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Riot Games Outlines Plans For 2019 League of Legends Preseason

The developer is already looking to the future with the planned changes coming after the World Championships.

It might only be August, but Riot Games is already looking to the future for League of Legends. In a post on the official forums, the developer outlined their plans for the 2019 preseason in broad strokes, not giving too much away, but giving a more general idea of what to expect as they game undergoes its yearly Meta shuffle. Here are the main points that Riot will be looking at for the next preseason.

Comebacks are more achievable and satisfying

The feeling that a game of League is over in the first 10 minutes is something we've been hearing a lot from players and this isn’t something that we think provides the best game experience that we can offer. Ideally when you experience an early game setback the reaction is to plan for an exciting comeback rather than feel like surrender is the best choice.

Early game successes should give teams meaningful advantages but we need more clear and feasible ways for the team that’s behind to attempt their comeback.

Laning Phase is slightly longer & champs usually complete 1 item by the end of it

The laning phase is a core phase of the game where players get to enjoy the constant back and forth of a 1v1 or 2v2. We want to make the lane phase a more stable segment of quality time in every game and push players a bit farther into their power curves before the game transitions into the more fluid mid and late game phases.

Entering the mid game with a stronger baseline of power lets champs fulfill their specific roles and be an important contributor to these fights, minimizing cases where players feel like they never got a chance to do their job before the game ends.

Decided games resolve faster

Though we want comebacks to be achievable in most games, we also want to address a problem where one team in a game is so far ahead they have a near certain chance of winning, but the game still ends slowly. This to us is just not a good use of player’s time. If one team manages to gain an insurmountable advantage, the game should end pretty quickly from that point. We're looking into changes that help super snowballed teams close out the game.

Rune paths no longer dictate stat bonuses

After having some time to let runes soak, and listening to your feedback, we’re focusing on one change to the system. We want to decouple stats from your rune style choice and offer a pretty straightforward and direct choice of what stat you want for your champ. We hoped initially that attaching stats to styles would help us prevent dominant choices (a rune that's a good fit for your playstyle is in a path with sub-optimal stat bonuses; do you take it anyway?) but after seeing the results it’s preventing more choices than enabling.

Beyond that, we're also planning a light pass on the most dominant or unused runes

Too much relearning detracts from the fun

Evolution and constant improvements to the game are key to what makes League League, but too much change too fast can make you all feel like there’s no time to settle in and master the current landscape. In recent seasons, we've been more willing to ask you all to pay that cost to make changes we truly felt would improve League in the long term, but it's clear that despite our intentions, we hit a breaking point in 2018. With this learning we are trying to gauge and pace our changes to the game, so we get the best improvements and new content without cutting short the healthy period of a stable meta.

Don’t want to invalidate the way you play

Some types of change improve the game in a way that we all as current players can adopt and acclimate to. Some other tactics (like the side effects of our bot lane diversity stuff) can leave players feeling like the way they loved to play League is just no longer valid. The frustration we’ve seen from those of you trying to keep up with this year’s midseason reminded us how crushing that feeling can be, and we’re being much more cautious with these types of changes going forward. The long-term promise that we can make to you is that sometimes the game is disrupted but we are here for the long haul: we will not let it stay broken forever.

Additionally, Riot has revealed that they’re not looking to change the jungle this time around, a welcome relief for poor junglers who need to adapt every year. Riot will also be looking at the amount of high damage burst, and whether Marksman Champions are in a good place for now. For more upcoming news, check out the Champion Roadmap released a few days ago, here.

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