It looks like Epic Games has heard the complaints and requests of players and will be making changes to the Spatial Audio of Fortnite to better improve the game experience. In a blog post earlier today, the developer outlined some of the changes that will be made to the game with Season 6, to better improve Spatial Audio and core gameplay. Here are the changes outlined so far:
Season 6 - v6.00
Footstep sounds
More contrast between above/below steps.
We want this to be easier to determine on the fly, especially while other sounds are playing (gunfire, harvesting, etc).
More high frequency audio content to improve your ability to pinpoint the location of steps, and to prevent them from getting drowned out during intense combat.
Glider audio tells
Increased awareness when an enemy is gliding in your vicinity.
Doppler-based glider audio for incoming threats. This will create that “car passing by” effect when a player glides over top of you.
Improved spatialization of both skydiving and gliding players.
Ability to hear the open/close sounds of gliders from further away.
We're working on spatial audio in the near and long-term!
— Fortnite (@FortniteGame) September 21, 2018
Get an update on the state of improvements here: https://t.co/bTPit0g840 pic.twitter.com/owFW06rgJh
During Season 6
A system to add audio tells for in-air movement options (falling, Bouncers, Shockwave Grenades, etc).
In Fortnite there are a lot of options for players who want to send themselves flying through the air. We want to add sound to players as they fly.
This will provide additional tactical information and reduce cases where a player launches behind you without you knowing it.
Better info to help you predict where your enemy may approach from.
Discover and address cases where sounds don’t play at all.
Due to the chaotic nature of the game, sometimes important cues fail to play or are lost in the mix. We’re working on identifying and fixing cases where this occurs.
For more Fortnite news, check out the Fall Skirmish Club Rosters, here.