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Tomer Cory On Elder Scrolls Legends

With the QuakeCon Master Series underway, we caught up with Tomer Cory to talk about Elder Scrolls Legends and how it can grow as a competitive scene.

While the Elder Scrolls: Legends Masters Series Championships at QuakeCon 2018 are underway, we caught up with Tomer Cory, one of the top contenders for the title, to get his thoughts on the games growth and what it needs to do to challenge the likes of Hearthstone.

I started playing Elder Scrolls Legends since the beta, but I’ve been playing card games since I was nine. I did start playing with the beta, but I took a long break just before the first expansion came out and I actually only got back into the game this May, so I’ve only been playing seriously for about three months.

What was your experience with cards games before this, how did you begin?

I began by playing Magic (The Gathering) when I was nine years old. I used to play a lot, for about five or six years. I was never too competitive or successful, but I had a lot of fun and it introduced me to the concept of card games. So, when I was about 15 or so, I stopped playing Magic and started playing other videogames that weren’t card related, but then Hearthstone came out and I played a lot of that, but then Hearthstone became more and more RNG dependent, so I was looking for another game when I saw Elder Scrolls Legends, and I thought it was a pretty good game.

How do you feel about the transition from physical card games to digital card games, as far as the collection and competition goes?

That’s a good question. I enjoy collecting Magic cards very much and I enjoyed going to physical events, meeting up with other players and fans was very fun, but because Magic cards are physical, there’s always a finite amount of each card. The cards that are getting played become super expensive, and it really hurts young players like I was when I started playing, and it makes it really hard for new players to play the game. I think investing $2,000 into a competitive deck isn’t worth it, and I would rather play free games like Elder Scrolls Legends. It’s a completely different world.

On the competitive organizational side, what do you think Bethesda needs to do to boost the competitive scene of Elder Scrolls Legends to something like Hearthstone?

The first thing that is needed is to get more new players into the game. To have a big competitive scene, you first need to have a big game. If they’re going to have a lot of commercials and ads for the game, and appeal to new players, that will be great, and on a competitive level, I think that tournaments like this are a great start. I would like to see more frequent tournaments, maybe weekly to monthly, not this big or with this kind of prizes, but something nice to keep the community going and make players want to get better and be more competitive at the game.

Do you think the priority of that starts at events like QuakeCon, or do you feel it needs to be an end-game model that they build?

So, the in-game model is going to be out, it’s going to be the tournament mode, and I think it’s going to be amazing for the game. It’s an amazing opportunity and will definitely help the competitive scene. Also, big events like QuakeCon are really important, because they get a lot of hype for the game, I heard a lot of people who were on a break from the game, then they heard about QuakeCon, and they came back to the game in a massive way. I think events like this make something that the whole community wants to play in, and it gives a reason to play.

As far as card games go, there is the possibility of competing from Mobile. Do you feel like that is a strength for digital card games that other competitive scenes don’t have?

I like playing on mobile, I think half the time I’m playing at home is on mobile. I know that there is a big portion of the community that only play on mobile, so I think it’s very good for the game to have this option, but I wouldn’t play on a tournament stage from my mobile. It’s very comfortable playing on the road or from your bed on a mobile, but in a tournament, I want to be at my best, and I do my best on a computer.

What would you say makes the difference between the two?

I think it’s really comfort. Also, in the qualifiers for this tournament we had open deck lists, and it’s much easier to play and look at the deck list when you’re using the computer. Now we’re playing without deck lists, but still it’s better with the computer. You’re much less worried about a misclick or anything. I think it was one of the first Hearthstone tournaments, they played on iPad, and some guy attacked his own face instead of the enemy and died because of it, which was funny. But stuff like that could happen when you’re playing on mobile and not your computer.

For more action out of QuakeCon, check out our interview with Xron and GaRpY, as they compete in Quake Champions.

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