Recently, YouTube announced new guidelines that cut monetization and partnership opportunities for creators that fall under a certain amount of subscribers or a certain minimum of time watched in a given month. Meanwhile, publishers and developers have taken great efforts to pursue and punish hackers, piracy, and other video-game related crime. Is the approach to justice too heavy-handed?
YouTube’s new guidelines have drawn the ire of viewers and creators alike who claim the new guidelines are the end of small-time YouTube. Meanwhile, YouTube defends itself claiming the new guidelines are made to satisfy advertisers and nurture quality and high-volume content.
The panel questions if it’s a bad move for the community or a good business decision on YouTube's part. Should small-time creators really rely on YouTube? Should they be in it for the money or the content? Is it time to look at serious alternatives for video content?
Recently, cheating, hacking, and piracy have seen stiff legal defense from publishers and developers. Chinese PLAYERUNKNOWN’s Battlegrounds publisher Tencent partnered with authorities to hunt down and arrest cheat creators for the PUBG game.
Is the heavy-handed response to video game-related crime justified? Should a person be arrested if they cheat or hack a game? Discussion includes community attitude about cheating, what defines a video-game related crime, what drives players to do these things, and what the proper response should be.
The episode has wrapped up, but you can still see it in it's entirety in the video above.