally Posted by Stephen Daultrey

Hi @terencew

I've c&p the info into the Additional Info field. Is that what you were requesting?


Sorry if this is a silly question, but what do the digits (the decimals) refer to in this instance?


Thanks

SD


Thanks Stephen. That detail is better placed in the track rules section for higher visibility... for an example, please refer to this track...

https://www.twingalaxies.com/game/centipede-1-player-timed/mame/3-minutes-time-challenge/


The digits refer to the MAME version... with each new release, the MAME development team will sometimes shuffle ROMset names around as they gain better understanding of the relationship between games and their clones/bootlegs/revisions etc.

Our job is to keep track of this whole tricky process!


Why it's noted as 0.###, I'm not sure. When we hit MAME version 1.0 I may just fall out of my chair. Or achieve enlightenment.


EDIT: has since been fixed, thanks!

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Quote Originally Posted by Stephen Daultrey

I believe Gran Turismo 3 A-Spec's tracks are either "Fastest Lap" or "Fastest Race". I couldn't find any other variations. However, I have noticed variations in rulesets between Fastest Race tracks. This makes me a little cautious of doing a bulk change if it's the same with Fastest Lap.


There are plenty of tracks on GT3 A-Spec which are not Fastest Lap / Fastest Race.

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Quote Originally Posted by Stephen Daultrey



Hi @MyOwnWorstEnemy ,


Are you proposing that every single "(Fastest Lap)" track needs to have this rule clarification. Is this correct?


Gran Turismo 3 A-Spec has 124 pages, so approximately 1,240 tracks in total to go through. If it's simply a case that ALL "Fastest Lap" tracks need this tweak and can all have identical rulesets, then I think IT can do this from the back-end in a single swoop.


If you can clarify in the first instance, I will discuss further with the team.


I believe Gran Turismo 3 A-Spec's tracks are either "Fastest Lap" or "Fastest Race". I couldn't find any other variations. However, I have noticed variations in rulesets between Fastest Race tracks. This makes me a little cautious of doing a bulk change if it's the same with Fastest Lap.


Thanks

SD


Hi Stephen,


As Barthax mentioned in the above post, their are other tracks descriptions in this game that are not Fastest Lap or Fastest Race. For instance, there are some specific to simulation mode (License Test) and arcade mode (time trial).


This request is specific to those tracks that include the description Arcade Mode-Class(C,B,A, or S)-(Course Name)-[Fastest Lap]. The information in the parenthesis are variables.


The number of tracks impacted as deduced using two separate filters ("Fastest Lap" less "Arcade Mode - Time Trials"), is approximately 234 leaderboard tracks.


There's a few other bulk minor tweaks needed to clarify the rules for other leaderboard tracks on this game. I'll request these later and focus on this batch for now.


Thank you for the help and please let me know if you have any other questions to clarify this request.


Shaun

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Quote Originally Posted by terencew
https://www.twingalaxies.com/game/centipede-revision-3/mame/points/Rules note only the renamed ROMset and not the full rename history, which is as follows:0.106-0.154: centiped - "Centipede (revision 3)"0.155+ : centiped3 - "Centipede (revision 3)"


Hi @terencew


This is now amended.

Thanks
S

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Quote Originally Posted by MyOwnWorstEnemy



Hi Stephen,


As Barthax mentioned in the above post, their are other tracks descriptions in this game that are not Fastest Lap or Fastest Race. For instance, there are some specific to simulation mode (License Test) and arcade mode (time trial).


This request is specific to those tracks that include the description Arcade Mode-Class(C,B,A, or S)-(Course Name)-[Fastest Lap]. The information in the parenthesis are variables.


The number of tracks impacted as deduced using two separate filters ("Fastest Lap" less "Arcade Mode - Time Trials"), is approximately 234 leaderboard tracks.


There's a few other bulk minor tweaks needed to clarify the rules for other leaderboard tracks on this game. I'll request these later and focus on this batch for now.


Thank you for the help and please let me know if you have any other questions to clarify this request.


Shaun


Hi @MyOwnWorstEnemy


Thanks for the info. What worries me is that this may be something that can only be resolved by manually editing each track individually - which will be a rather epic, tedious task if we're talking 200+ tracks.


Key question on this: Do you know if there are any "Fastest Lap" tracks, which won't require this edit? E.g. tracks that don't include the variables you mentioned (Arcade Mode - Class C,B,A or S). I did have a browse and couldn't find any.


If every single "Fastest Lap" requires an identical ruleset, then I think IT can resolve it back-end in one big swoop. If there are exceptions though, then it's going to need some further thought I think.


Thanks!

SD



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Quote Originally Posted by Stephen Daultrey



Hi @MyOwnWorstEnemy


Thanks for the info. What worries me is that this may be something that can only be resolved by manually editing each track individually - which will be a rather epic, tedious task if we're talking 200+ tracks.


Key question on this: Do you know if there are any "Fastest Lap" tracks, which won't require this edit? E.g. tracks that don't include the variables you mentioned (Arcade Mode - Class C,B,A or S). I did have a browse and couldn't find any.


If every single "Fastest Lap" requires an identical ruleset, then I think IT can resolve it back-end in one big swoop. If there are exceptions though, then it's going to need some further thought I think.


Thanks!

SD




Hi Stephen.


I totally understand the concern and the thought of manually updating 200+ tracks is absolutely mind numbing!


Unfortunately, "Fastest Lap" is included in the description for Arcade Mode - Time Trial tracks. There are twenty of these types of tracks (10 NTSC and 10 PAL). Here's an example of a time trial track.


