PUBG Xbox Update 17 Patch Notes Are Now on the Live Servers

Nicholas Barth,

July 17, 2018 8:36 PM

PUBG Xbox update 17 is the latest update for PlayerUnknown's Battlegrounds on the Xbox One console, and it has brought a whole assortment of changes with its patch notes that we have covered for you.

While PlayerUnknowns's Battlegrounds (PUBG) is behind its PC counterpart in terms of the content that has been released for it, the Xbox PUBG team has been working to give Xbox players everything that the popular battle royale game offers. The latest instance of this is that the latest Xbox update for PUBG in the form of the PUBG Xbox Update 17 has been implemented into the liver servers for the title from the test servers. 

From making a great deal of weapon balance changes to introducing the brand new SLR DMR rifle and Mirado muscle car, the PUBG Xbox Update 17 has brought a great deal of content to the liver servers for the Xbox Version of the battle royale game. 

You can view the full set of patch notes for the PUBG Xbox Update 17 below. 

"Schedule

PDT: July 17th 1AM (2 hour maintenance)

CEST: July 17th 9AM

 OC and AS Server Merge

In an effort to improve matchmaking times, the OC and AS servers will merge to become OC/AS. The server will be located in Australia, so players in the OC region shouldn’t notice much of a change in performance.

 Leaderboard Reset

We’re resetting the Leaderboard with the new patch! After the reset, the new Leaderboard will need to populate new statistics of at least 1,000 players, so it may appear to not have results for a short time.

 Weapon & Item Balance

PUBG Xbox Update 17
(Source PUBG Corp.)

Weapons

Pistols

Increased the damage of the P92, P1911, P18C, R1895, and R45

Shotguns

Increased effective range

Shotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a choke or duckbill will be similar to before)

Increased limb shots modifier (shooting limbs now does more damage)

Slightly decreased the damage of the S686 and S1897

Reduced pellet spread

Shotgun chokes can now be attached to the sawed-off

SMGs

Adjusted SMGs to be more effective in short range combat\

Increased limb shots modifier

Slightly increased the damage of the Micro UZI, UMP9, and Vector

Decreased vertical recoil on all SMGs

Decreased recoil and scope sway when moving in ADS (aiming down sights)

Increased ADS transition speed

To make the Vector a little easier to find, we’ve increased its spawn rate at the expense of the spawn rate of the UMP-9 (overall SMG spawn rate remains the same).

ARs

Rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.

Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416

Increased reload time by 30% for the SCAR-L, M16A4, and M416

Increased reload time by 10% for the AKM

Increased vertical and horizontal recoil for all ARs except the AKM

Decreased recoil recovery rate for all ARs

Restricted big scopes (8x and 15x) for use with all ARs

Modified recoil animations for all ARs

First shot (including first shot after recoil resets) from the M16A4 now has less recoil.

DMRs

Increased head, body, and limb shot modifier

Decreased the damage of the SKS

Slightly increased the damage of the VSS and Mini14

Increased vertical and horizontal recoil for all DMRs

Decreased the recoil recovery rate for all DMRs

Added new recoil animations for all DMRs

Increased world spawn rate of DMRs.

DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments

SRs

Decreased basic damage of the M24 from 88 to 79

M24 will no longer dropped in care package. It spawns in the world

Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages

Other guns

Slightly increased the damage of the DP28 and M249

Restricted big scopes (8x and 15x) for use with LMGs (DP28, M249)

Reduced crossbow reloading time from 4 seconds to 3.5 seconds

Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.

Weapon sway when moving is now also reduced by the cheek pad attachment

Cheek pads now help you recover from weapon sway more quickly after moving

 Other Item Balance

Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package)

We’ve reduced the spawn rate for AR extended quickdraw magazines

Adrenaline syringes now spawn (rarely) alongside normal loot in the game world

Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds

The tactical stock and cheek pad are now less effective at improving recoil recovery rate. It now improves ADS speed.

 Gameplay

The SLR DMR (Source: PUBG Corp.)
The SLR DMR (Source: PUBG Corp.)

Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.

 New Weapon

Added the SLR

The SLR spawns alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)

The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.

 New Vehicle

The Mirado muscle car (Source: PUBG Corp.)
The Mirado muscle car (Source: PUBG Corp.)

The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets

Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.

