LoL Teamfight Tactics Micropatch and Roadmap Details

Wyatt Fossett,

July 4, 2019 11:16 AM

The latest small updated landed on the doorstep of Riot Games' Teamfight Tactics yesterday and we've got the brief rundown.

It’s been about a week since the general public got their hands on Riot Games’ version of the autochess gameplay sensation. Teamfight Tactics is an auto-battler where players collect and upgrade League of Legends champions with upgrading features and tactical strategy gameplay. 

In the first real public facing update from the team since it’s launch, Riot MapleNectar posted on the Dev Corner with a small roadmap, and some feedback from the fans that they will be taking into heavy consideration moving forward. 

Teamfight Tactics Roadmap 

“We plan on adding new content almost every patch. Our first new origin should be coming up quickly, opening up even more build paths and options for you to get crafty with. We want to keep TFT fresh, exciting, and as fun to play as possible every time you log in,” writes MapleNectar. 

Feedback #1: Item RNG feels bad

To be up front about this, we think RNG is good for Teamfight Tactics in the long term. It prevents every game from feeling the same, and makes high moments and stories when you happen to get everything you want. We’ve already seen player stories of that one game where they managed to get 3 Force of Natures! This is a good thing.

That being said, we agree that the range of variance right now is a touch too severe. Getting absolutely nothing goes against the spirit of the game, especially when the item system is really fun to interact with. Getting nothing robs you of the ability to engage with a really fun system and make cool strategic choices (and finding some nutty broken combos).

So, we’re making some changes. We’re still ironing out the exact details, but there’ll be more guaranteed drops. We’re also experimenting with dropping other things besides items, such as gold, XP, or even champs. You can expect to see these changes in 9.14. Once they are in, let us know how it feels.

Feedback #2: I wish there was more info in the UI

We agree. We wanted to get the beta in your hands as soon as possible so that everyone could start enjoying TFT. Now that we’ve launched, we’ll be adding a bunch of new UI elements to provide more clarity on how things work. This includes:

Damage Meters, Stat panels for units, Streak Indicators, Item Previews from the inventory, adjustments to current UI placements, and much more. It’s a high priority, so you should expect the first round of UI updates to start rolling out in 9.14 . We’re still listening, so keep giving us feedback on things you feel are missing!

Feedback #3: I should get rewards like XP from playing

We hear you on this one. Certainly the lack of rewards/progress since we’ve launched can be felt, though by the time you read this the Beta Pass will have been released and you should be well on your way to earning some nice new personalization content like board skins and a free Little Legend. We’ll be working on longer term progression plans for TFT. We’re also thinking about how we can best integrate Summoners Rift, ARAM, TT, and TFT into one cohesive experience when they all offer considerably different gameplay.

By the time you’re reading this players that have purchased the Arcade Pass will now also be able to earn Arcade tokens by playing TFT. We’d leaned away from this approach initially, but you made it clear this is something you wanted, so we revisited our thinking and made a few pivots to make it happen.

Feedback #4: Player Damage/Items/Other things don’t feel right

One of the best things about launching Teamfight Tactics as a beta is the opportunity to get feedback from all of you. Please continue to let us know if there are parts of TFT that don’t feel great to you, and we’ll continue to make changes.

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Teamfight Tactics is getting a balance update with League of Legends patch 9.14 and with it will come the first additional League of Legends champion to be added to TFT. 

Twisted Fate and the “Beta” Season of the Teamfight Tactics Ranked Queue will be arriving in the coming weeks with the release of League of Legends patch 9.14.

TFT Micropatch

RiotAugust also posted a brief run-down of a micropatch that went live on the client on July 3rd, 2019. The patch takes the slightly overpowered Pyke stun and lowers the duration period by a fairly significant margin. RiotAugust also added that Yordle’s dodge trait will be boosted a little bit. There’s also a small bug fix with Spear of Shojin. 

Champions

Pyke

Stun duration: 2.5/3/3.5 -> 2/2.5/3

Traits

Yordle

Dodge Chance: 20/50% -> 25/60%

Items

Spear of Shojin

We’re fixing a bug that was causing Spear to still grant 20% mana on-hit

Mana on-hit: 20% -> 15%

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These small tweaks are live on Teamfight Tactics now, while the larger balance updates will be coming down the pipe in the game path 9.14 which is expected to be dropped on July 17th. 

Until then, what do you think about these small changes? What’s your favorite TFT squad build? 



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