If your not able to isolate the 224 tracks impacted by this request to implement a bulk change, perhaps it might be easier to process the bulk change for all 254 tracks with [Fastest Lap] and manually revert the 20 tracks back to the old rule. If that's the course or action, I would recommend removing the line about any difficulty level and adding the proper name of the Time Trial for the PAL variations, it's called Time Attack.


I can draft up revised rules for Time Trial (NTSC) and Time Attack (PAL) if the course of action decided is IT bulk change (244 tracks) and 20 manual changes (Time Trial - 10, Time Attack - 10).


Let me know if there is anything else needed to help you process this request.


Thanks


Shaun


FYI - I updated the number of tracks impacted. I overstated the number by 10.

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Quote Originally Posted by MyOwnWorstEnemy



Hi Stephen.


I totally understand the concern and the thought of manually updating 200+ tracks is absolutely mind numbing!


Unfortunately, "Fastest Lap" is included in the description for Arcade Mode - Time Trial tracks. There are twenty of these types of tracks (10 NTSC and 10 PAL). Here's an example of a time trial track.


If your not able to isolate the 224 tracks impacted by this request to implement a bulk change, perhaps it might be easier to process the bulk change for all 254 tracks with [Fastest Lap] and manually revert the 20 tracks back to the old rule. If that's the course or action, I would recommend removing the line about any difficulty level and adding the proper name of the Time Trial for the PAL variations, it's called Time Attack.


I can draft up revised rules for Time Trial (NTSC) and Time Attack (PAL) if the course of action decided is IT bulk change (244 tracks) and 20 manual changes (Time Trial - 10, Time Attack - 10).


Let me know if there is anything else needed to help you process this request.


Thanks


Shaun


FYI - I updated the number of tracks impacted. I overstated the number by 10.


Hi @MyOwnWorstEnemy


Yeah, I was thinking along similar lines that we may be able to bulk-change the rules for all Fastest Laps and then individually edit the exceptions, which as you've pointed out, is just 20 tracks. My main concern is that I think we'll lose record of the original rules, but again, I can save those in advance and then add them back in. In fact, that might work quite well.


Leave this one with me and I'll discuss with the team to devise best course of action. Suffice to say it's been logged and will be resolved one way or another.


Thanks for your help :)


SD

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https://www.twingalaxies.com/game/dangerous-seed-japan/mame/points/

The "Track Rules" section mentions "Internal Defaults", however the internal settings noted in the rules are NOT default!
To avoid misleading submitters to this track, could we please change the wording to "Internal Settings"?

Thanks.


EDIT: has since been fixed, thanks!

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In an attempt to ask a sincere question: how many upload errors are "too many" for the form? Is the answer in the form of time? For example, what's the TTL on the session, perhaps? What rough measurement should be the key to re-navigate to the submission form and begin again?


Note: this is not a bandwidth issue at my end (the figures in the snapshot are at the time of termination & that only reflects a downturn of responsiveness from TG) and not a disconnection issue at my end (my connection has remained up for 30+ days.

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Quote Originally Posted by Barthax

In an attempt to ask a sincere question: how many upload errors are "too many" for the form? Is the answer in the form of time? For example, what's the TTL on the session, perhaps? What rough measurement should be the key to re-navigate to the submission form and begin again?


Note: this is not a bandwidth issue at my end (the figures in the snapshot are at the time of termination & that only reflects a downturn of responsiveness from TG) and not a disconnection issue at my end (my connection has remained up for 30+ days.


considering my short single file popeye uplaod was enough to force me to completley log out and back in if i wanted a second chance, i'd see even the slightest error is "too many" and breaks it

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A Few Questions for Information

1. What did TTL Mean?

2. So these 7 Video Game Uploads been there since September 26, 2018?

3. What if You Just Uploaded 1 Video Game Submissions would it be Faster?

4. What Causes the Slow Down of Uploading your Video Game Submissions?

5. Is this from Twin Galaxy Website for UpLoading Video Game Submissions?


Quote Originally Posted by Barthax

In an attempt to ask a sincere question: how many upload errors are "too many" for the form? Is the answer in the form of time? For example, what's the TTL on the session, perhaps? What rough measurement should be the key to re-navigate to the submission form and begin again?


Note: this is not a bandwidth issue at my end (the figures in the snapshot are at the time of termination & that only reflects a downturn of responsiveness from TG) and not a disconnection issue at my end (my connection has remained up for 30+ days.

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Quote Originally Posted by JJT_Defender

A Few Questions for Information

1. What did TTL Mean?

2. So these 7 Video Game Uploads been there since September 26, 2018?

3. What if You Just Uploaded 1 Video Game Submissions would it be Faster?

4. What Causes the Slow Down of Uploading your Video Game Submissions?

5. Is this from Twin Galaxy Website for UpLoading Video Game Submissions?




1. TTL = Time To Live.

2. Hehe, you seem to be interpreting the time not the date in the filename. The recording was started 18th October 2017 at 09:26:31 = 20171018-09-26-31.

3. Each listed item was attempted by itself. When the first one failed, I clicked Choose File and Upload. Each line indicates another failure attempted on its own.

4. Don't know.

5. Yes.

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Quote Originally Posted by Snowflake



considering my short single file popeye uplaod was enough to force me to completley log out and back in if i wanted a second chance, i'd see even the slightest error is "too many" and breaks it


I've managed five uploads with the new form so far. Only one has worked on the first attempt, so I can confirm there's no requirement to restart after the first.

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