 New Attachments

Duckbill - A new attachment for shotguns (S1897, S12K). It decreases vertical pellet spread but increases horizontal bullet spread

Attachable to S1897, S12K

Light Grip - It decreases first shot/single shot recoil by about 15%. Animation kick reduction has been changed to 20% (from 30%).

Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS, Vector)

Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time

Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)

Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery time

Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)

Scope 3x - This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item

Scope 6x - This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item.

 Throwables

Improvements have been made to throwables (frag grenades, stun grenades, and molotovs).

(Source: PUBG Corp.)
(Source: PUBG Corp.)

Weight changes

Frag grenade: Increased from 12 to 18

Molotov cocktail: Decreased from 18 to 16

Smoke grenade: Decreased from 16 to 14

Stun grenade: Decreased from 14 to 12

Increased frag grenade damage and effective range

Frags previously had to be within 2.6m of player models to deal lethal damage. They now deal lethal damage within 3.5m, moderate damage from 3.5m through 8.5m, and low damage from 8.5m through 10m.

Stun grenades’ blinding effects have been improved

First, let’s explain some terms. “Direct effect” is defined as stun grenade explosions occurring within a 100? angle of the player’s visual field. “Indirect effect” occurs when stun grenades explode outside of that “direct effect” range and players are within 5.5m of the explosion

The maximum effective range of stun grenade has been increased to 20m

Depending on distance from the explosion, the direct effect can blind the player for a maximum of 5.5 seconds, and a minimum of one second (when 20m away).

Depending on distance from the explosion, the indirect effect can blind the player for a maximum of three seconds.

Characters blinded by a stun grenade now cover their faces. This is a new animation.

Spectators are now also blinded when spectating someone hit with a stun grenade

Stun grenades will now briefly blind and deafen the thrower if they explode behind their back when cooked.

You’ll now be unable to ADS while blinded.

Molotov cocktails now have new effects and their damage has been increased.

Molotovs can now deal indirect damage and burn damage (as damage over time), depending on whether or not you're standing directly in the flames. If you're in the flames you'll take both types of damage.

Indirect damage (taken when standing in the flames) has been increased from 10 to 12.5 damage per second.

After catching fire, players will take burn damage as damage over time (10 damage per second) for a total of four seconds.

You’ll now be unable to ADS while taking burn damage.

Flames now spread further along wooden surfaces in houses

Flames from Molotovs spread further if another Molotov is thrown on top of the flames.

A new animation has been added for character models who are suffering burn damage. They’ll attempt to pat out the flames using their hands.

 Character Movement

We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.

We’ve removed the first shot delay when your character is not sprinting

Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights

The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received.

 Boat and Swimming Adjustments

Boats now sink when destroyed

We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater.

We’ve decreased the maximum submersible time from 35 to 15 seconds

Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second)

We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath)

Others

On Erangel, all windows with bars have had the glass removed.

Added 26 graffiti images to buildings in Erangel and Miramar.

Added advertisement banners for PGI (PUBG Global Invitational) to buildings and billboards on Erangel and Miramar

The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.

Spectators can also watch the winning player or team celebrate

To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue

 UI / UX

A marker has been added to the map that allows players to check the flight path of the plane.

The path is visible from when players are at the waiting lobby up until the point when they fall down to their final drop destination.

Added a UI message showing when healing items can’t be used.

Improved the in-game minimap

The mini map now dynamically zooms in or out depending on the character's movement speed, enhancing your ability to see what’s around you.

You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (hold rb, then move L-stick while ADS: brightness, hold rb then press ↑/↓: reticle shape change, color change)

Performance

We’ve improved the character model rendering process to prevent some small frame drop issues.

We’ve optimized character movement and animation while skydiving to improve framerate when multiple players are nearby.

We’ve made some improvements to our network code to reduce network latency.

Character data calculated radius has been reduced to increase server and client performance.

Bike animations have been optimized.

Asset/Building loading in Miramar has been optimized.

Smoke effects (Smoke grenade, care package, etc.) have been optimized.

Parachuting animation has been optimized.

Level streaming has been optimized - rendering during the early stages of the game will be faster.

With the PUBG Xbox Update 17 now live for the Xbox One version of the battle royale title, players will have plenty of new content and gameplay changes to test out on their quests to capture even more chicken dinners. 

Source - PUBG

(cover photo courtesy of PUBG Corp.)



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