Track Rules
Description: Hardest Difficulty - 15K bonus - Green ROMs
Game settings:
#8 - Bonus Ship level: 15.000 pts
#9 - Ships per game: 5
#18 - Starting Difficulty = 99
#19 - Progressive Wave Difficulty Limit = 00
#21 - Planet Restore Wave Number: 5
Special Rule:
No leeching during the so called 'Extra Life Bonanza', aka 'Goldilocks Zone', i.e. 990.000-999.975 pts, where the player is awarded 1 Bonus ship + 1 Smart Bomb for every enemy he/she shoots or crashes into. Normally, if played right through it, a player will collect around 40 ships/bombs here. These are awarded in advance, however, so the player must now play for the next 600.000 pts (40 x 15K bonus) without being awarded any ships or bombs.
But there is a way to leech during the Bonanza. If a player repeatedly crashes into bullets (25 pts) on purpose he/she will be awarded 1 ship, and lose 1 ship, but gain 1 bomb - for every crash. Furthermore: because the ships/bombs are awarded in advance, 67 awarded ships should mean no ships/bombs for the next 1.005.000 pts. But the game will ignore that, and count it as 5000 pts - i.e. the player will be awarded his next ship and bomb directly after the Bonanza, at 5000 pts - and with a score of bonus ships and bombs.
Info About Romsets:
The Green romset is important for this challenge. On the Red ROM set the difficulty, although you can actually set it at '00', it stops at 30 - whereas on the White, Blue and Green sets it goes all the way up to 100 ('00'). The White set is super-rare (only 1 known), and Blue is also very uncommon. The Green set is choosen for practical reasons: there are a lot more of them to go around. Also the Green set has 11 ROMs, and can be played on both an Early, and a Later Series ROM board, whereas the White and Blue sets have only 10 ROMs and have to have different jumpers to be played on a Later Series ROM board. A player can always have set of ROMs burned, but has to find a used ROM board to put them in - and 7 out of 8 ROM boards are Later Series.
Additional Info